Microsoft completes $69B deal to buy Activision Blizzard
theguardian.com
theguardian.com
SC2 is still the best RTS there is. Immortal, Stormgate, and ZeroSpace are all showing great promise, but none of these is even at the public alpha stage. So SC2, with all of its problems, it is.
I expect starcraft would be the same, maybe cant go back to it former glory but atleast it would be alive especially if make it to gamepass
You end up with a design by committee with minimal community input, which feeds the cycle back into balance whine shitposts and YT reaction videos. It's arguably better than nothing, but far from healthy.
I miss David Kim.
If you're looking for a more fair match, and don't mind SC2 being a very different game, you should give it a try. If you can max out on literally anything before 15:00 and a-move your opponent, you will probably get a 50% winrate.
I wish star craft had a "scatter" button to space out your units like command and conquer has (its been a decade but I think the button is X). Maybe even some formation options to avoid everyone packing in a tight ball where the move command is issued. AOE is so lethal in SC I think it hurts the gameplay.
Its a safety issue as well. Pro terrans often have wrist issues from splitting their units. With the other races it isn't as crucial, but still an issue.
What deep pocketed Microsoft could do is really up the ante and make the prize money for tournaments of say Quake (they own ID) or SC2 and others really high and attract even more buzz etc etc.
I just hope these games and IP don’t just become afterthoughts. Will we get a demonic hell on earth new doom game? Will we get an even more hellish Diablo game? Will we get a SC3?
With all these game studios under one roof I wonder how many games will get axed in the pursuit of “synergies”?
I could easily claim the opposite. There's very little to no mention of SC2 for Blizzcon '23 as well.
Warcraft 3 was a great balance between micro and macro management due to the Hero concept. SC always just felt like a game of numbers… but I am sure I just wasn’t as experienced.
Regardless I would love it if the genre stayed alive and I am glad Age is continually updated and stable.
Awaiting orders.
Affirmative!
What a gem.
Ms bought Skype - useless as Zoom won the Covid era
MS bought Lynda.com- who?
MS bought LinkedIn- does anyone pay $90 a month to use it?
MS bought Danger - the best tactical keyboard mobile phone. DEAD
MS bought Halo vr system a $3509 pos that never got an update
Ms buys stuff , never making stuff.
Some do apparently
LinkedIn serves a few purposes:
- It’s where Fortune 500 middle management networks and brags about professional accomplishments.
- Its where enterprise sales people get leads and network with those middle managers
- It’s where recruiters go to find talent of any type
Also I wonder why "World of starcraft" never happened. Terran would play like kinda like Planetside, zerg could play like the alien team in Natural Selection, protoss like the predator in the AVP games.
There's always a chance and I hold onto hope. Baldur's Gate 3 is a CRPG with a budget way beyond what I would ever be comfortable risking on a genre that has been fairly niche in the overall video game landscape for 15+ years, and it paid off massively. However, being realistic, BG3 is a game that is strong regardless of your skill level and the other genres I've mentioned struggle with that.
Interesting take. Why do you think that is? They just fallen out of fashion or something else?
The long term value for an RTS is with the multiplayer. The problem is that the games are incredibly demanding to play. It takes a lot of practice and experience to get good enough to get off the “bottom rung” of the online ladder, just to be able to reach close to a 50% win rate.
Many gamers find this too stressful to deal with. They end up quitting the game and moving on to something else. This causes the “bottom rung” to move up in skill, as the weakest players leave. Since winning in these games is zero-sum it gets harder and harder to win the more weak players leave. Eventually only the most dedicated players remain, making it extremely difficult for new players to break onto the scene.
The other aspect to RTS games, the single player campaign, takes a lot of effort for the developers and designers to build. Unfortunately it has very little staying power. People play through the story maybe once with each faction and then either try out multiplayer or move on to a different game.
This kind of thing hasn't really been tested in RTS games, which usually focus on 1v1s.
I think "playing like a human" can still be an issue depending on the game. Until people want to play against AIs, there's not a lot of work put into making AIs human-like rather than just AI players.
Also there still Starcraft 1 AI tournaments which are interesting. https://youtu.be/gqggsFpTAt8
I didn't know they were still doing SC1 AIs, I always wanted to make one but never quite figured out how to get started.
In MtG or LoL, a worse player than the opponent might still win 40% of games (luck of the draw or teammates), even ignoring matchmaking systems.
Players can aim for losing less over time, while still having a chance to win any particular game.
In SC or chess any chance of success against a better player is effectively zero.
Every other game gives you downtime. Shorter round based games like fighting games give you time to catch your breath. Respawn time is a reprieve for both sides. Even just being on the queue screen for Starcraft II was enough to get my heartrate up in anticipation for the stressful games.
Hell one need only look at the size of this years EVO.
I love the genre; it's in a great place, and it doesn't need to change. I'm glad the playerbase is very cautious about losing some of the magic chasing after mass market appeal. The downside is just that it's hard to justify throwing a lot of money at these games.
Microsoft gave game streaming rights to Ubisoft, which made the Activision deal possible: https://techcrunch.com/2023/10/13/why-microsoft-had-to-relin...
"For Ubisoft, this deal means it has full and exclusive cloud-streaming rights to all current commercially available Activision games, as well as those released in the next 15 years." !!!
Ubisoft is the real winner here.
That last part is also why I think the Ubisoft deal is probably funny. Rumors are Ubi is also leasing much of their cloud gaming from Azure's white box version of xCloud, so Microsoft is likely still going to get paid for people playing Activision things through Ubi's so far unfinished cloud gaming app.
I think they rebranded Origin or whatever it was called, didn't even realize.
As a gamer, few things would turn me away from a potential purchase more than the phrase "cloud gaming app". It sounds like DRM-infected bloatware ready to kick me from a server the moment my connection even hiccups. Only "cloud gaming app, now by Microsoft" could be worse.
The "neat" thing about xCloud is that you can try it for free under most Game Pass subscriptions. I think that is actually where "cloud gaming" currently excels, as a faster/better/glorified replacement for the old "Demo" games and modes. (Try a Game Pass game for a bit without downloading it, on a day where you expect few connection hiccups, to see if it is worth the hour or so wait while it downloads.) I think that is also part of why xCloud probably does have large MAU numbers.
I've tried to see if xCloud is also useful on my mobile devices for on-the-go gaming, but the connection issues have mostly tanked that for me. (I do know people using it to play games on the Steam Deck that the Steam Deck doesn't as well support; but they generally play at home on home connections even if they prefer the "mobile-like" form factor of the Deck.)
But yeah, the argument is that the audience for "cloud gaming" is incredibly limited (needs a strong internet connection, doesn't want to invest in up-to-date gaming hardware, or wants stranger form factors) and always will be, which is why it is fascinating that Microsoft got so much flak from the UK commissioners about controlling the current "cloud gaming" marketplace: Microsoft seems to be the most successful mostly just because it is an incredibly limited audience with few gamers interested. Most everyone else who has tried to enter the market, including Google, has failed to find players. (nVidia seems the next most successful and even they admit it is a niche side-project for them. They've been partly so successful by how much money they haven't spent and how cheap they've managed to run it so far, comparatively to the investments of their peers and bigger companies like Amazon and Google.)
I've used Xbox Cloud Gaming on a cheap $300 Walmart laptop all over my home on WiFi, several different cafe/bar WiFi networks, and several places tethered to my phone without any real playability concerns. I might not recommend it if you're playing some kind of twitch shooter kind of game, but I've played a lot of Forza, Starfield, Gotham Knights, and Ghost Recon Wildlands on it.
For me, it's just simply not up to the quality I can enjoy the game at.
It's not 4K 120FPS, but on a 1080p laptop the quality was fine. Maybe unacceptable when playing on a 70" TV, but a 14" laptop or a 1920x1200 27" screen it's fine. Not as nice as natively rendered, but way nicer than what that $300 laptop could have done on its own!
It never dropped into the 30s, I consider framerates like that unplayable.
The game can stream at 120fps, but take extra like to register a jump for example.
Again, you might just not be sensitive to that.
There's also compression artifacts and bitrate that can make fine details already coarse and all that, even if it's 4k. That's what some won't find to be an issue and others will.
I'm on a high spec desktop playing with an Xbox controller connected by USB. The desktop is on Ethernet, 200 Mbps down / 30 Mbps up.
In my experience, the game frequently failed to start. Most often I would watch the rocket ship loading screen for about a minute, then close it and retry. Probably about 1 in 10 times the game would start instantly, otherwise it would display the loading animation forever.
My understanding is that the game runs in 1080p on the original hardware (launch Xbox One) and runs in 4k on modern hardware (Series X). I'm not sure what the source resolution is for Cloud Streaming, but visually it looked like an old YouTube video. The game was designed with a large visual dynamic range. Video compression made it very hard to see in dark areas (think The Long Night episode of Game of Thrones). In colorful areas with more contrast I experienced lots of macroblocking.
Input lag made the game very frustrating to play. The Halo series is known for having generous aim assist, even so I found precision weapons useless and too hard to line up a shot. Occasional dropped button inputs got me killed too.
All-in-all I can't recommend Cloud Streaming to anyone. Looking at their catalog, maybe it would be more acceptable for games with limited motion like Phoenix Wright or Car Mechanic Simulator, but those run natively on cell phones or low-end hardware. Even then repeatedly failing to start a session is a turn off. Experiencing all of these problems every time I played makes me think it's not just a fluke.
I definitely got that a bunch right after Starfield launched, but it balanced out after several days. The period leading up before and after were and have been much better. Still happens sometimes though.
It's definitely not 4K, I'll grant you that. Playing Starfield locally installed on my desktop definitely gives a better framerate and higher quality, but ultimately I've put more hours in on cloud gaming simply because it's everywhere I have internet. I can play on my phone and an Xbox controller, anywhere.
I don't have much input lag, but I'm in a pretty well connected part of the country. On my phone right now ive got 20ms to microsoft.com, 19ms to google.com. At home on WiFi these values are in the low single digits. I dont know where Microsoft's servers are for the cloud gaming, that might be a part of it.
There have been large differences between app vs browser vs xbox streaming, too.
If you're the kind of gamer who does love having a collection of old games you go back to, then yeah its pretty terrible.
To others, I guess picking up a casual game in a cafe might be interesting... Maybe they're a great target market for Cloud Gaming, I dunno. I sure am not!
Then again, for a lot of these games you currently get some level of advantage for throwing a lot of money at your system so you can run with better settings at a faster framerate, so maybe it's not so much less fair as differently fair.
Having your competitive game reduced to pure input output doesn't solve cheating (especially in an age of image recognition and trained AI/ML), but it does even the playing field a lot.
I think this is why tech companies keep trying to implement cloud gaming and it keeps flopping with consumers. Tech industry people who aren't much of gamers themselves think there is some large untapped market of people who aren't gamers right now but could become gamers if the barrier to entry were lowered. In theory that logic makes sense but in practice that market just doesn't materialize. The barrier to entry for gaming is already quite low, it's a very cheap hobby and almost everybody who really wants to play games has already found a way to do so without cloud gaming.
Personally, I game almost exclusively on a laptop (even at home.) Suppose I was unsatisfied with gaming on a laptop because only the most powerful gaming PC with graphics turned all the way up will satisfy me... would cloud gaming really be an enticing answer to somebody with such high standards? Sure the 'cloud' server could max out the graphics settings, but latency and compression would probably ruin the experience for somebody with such high standards. Now maybe my issue with laptop gaming isn't the fidelity but instead the hassle of traveling with a laptop. The convenience margin between traveling with a laptop vs an ipad isn't zero, but it's pretty small. I think this is the niche cloud gaming fits into. So cloud gaming is for people who travel often and light, who don't care about fidelity/latency but do care about saving ~1kg of weight in their carry-on bag.
Kids want to go bounce around at the trampoline park? Cool, I'll hop on the wifi there and game. Had to go into the office and am taking a lunch break? Cool, I can hop on the game for an hour. Meeting up with people later but have an hour downtime? Cool, I can go to any cafe or bar and play for a bit instead of heading all the way home.
Just today I was far on the other side of town (over an hour away) as my wife was meeting up with her sister to do some stuff after some big family things. Cool, bring my cheap laptop with me or just use my phone with a controller, I can game for a couple of hours while she does her thing. But then now tonight that exact same game saves are synced to play on my desktop at the house, or on my cheap laptop while on the patio, or wherever. Maybe I'll even spend an hour in the hot tub tonight with the cheap laptop on a towel nearby. Good luck getting that flexible of an experience with a full console or desktop.
And then this even continues to something like the Steam Deck or the other streaming focused handhelds, which I'm now pretty interested in. It doesn't need to have high end gear on it if it's got a decent network connection. And as I've mentioned here, at least where I'm at I'm almost always with some kind of low latency network. It's so ubiquitous around me these days.
You could stream your gameplay without resorting to Cloud. Steam has (had?) a great service where you could stream your game from one computer to another on the same network.
Admittedly, I'm not in the cloud gaming market nor would I ever be. First, data caps prevent me from doing this. Second, let's say I wanted to stream from some public place. I have to connect to their wifi? Non-starter. Not going to happen. Stream over mobile? Data caps again, this time they charge an arm and a leg and the connection quality is garbage. Third, if I am out of my house I'm probably driving. A Switch, Steam Deck, or Cloud Gaming can't do anything for that.
It turns out I'm no longer a child. I cannot game while out of the house anymore and that's ok. I will never sign up for a cloud gaming service until they can get over the infrastructural issues that prevent adults like me from engaging. For starters that would be public transit, and better Internet infrastructure and services.
I'm happy you found a use case for it. Most of the United States in particular, and I'd wager the world as a whole, does not and will not be in a place where that's viable.
I'm not a child, haven't been one for a long time. I still find time to play games out of the house. You don't need to be a child to play videogames outside of the house.
Just this weekend we went to the park. I drew the straw to watch my infant nap in the stroller while my wife ran off with my older child. An hour of downtime. Turn on the 5G hotspot, whip out the laptop, and I'm on Starfield on my cheap laptop with several hours of battery life.
Then again, I wouldn't have gone to the park to watch my infant while I played games. I could do that at my house.
Steam Home Streaming works pretty well on a LAN. Quality-wise, with my desktop at home its even higher quality than Xbox Cloud Gaming. I've got many hundreds of hours on my Steam Link. I just wished they'd make it work well outside of the LAN. I've had mixed experiences trying to run it on a few different VPN stacks. I ran into challenges of it not seeing the other computers, the stream being very unstable and crashing, and other issues. Plus, it means I need my computer's local console unlocked at home, but I prefer my computers to get locked automatically. And even then I've had games get in some stuck state launching or closing where I had to manually intervene on the local console to fix it.
Meanwhile, with cloud gaming I just click launch and the game is going. There's no waiting for updates. There's no managing a local console. I don't even need a gaming rig.
Also, you mention "Most of the United States in particular", I am in the United States. This has been my experience in one of the larger metro areas in the US (DFW). I don't get why it would be viable here but nowhere else in the US. 43% of US households have fiber-optic home internet. 60% of households live in areas with 5G coverage. I haven't been on many trips since getting it, but even a few years ago I could manage to sometimes make Steam Home Streaming work from a hotel WiFi on VPN at various places around the country, even with its challenges I mentioned above. I've got family who game a good bit with PlayStation cloud gaming service on a 5G home internet connection.
43% fiber and 60% 5G definitely isn't 100%, I agree. But it does mean there's a pretty big chunk of consumers who can use this, today. I'm not in some magical internet wonderland inhabited by just my family and me. 43% of ~330 million people is >140M people with home fiber internet, nearly 200M people with 5G coverage, today. And that's just ignoring all the consumers with actually decent cable internet connectivity.
I'm doubting both of these numbers. Even if 5G coverage is there, like in my home, it's not a good enough connection to do anything beyond watch the 5G symbol play tag with the LTE symbol.
Even when we live in that world we still live under data caps.
> I'm not in some magical internet wonderland inhabited by just my family and me
You are to an extent.
https://fiberbroadband.org/2022/01/05/fiber-broadband-enters...
And once again that's only FTTH. Loads of coax networks have enough throughput and low enough latency to make it work. Either way, I'm still just pointing out its out there. Fast enough internet is in a lot of places, as mentioned even the WiFi at a few coffee shops and bars around me have had fast enough speeds for a decent quality experience. Which makes sense, as the cable provider in the area offers 300Mbit as a minimum speed for only $65/mo on their business plans with WiFi6 APs. The fiber provider offers like 500Mbit symmetrical for the same on their business tier. Every little shop has at least a few hundred megabits of internet if they need to get their POS terminals online.
Mint Mobile offers "unlimited" (aka throttled after 40GB) for $30/mo without any promotional pricing. Visible offers unlimited for $25 for their basic plan and $35 for their plus plan which includes ultra-wideband and a "premium network experience" whatever that means. From my experiences Xbox Cloud Gaming uses ~1GB/hr. And yeah, within my home or my office building my cellular connectivity is pretty poor. But at the same time both places also have WiFi6/6E APs and gigabit+ fiber connections.
And I'm gonna go ahead and reply to the other comment here so we can re-unify this chain. Apologies for breaking it earlier.
> a child is what enables that behavior
Yeah, in that specific circumstance a child is what enabled that specific instance. And I had the infant at the park because we were all going to the park and had other things to do walking around after that, it didn't make sense for me to just stay at home the whole time. However, you're just ignoring the other instances I've shared. Here's another recent one. A family member was out of town for a while and wanted me to check in and socialize with their cat who gets anxiety without friendly humans around every now and then. So I went over, cleaned up after the cat, hopped on the couch with the cat in my lap, and played games for an hour on their WiFi. No kids involved in that story.
Mobile gaming is a growing market. Its a nearly $60B industry these days. People seem to really enjoy the Nintendo Switch and Steam Deck, phones with larger screens continue to get more and more popular. Cloud Gaming can enable these lower power devices to run much more computationally demanding games with similar experiences to game console or gaming PC performance while only consuming a few watts of power. A lot of people are finding time to play games on handheld devices, the real question IMO is if the economics of cloud gaming really work, because for a large chunk of the country all the technology is already there.
I've never used it while travelling. So I'm definitely a different demographic to the one you're describing.
I use it regularly for single player games and it's quite nice! AFAIK they have the biggest supported library yet that is still my biggest issue with it: it doesn't support some of the games I'd like to play on it!
Provided you have a good internet connection, if you could just run a AAA game off of your crummy computer or tv, why would you buy an expensive graphics card? It is definitely where things are going.
Latency concerns, connection reliability, and bandwidth are all potential factors.
I haven't seen any papers where cloud gaming servers implement rollback logic on your inputs in behalf of the game developer.
Even assuming games that do support native rollback, most rollback netcode implicitly considers you're local to your game client, not in some relay box 7 frames or more in the past.
For example looking at September's games by MAUs[1], #6, #10 and #17 seem like good fits for cloud gaming, but the rest seem like a bad fit for cloud with fairly benign recommended hardware and latency sensitivity. Developers seem to be aware and willing to target fairly modest hardware specs for these titles as well. For example the new CoD's recommended GPU requirements is a 1070 and previous game was a 1060, which matches up with Steam hardware surveys.[2]
[1]https://newzoo.com/resources/rankings/top-20-pc-games
[2] https://www.tomshardware.com/news/steam-survey-results-june-...
there's no need to rent a PC 50ms-100ms away for esports when a bottom of the range PC will happily run it at 144fps
if I ping my router on wifi it ranges from 2-10ms
40-100ms on celluar
(whereas ethernet is consistently about 100us)
I had the best experience, quality wise, with Stadia though.
I consider myself pretty attuned to (and annoyed by) compression artifacts in streaming video.
I did end up buying an Xbox instead of using Stadia though - I couldn’t get over paying full price for games I didn’t actually own.
With cloud gaming it's possible to playing field far more, because competitions can now force the same latency by introducing artificial latency.
Cloud gaming also eliminates cheats like wall hacks (or fog of war removal), which is currently possible because the game client and rendering engine all run on a local machine.
Playing a game with latency is horrible, be it artificial or not. If you want the pinnacle of any esport, it will be played on LANs and never streamed.
It's a subpar experience that almost exclusively casual gamers deem acceptable.
Most e-sports events don't fly players into an arena - that's only for really high budget events.
It’s only a given because circumstances force and/or allow this.
Also, how do leagues and competitions account for a 30 ms vs 70 ms latency difference?
I ask this as someone middle-aged who immediately notices this difference, when playing ladder PvP games.
It’s the opposite of what I want!
Nvidia seems to be leading the way here.
But imagine in the cloud, they only needed to render games at 320p, and then they'd stream it compressed at low bitrate using H266 (assuming it's out in a few years). Then your "console", only needs to AI regenerate and upscale the feed, and it ends up looking photo-real or close to it.
You could even explore methods of compression on the video that the AI is best as reconstructing from.
That makes absolutely no sense. There is no possibility for a AI algorithm to be more efficient than a simple compression and decompression.
But presumably they could sell their rights or license them to others, so who knows how this will actually play out.
That said, I think I remember hearing that Overwatch (or maybe Overwatch 2, I honestly haven't played either and don't have strong enough associations to differentiate between them in what I've read) either is already or is going to be made available to play via Steam, which would be a pretty stark departure from Blizzard's usual insistence on using the Battle.net client for their games, and I wouldn't be surprised if in the long run things get more streamlined between former Blizzard properties and other Microsoft owned games. When the initial deal was announced (back before all of the process around approvals started), I remember a lot of people half-joking that it wouldn't take long for Microsoft to just make WoW subscriptions part of Gamepass, which still doesn't seem _that_ far fetched to me, and I certainly wouldn't be at all surprised if some Blizzard games end up being available through the Microsoft store on Windows. If this does happen, I hope that they don't complete deprecate the "old" ways of launching the games mostly because Blizzard games often work extraordinarily well via Wine, and at least as far as I'm aware, there isn't any super reliable way to install and run games from the Microsoft store on Linux.
Putting Nintendo aside since they really don't compete, they are kinda just in their own "Nintendo" space and that isn't a bad thing.
But Sony having some real competition is a good thing. Sony has a bad tendency of anti-consumer tendencies in their gaming space when they are the leader and they get cocky. They did it with the PS3 and they are repeating some of that with the PS5 generation.
Not that Microsoft hasn't engaged in some of their own practices, but at the moment we have a basically unchecked Playstation and that is bad for the gaming industry. We need real competition in the gaming space.
We can argue all day that Microsoft could have built their own studios, but IP is also very important. So are established developers with a certain style of game associated with them.
Will this actually be good for the gaming industry? I don't know. But I know that the current situation isn't good either.
I'm curious about which "anti-consumer practices" Sony is responsible for, that Microsoft isn't.
So far it seems to me that Sony did acquire some gaming studios, but mostly smaller ones. Microsoft has recently bought two big studios with massive franchises, of which some are already not available for Sony platforms.
Have you played many games on PSLinux?
> in any case, publishing deals offering money to studios for them not to publish on XBox like came up on the trials.
If you suggest that buying exclusives is a bad thing, then you should agree that buying large independent studios is, too.
PS2Linux was the successor of Yaroze.
Exclusives are great for studios.
The bad practice is placing bad behaviours on the contract fine print like not allowing for feature parity after the exclusivity deal runs out, or suffering the risk of a lawsuit.
Are you suggesting that e.g. Square-Enix executives didn't know what they were signing?
They signed away exclusives in exchange for money. How is that worse than acquiring big studios with large IP portfolios and lock them to your own platforms?
That's a naive take if I have ever seen one.
Those mean companies.
Microsoft also controls ~95% of the PC gaming market, which makes up ~40% of the total video game market [1].
So remind me again, which studios were bullied by Sony to give up access to the majority of the market, in exchange for nothing?
[0] https://www.reuters.com/technology/amd-likely-offer-details-...
[1] https://www.gamesindustry.biz/report-pc-and-console-global-g....
First they are to blame, then they are poor fellows without an option.
Microsoft has the means and the marketshare to compete, and they do, they just failed to take the lead so far. There is no scenario where Sony could pressure developers to release exclusive games and content, and give nothing in return.
On the other hand, Microsoft has all the leverage in the world to pressure OEMs to distribute their software, and block competition. Historically, their marketshare has always been over 90%. Nvidia dominates in the professional market.
These are all publicly available numbers.
So far, you have failed to even provide clear and verifiable examples of developers "bullied" by Sony to not release content for XBox. You may want to take a look at Microsoft behaviour though, since they have a history of trying to get indie developers to prioritize their platforms or else [0]
Lets put aside the fact that Sony was probably unhappy that their loss leader console was being used in this manner(they did release the feature so maybe they could justify the PR bonus of supporting our troops or something).
All these researchers probably had no need to upgrade their firmware once they got set up since (correct me if im wrong) no firmware update actually improved the OtherOS functionality in any way so they lost nothing when a new firmware took it away. Only people really complaining about it were using it as a games (or piracy) machine and a Linux box to do...something?
At that time the respective scientists were quite concerned not to accidentally install this firmware update, and whether Sony would invent more draconian measures to disable consoles with old firmware.
This lead to a huge distrust in Sony, and accelerated the switch from the Cell to the emerging GPGPU technology for respective scientific calculation. Thus, this was some PR disaster for Sony.
>This lead to a huge distrust in Sony, and accelerated the switch from the Cell to the emerging GPGPU technology for respective scientific calculation. Thus, this was some PR disaster for Sony.
Any proof of this? As far as I could tell, Cell was a dead end as a lot of the top tier benefits never really materialized irrespective of Sony shenanigans. Serious scientists used the server offerings from IBM. IBM eventually stopped supporting their server offerings for the most part. Why would they do this other than people stopped finding the architecture good for their needs?
Backwards compatibility: It was a mess on the PS3 with different launch models having different levels of compatibility. They later removed this functionality completely on the PS3. The PS4 had no backwards compatibility for PS3 instead you had to purchase (or subscribe) to play games in the cloud, games you may already own.
Compared to Xbox which the Xbox One did not launch with backwards compatibility once the leadership was changed they started a project to bring backwards compatibility to Xbox 360 and OG Xbox games (admittedly on a limited basis but you could stick in your original disks and it worked, no extra charge). This carried over to the Series consoles.
Related to this Sony has re-released their games many times and been able to thanks to the lack of proper backwards compatibility.
The price of the PS3.
The cell processor of the PS3, Sony thinking that devs would bend over backwards to support their architecture.
Paying developers either for exclusive content or for exclusive third party games. The content is the one that really drives me insane because if you buy a game on another platform you are getting less content for the same money.
Blocking cross play with other consoles for a long time and then only allowing it in certain situations (I don't actually know if this has improved yet or not).
There are likely a few others that I can't remember right now but I am about to hop into a meeting. But has Microsoft done some of these things? yes, but before Phil Spensor came in and changed Xbox.
I don't see how using the Cell processor could be considered "anti-consumer". After all, we are talking about a time when consoles didn't generally use "off the self" processors - Nintendo had a customized PowerPC, too. Using more generic architectures is a quite recent development.
> Paying developers either for exclusive content or for exclusive third party games.
Both Microsoft and Nintendo do this, in different ways. Let's not forget that some of Microsoft exclusives came from Rare and Bungie, studios with a relatively long independent history.
> There are likely a few others that I can't remember right now but I am about to hop into a meeting. But has Microsoft done some of these things? yes, but before Phil Spensor came in and changed Xbox.
Spencer was the GM all the way back to 2014, so I don't think that's true.
On the other hand, I honestly cannot believe that we are discussing if Microsoft is more anti-consumer, or more monopolistic, than Sony.
As far as Bungie, they were bought by Microsoft by the time Halo was made exclusive. I am not remembering any exclusive games from Rare before being bought by Microsoft?
You are right that Phil Spensor was the GM in 2014. That is a year after the Xbox One release ate, after many of the past mistakes were made. I don't know of examples of Microsoft engaging in many of these behaviors and in fact doing the opposite since he came in (existing contracts that was made before him being an exception). If I am wrong I would love examples, but I am not aware of them.
I am not necessarily saying that Microsoft is more or less anti consumer as a whole. But their gaming devision has done things (often in direct counter to what Sony is doing) that are more consumer friendly behaviors.
At the end of the day. It is Sony vs Microsoft here. The chance of us getting another serious contender in the gaming space is basically zero due to the cost, risk, and long term planning required.
What does cocky even mean? These are corporations!
> I am not remembering any exclusive games from Rare before being bought by Microsoft?
You need to go back to the Super Nintendo and Nintendo 64 era, then.
Golden Eye, Donkey Kong Country, Killer Instinct, Banjo-Kazooie, among others.
> I am not necessarily saying that Microsoft is more or less anti consumer as a whole. But their gaming devision has done things (often in direct counter to what Sony is doing) that are more consumer friendly behaviors.
Right, but where are those examples?
I'm of the opinion that Sony Entertainment paying for exclusivity deals with Square-Enix, is not remotely comparable to Microsoft buying a massive studio (Bethesda Softworks), with incredibly popular franchises (Elder Scrolls, Fallout, Doom), and locking them to their platforms barely three years after.
I'm also old enough to remember how Microsoft essentially killed any chances of open standards in videogames with their DirectX API, a move with massive consequences to other platforms, so much so that even nowadays, your best chance to run games on Linux is to use a DirectX translator.
I gave other examples in my post that you have not responded too.
> What does cocky even mean? These are corporations!
Not sure that changes anything. Cocky in this sense is Sony thinking they can get away with something because they were running high after the PS2 era.
> You need to go back to the Super Nintendo and Nintendo 64 era, then. Golden Eye, Donkey Kong Country, Killer Instinct, Banjo-Kazooie, among others.
Ok? What exactly does that have to do with Microsoft? They bought rare in 2002. I am completely missing the point you are trying to make.
> I'm of the opinion that Sony Entertainment paying for exclusivity deals with Square-Enix, is not remotely comparable to Microsoft buying a massive studio (Bethesda Softworks), with incredibly popular franchises (Elder Scrolls, Fallout, Doom), and locking them to their platforms barely three years after.
I strongly disagree. However as I mentioned my key problem is paying for exclusive content. It is indefensible that I pay the same amount for a game on Xbox with LESS content than on PS5 because Sony paid money to try to boost the sales of their consoles.
Yes Microsoft has made mistakes, but Sony has made their own mistakes and every time they do its because they are cocky going into a new generation with a significant market advantage.
That is why I feel like Sony needs strong competition and we need these consoles to be much much closer in marketshare for both companies to actually have to fight for consumer dollars instead of Sony just getting away with whatever they want because they have the big splashy exclusive games.
Where?
The only one is cross-play, and let's be honest here, how would Microsoft justify not supporting cross-play, when their consoles are essentially PCs running a modified version of Windows?
> Cocky in this sense is Sony thinking they can get away with something because they were running high after the PS2 era.
I'm not sure what to think about this comment. Corporations aren't cocky. Sony isn't even a monopoly.
> Ok? What exactly does that have to do with Microsoft? They bought rare in 2002. I am completely missing the point you are trying to make.
They bought Rare and their exclusive IP, which became Microsoft exclusives. Same with Bungie, Bethesda, and now, more than likely, Activision-Blizzard.
In fact, that seems to be Microsoft modus operandi: buy big studios, lock popular franchises on their platforms. It is not disputable that Microsoft bought their way in gaming, as all the acquired studios had previous, very profitable, franchises they capitalized on.
> However as I mentioned my key problem is paying for exclusive content. It is indefensible that I pay the same amount for a game on Xbox with LESS content than on PS5 because Sony paid money to try to boost the sales of their consoles.
Right. I still don't understand how you couldn't agree on the fact that Microsoft is doing precisely that, but with whole franchises.
PlayStation owners won't be able to play, say, the new Elder Scrolls. It is likely that they won't be able to play CoD in three or four years. How would you feel if Sony Entertainment were to buy EA, making a bunch of sport franchises PlayStation exclusives?
You seem to be OK with that. That is a bit hypocritical, isn't it.
> That is why I feel like Sony needs strong competition and we need these consoles to be much much closer in marketshare for both companies to actually have to fight for consumer dollars instead of Sony just getting away with whatever they want because they have the big splashy exclusive games.
So the answer to market dominance is... market consolidation?
And the answer to in house exclusives is... taking cross-platform games and making them Microsoft exclusives?
That is utter nonsense.
What you call "cocky" I call confident and maybe overambitious.
The Cell was a radical departure from processors of its day. Sony tried to bring heterogeneous computing to consumers on its dime. Unfortunately it didn't work out.
From a R&D point of view, old Sony was way more interesting. Today's Sony, the "non-cocky" Sony according to you, just slap the latest AMD APU into a box and call it a day.
Although not universally, most Rare games were exclusive to Nintendo consoles from 1986-2002.
Most of your Sony examples are from the PS3 generation which predates the Microsoft Xbox One debacle. So we may as well bring up the Games for Windows Live and years of trying to push PC gamers to Xbox instead of investing in PC for Microsoft.
I have several Xbox games that have to be played on original hardware and are not supported by backwards compatibility, and Nintendo only ever supported previous systems when they did offer backwards compatibility.
You missed Sony removing Other OS, SACD playback, and other on the box features from the PS3. I still have no idea how they got away with that.
By contrast the Xbox 360 was built with a relatively simple tri-core PPC G5 which mapped to the hardware of the hardware of the Xbox One much better. The OG Xbox was just a Pentium III PC which no doubt made backwards compatibility with it much simpler (just need to virtualize an Xbox).
Microsoft has also had its own share of consumer unfriendliness, like the ridiculously expensive WiFi dongle for the 360 or how the current gen Xbox uses a proprietary expansion card slot for storage upgrades (contrasted with the PS5 which just needs a mid-to-high spec NVMe SSD like you’d put in a PC).
https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootk...
PS5 is widely regarded as the best playstation experience since the PS2.
Great backwards compatibility and third-party support.
[0] https://www.ign.com/articles/sony-raises-price-of-playstatio...
Yes the PS5 is successful and they are now making some cocky decisions because of it. I also believe that they made some cocky decisions with the PS5 given how well the PS4 was.
In the same regard they made some decisions with the PS3 because of how well the PS2 did. The exception then was gamers reacted negatively so they were forced to change. This time that is not happening.
Every other instance of Microsoft being in this industry is either themselves being cocky (Xbox one launch), releasing a non compelling product, or just plain incompetence.
A little reminder: https://twitter.com/shinobi602/status/1712869694833643528
Since 2018:
- Sony: 10 acquisitions
- Microsoft: 15 acquisitions + 12 with this one, total: 27
How many 1st party games Microsoft have released this gen? How many for Sony? Yeah right.. Don't you think that's where the problem lies?
Is "Sony cocky", or is Microsoft lazy and incompetent?
Sounds like it's the latter + hardcore lobbying (or corruption at this point) all around the world, yet again..
Nintendo "don't compete"? Nintendo "is just in their own 'Nintendo'" space? Oh come on..
https://www.ign.com/games/the-legend-of-zelda-tears-of-the-k...
Personally, I think the entire "console" industry is just a bunch of predatory anti consumer bullshit, and all 3 of those companies should be forced to end a huge list of harmful business practices.
The part that always confuses me is why the heck does the government keep deciding to protect Microsoft, Sony, and Nintendo's monopolies? These 3 companies always seem to get special treatment, such as with the DMCA exception and the recent California right to repair exception for game consoles. This literally only protects 3 nonessential entertainment companies, two of which aren't even from the US. The piracy argument doesn't hold up to scrutiny, so I don't get it. ESA lobbyists are probably really good at their jobs I guess.
Also, the standard for what constitutes anti-competitive behaviour is different in the Americas, Europe, and Asia. The US uses higher pricing as the prime signal, whereas the EU uses a lack of viable competitiors.
It does not matter what the industry is, a 70 billion acquisition from one of the only trillion-dollar companies just is not a good thing.
We live in an unprecedented amount of consolidation, meaning that in every market, there are less and less players competing against each other. How is that a good thing exactly?
once you start exploring gamedev, FGC, or retro gaming cultures, you find more interesting people that care about game mechanics. your average call of duty player would put up with the verification can system if it meant they keep getting their gaming fix.
We all die at the end of our lives, so do what you love.
It's like the difference between Comcast buying a small, local ISP vs. Comcast buying Verizon in terms of scale and number of people impacted.
I have long term fears that month-to-month game subscriptions will eat the world and in 15 years people pay for games in the same way they currently pay for streaming videos ($10-$20/mo to many content providers).
There is no such thing as "free". We will pay for it later.
0 - https://www.thegamer.com/microsoft-xbox-game-pass-negatively...
That said, your scenario is probably more likely without a massive cultural shift or the introduction of Ranked choice voting.
Why are people acting like gamepass is a good thing
"It's good for now" is just the typical path to it becoming shit.
Halo is a shell of what it once was and has snubbed the players with false promises in recent iterations (couch co-op used to be a staple of Halo but they reneged on their promise to include it with the latest).
AFAIK they haven't had any good exclusive IP for Xbox in a while. They've had a few dynamite hits (ex. Sunset Overdrive) but haven't followed up on any that I'm aware of.
IMO, exclusives are one of the biggest issues with game systems nowadays, especially now that consoles are basically just reskinned and optimized computers.
Best case scenario is that Microsoft embraces these properties and revitalizes them without ruining the game in the process. Worst case is they kill it completely...
I don't think this is a point against Microsoft, they owned both Halo and Bungie during the golden era. The quality dropped off sharply once Bungie decided to work on other projects and Microsoft had to put together a new team to replace them. If they're still capable of supporting game studios however they did with Bungie, it could be exactly what Blizzard needs.
I never played WoW, but I think every other game up to D3 is a masterpiece.
I don't know if Microsoft will be a better custodian of all that gaming history, but as the company most synonymous with the PC today, maybe they will. (If so, among other possibilities PC Game Pass could get very interestingly different from Xbox Game Pass.)
Contrast with Activision's stewardship of grinding their workers in to bloody dust, and sprinkling sexual abuse on top. Kotic has to go. Before this acquisition became a news story the news was full of employee lawsuits and California itself initiating action against the awful management.
If life gets considerably better for Blizzard workers under new leadership, they can make better products.
My gaming backlog is still insanely huge and I won't be going back.
You can feel about ESG/DEI however you wamt, but it has nothing to do with producing great games.
This fetishization of crunch as somehow unavoidable is disgusting.
The 'modern' output is what it is and it was disliked by the majority of the player-base, so much that if it wasn't for re-releases of the old content some of their franchises would be near dead.
Microsoft has done a singularly great job valuing the communities around games, often more than the companies they acquired.
Activision in particular was the death of Blizzard. They have a poor reputation which is very well deserved. I consider this acquisition a rescue of IP I’d given up on. I’m looking forward to the next chapter under Microsoft.
For context, it’s important to review Microsoft revenue in gaming (a loss) and how they justify it - they see gaming as a brand play. Unlike most AAA corporations in gaming, protecting the brand of their games and studios is far more important to them.
Everything will just get slowly worse.
you mean protrust lobby :)
Tech companies have long understood, and in fact may be entirely predicated upon the understanding that you can leverage one monpoly to create another.
If I make a game that can only run on your platform, then you gain a monopoly on platforms that can run that game. These platforms then become not fungible, and therefore de facto monopolies. There is a certain amount of "we haven't tried to port our game to other platforms", which probably shouldn't be an explicit violation of the law, but entering an exclusivity contract with a game studio is, in my opinion, a pretty clear restraint of trade.
So in the end, the electorate is not choosing a representative that represents them. Or, these niche concerns are not the concerns of the majority of the electorate.
With something like Ranked choice voting, competition would be introduced into the electoral system. Making 3rd parties viable will also give a larger percentage of the electorate representation in government. Plus more people will be engaged in the political process.
CGP Grey has a short and informative video on the topic, as well as videos on alternative electoral systems we could use. All his videos on other topics are top notch if you got some free time, check him out.
How we vote is controlled by the states, so we don't need to beg the two mainstream political parties to get this done.
I believe a couple states already have done away with FPTP voting, so it's possible. Alaska and Maine IIRC.
Oregon recently is looking into doing it as well but I am not sure if they passed it yet.
There are many other outlets for distribution, including the plain Jane internet, on all the platforms it's available for. Notably, this includes SteamOS devices like the Steam Deck, something no other console officially offers, as far as I'm aware.
Valve is remarkably fair.
If it can be believed, then they don't appear to have an actual stipulation on this in their contracts, and Valve claims that the dispute isn't over pricing on other platforms but over selling Steam keys at less than the price on the storefront. That's a pretty big difference, if true.
The story also looks at whether publishers pass on savings in platform fees to customers. Naturally, they don't seem to.
If this is what you're referring to, it doesn't seem like a big deal.
I wonder why these distribution channels are converging on 30% of sales. What's with that number in particular?
They'll only step in directly if the studios are having problems they can't handle themselves, or performing very poorly.
They want the profit, not as much to direct everything on a micro-level.
EDIT: They will of course make more titles Windows/XBox exclusive too, which makes sense considering the investment.
They'll only step in if the studio is floundering and their couple releases have been flops. Then they'll offer direction, and shut them down if they can't fix it.
That's what we've seen from MS so far, and it makes the most sense from their perspective.
Are you sure about that? MS required Starfield to be exclusive after purchasing Bethesda
They have some contractual obligations that prevent them from doing it for everything, but they'll do it for anything they can.
That's just business sense.
"[Microsoft] submits that Microsoft has strong incentives to continue making ZeniMax games available for rival consoles (and their related storefronts). [...] Therefore, according to [Microsoft], Microsoft would not have the incentive to cease or limit making ZeniMax games available for purchase on rival consoles."
https://ec.europa.eu/competition/mergers/cases1/202124/m1000...
They were just making statements like that hoping that the deal would go through. Everything that they are legally able to, from now on, will most likely be MS exclusive.
I think we're way past "until"...
Most of all, MS wants a steady revenue stream. Buying lots of studios helps even out any less profitable titles that come out.
Now, they will likely make more titles Xbox/windows exclusive. That's expected.
Yeah, it's not like Microsoft ever bought a game studio that was making a highly-anticipated game, then made them release it as an XBox / PC Exclusive or anything.
https://en.wikipedia.org/wiki/Halo_(franchise)
https://www.halopedia.org/Halo:_Combat_Evolved_for_Macintosh
Obsidian put out two games in the past two-ish years: Grounded (a co-op survival shooter) and Pentiment (a point-and-click murder mystery set in the middle ages). Both were well-received. In addition, Obsidian has also announced The Outer Worlds 2, a sequel to a game that (fairly or unfairly) was compared to F:NV.
Obsidian seems to be thriving under Microsoft, doing all sorts of crazy things that their previous history hinted at that they were capable of but never had the resources or the publisher buy-in to explore. It's fascinating to watch so far. I'm curious to see what they do with the bigger budgets of Avowed and Outer Worlds 2.
Regarding at least the Blizzard side of the acquisition, I feel like Microsoft ownership may end up being a good thing for their underused IP. Microsoft has strong incentives to release RTS (StarCraft, Warcraft) games to bolster PC usage for gaming and maybe bring more attention to the Windows Store (IMO forcing minecraft onto the Store was a blunder as the upgrade experience was fucking terrible) if they choose to use it.
The rumor mill suggests the opposite is true. Bethesda intended to ship the game over a year ago and Microsoft delayed it to make sure it wasn't the next No Man's Sky or Cyberpunk.
Bethesda continues to ride on the ideas of talent hired-and-fired much more than a decade ago.
I wish it was the next Cyberpunk. I've gone back and forth between Cyberpunk 2077 2.0 / Phantom Liberty and Starfield, and I like Cyberpunk 2077 so much better. It looks better, it has a way more captivating story, it has so much more interesting characters and it just plays much nicer.
https://www.dailydot.com/unclick/cyberpunk-2077-glitch-refun...
Starfield launch has been bug-free and majestic in comparison.
https://www.gamespot.com/articles/starfield-is-bethesdas-low...
Re: playercount comparison - Cyberpunk wasn't split between Steam + XBox, and also wasn't 'free' on XBox to lure players there vs Steam.
https://steamcharts.com/app/1091500 Looks like you inflated the # by ~50% regardless; as CP soon dipped under 10k players.
Re: user review score - user reviews on Metacritic/etc are honestly almost meaningless now for any game that does anything to annoy anyone. Starfield pissed off the legion of sony loyalists and has been getting review bombed continuously since well before launch. Dog piles gain traction.
I'm not saying Starfield is the perfect game or has no problems, just that 'worst launch than cyberpunk' is simply insane and revisionist.
Yeah, it wasn't. It was split between Steam, GOG, Stadia, PlayStation 4 (one of the best-selling consoles of all times), Xbox One, PlayStation 5 (the best-selling console of its generation) and Xbox Series. Starfield on the other hand is split between Steam and PC Xbox and Xbox Series (which has like half the unit sales of the PS5). I don't get why you would argue that Starfield is "more split up" when it's a console exclusive and Cyberpunk 2077 was as multi-platform as it could be.
The best argument you can make is that it's more popular than the numbers would suggest because it was available for "free" – but there's no numbers to back that up since Microsoft doesn't publish them, and usually companies don't publish numbers that make them look bad (look up when they stopped publishing Xbox console sales).
>Looks like you inflated the # by ~50% regardless
No, I just used a source that has more granular data than "monthly". https://steamdb.info/app/1091500/charts/
>as CP soon dipped under 10k players
What, six months after release? How many players did Starfield have six months after release?
>user reviews on Metacritic/etc are honestly almost meaningless now for any game that does anything to annoy anyone. Starfield pissed off the legion of sony loyalists and has been getting review bombed continuously since well before launch. Dog piles gain traction.
Do you have any data to back that up or is this just something that you feel deep up in your ass?
> Yeah, it wasn't. It was split between Steam, GOG, Stadia, PlayStation 4 (one of the best-selling consoles of all times), Xbox One, PlayStation 5 (the best-selling console of its generation) and Xbox Series. Starfield on the other hand is split between Steam and PC Xbox and Xbox Series (which has like half the unit sales of the PS5). I don't get why you would argue that Starfield is "more split up" when it's a console exclusive and Cyberpunk 2077 was as multi-platform as it could be.
You're conflating irrelevances. You're talking specifically about Steam player count. Cyberpunk on PC was Steam and Epic. Both at same price. At launch, Starfield on PC at launch was split between Steam (70usd) and XBox App (0usd for ~30m GP subs, or ~16/mo). Of course GP will take a bigger chunk sales from Starfield as if you don't expect to play a game forever, it's cheaper to buy GamePass and play it for 4 months than to buy it on Steam.
Bethesda has been consistently simplifying their games since Morrowind and I don't think they've ever had smooth launch.
While it's true Microsoft rushes many releases, I don't think they're entirely to blame in this case
In fairness to Microsoft, "half-baked" would be how I describe all of Bethesda's previous releases as well. I don't think Starfield is that far off how Skyrim or Fallout 4 was on release. Starfield's a long shot from where Skyrim and Fallout are now after years of patches and DLC, but I think not far from where they started.
> Regarding at least the Blizzard side of the acquisition, I feel like Microsoft ownership may end up being a good thing for their underused IP. Microsoft has strong incentives to release RTS (StarCraft, Warcraft) games to bolster PC usage for gaming and maybe bring more attention to the Windows Store (IMO forcing minecraft onto the Store was a blunder as the upgrade experience was fucking terrible) if they choose to use it.
Blizzard needs focus, though time will tell if Microsoft can help with that.
Overwatch is a mess right now. The release of Overwatch 2 has gone poorly. The balance is poor. They only do patches like twice a quarter, so it feels like they always have to make very conservative changes because who knows how this change interacts with the 30 other ones in the patch notes. It means heroes that are broken or unplayable tend to stay so for months on end. The pro league is in shambles in the best case, and dead in the worst and most likely. They've been losing players. PvE never really launched, and now they're charging extra for the shitty scraps that came out of it.
Diablo 4 is basically dead. 5 million players on launch, 300k last month. They're down to ~5% of the players they started with a year after launch. The core gameplay was not fun, and I can't believe no one noticed it forever ago.
WoW is WoW, but it's stale. The most exciting thing they've done in ages was re-releasing old versions of the game. They're basically just waiting to get upended by something actually innovative.
At this point, I love Blizzard's characters and worlds, but I think their games are D tier. They have the half-finished feel of a Bethesda game, but they don't have any of the fun. They don't resemble the same Blizzard that originally released SC2 and WoW.
Diablo 4 was launched less than ~4 months ago. Feels much longer. lol.
Jedi Survivor has been out for 6 months and it's still got major problems. Imagine being in the middle of a saber battle and the game stops responding to your attack key/button. I've paused the game, gone into Control Panel, tested that my controller is still good, gone back to the game, it just won't respond to the command. And then suddenly it will start again. Same with any button, they randomly fail. And it's got to compile all the shaders EVERY time you launch the game, no caching. All AAA game studios push out broken games on launch.
Man, I've never been happier to use Steam on Linux. Since every game's shaders are transpiled to Vulkan, the Steam Vulkan shader cache works for games with this kind of BS problem even if they were written for DirectX
I've got friends that go deep into Bethesda releases on launch and they all agree that Starfield was much more polished than Skyrim or Fallout 4 (or Fallout 76) at launch. They are convinced that Microsoft must have actually attacked Bethesda with QA resources.
I sincerely hope that MS will put a lot of time in to make the next elder scrolls good, but my money is on another flop.
Word on the street is that the principals at the top of Obsidian and Bethesda still hate each other, Microsoft keeps them at arms distance, and Obsidian isn't in a rush to do a new Fallout game even if "Daddy Microsoft" forced Bethesda to share its toys with the other studios (just like "Daddy Interplay" used to do, which is part of what led to the mess of Obsidian, inXile, and Bethesda all having crazy drama with each other before Microsoft became the new Interplay of RPG company owners).
I think that Obsidian's Outer Worlds was a very good F:NV successor. It had most of the hallmarks of the Fallout universe, just tweaked with a bit more space sci-fi and a weirder sense of humor. One of the interesting things about Starfield to me is how often I'm comparing it to Outer Worlds (and how often it feels like Outer Worlds was the better more coherent story/RPG in a similar way to F:NV fans like to compare Fallout 3/4 on either side of F:NV).
(As something of an aside/tangent, as a failed game developer I've always wished for the ability to "scout" locations in other people's games. Hollywood keeps a number of backlots of standing sets that just about anyone can rent to use. Plus real world cities can be shot by anyone looking to fill out the right permits. But games still rarely to never "share backlots" and game players and reviewers/critics still generally "punish" games that do [compare reviews of Saints Row 3 and Saints Row 4, for instance]. Imagine if movies got bad reviews every time they were set in New York. "Can you believe yet another movie set in New York? How uncreative," said no one ever. It could be incredible if as a game story writer I could "shoot" a deep story somewhere in Starfield. Sure mods exist and sort of fill that role some of the time, but mods still have that too strongly bound association with the parent game [can't sell it standalone] and monetization for mods is still complicated and players/reviewers/critics still look down on their noses for mods. "Imagine if this modder had built their own game for this story how much better it could have been?" That story might not exist to be told without "sets and costumes" to easily borrow as a foundation. I don't have any easy solutions to this conflict between wide and deep games, but I do think more access and better reviews for people trying to write deep stories in someone else's wide sandbox could be a start.)
Nuts & Bolts was a good Banjo game and close enough to "actual" for me. Sure, all the "building" mechanics were silly, but all the classic platforming was still there and the building mechanics just added more collectathons to series infatuated with collectathons. That felt very true to Banjo-Kazooie to me.
Rare's love affair with Kinect and building a lot of Kinect games would have never been questioned if it was a love affair with the Wii in the same time.
Similarly, overlooked treasures like Kameo and Viva Pinata would probably have tons of fans if they had released on Nintendo platforms.
Rare Replay reminded me that Rare has done three big pirate games in their history plus one of the most beloved sections of Banjo-Kazooie is pirate themed, so Sea of Thieves is just about the "Most Rare" that Rare has ever been. It's a delightful game and deserves the following that it has now. Hopefully "Safer Seas" in December will open up Sea of Thieves for more children and family play and for more players that can't yet see past the open-PvP to all the delightful Rare details and treasures inside.
https://www.ign.com/articles/oblivion-remaster-fallout-3-rem...
Outside of that it's simply to try and narrow the (surprisingly large) Exclusives gap Sony has been enjoying the last decade or so.
> They own all the IP required to do a followup to Fallout New Vegas and NOTHING
I mean - didn't the team that would work on that launch Starfield in the last month?
Yep. Although one could argue there are are other studios who could be tapped to make a sequel.
MSFT will ensure that every possible MSFT product is adopted by the entire Activision organization.
*may have paramount cbs locking that up but Raven comes back to the family with id now
Windows is still the best alternative to expensive Macs (on mosty countries for common folks), or the Year of Desktop Linux right around the corner, but not thanks to Satya.
I mention this to my Eastern European friends and they laugh at the level of corruption the US complains about (compared to what they’ve had for decades+)
These days I’m not that sure that the case (only talking about the Eastern European countries in the US)
Sony's gaming revenue is ~26 B
8 % of MSFT's revenue is from gaming = ~15 B
Nintendo 12 B
ABK 8 B
EA 7.5 B
( and that isn't including tencent and netease. i didn't bother trying to find figures for them but they are in the running here too )
What's wrong with subscriptions? It lets a distributor scrape off the excess profit. Games are a hit driven business. It sounds great when a platoform offers two or three times the cost of development to a developer, but the model won't really work unless some titles make like 10x. Listen to Jason Blum explain why Netfilx is terrible for independent film.
You will just see a lot less independent developers (not hobbyists) and small publishers. Maybe no one cares. I will probably be retired by then.
hell, CMA only complained about the cloud business.
FTC tried to do something, but failed so spectacularly that even the judge had to say "you have to defend customers, not sony".
It is because Microsoft isn't anywhere close to being a monopoly in games.
You could have just read the comment to get the answer to your question.
If not, I don't see what the problem is.
It isn't anti-completive to simply sell a product for a better price unless you are dumping (selling under cost to drive competitors out of business).
i wish people realize that king is probably earning more than activision and blizzard combined.
and guess what? king is a mobile app company, nothing to do with xbox's main business.
it is significantly different because back then Microsoft was close to being a monopoly in the relevant market.
Thats the difference. Microsoft is not that in video games right now.
Giving stuff away for free or cheap and bundling is completely fine if the company doing it isn't even close to being a monopoly.
> than the anti-competitive behavior that Microsoft was brought to court for in the 90s?
The anti competitive behavior that they were brought to court for was not bundling.
Instead, it was for being close to a monopoly while also engaging in bundling.
Bundling is only anti-competitive if the company doing it is close to being a monopoly.
Thats the answer to the question. This answer was already given to you.
It is not a red herring.
Instead, it is the most important factor for determining if something is illegally anticompetitive.
* if a company does not have a large enough percentage of the market, then many actions become completely legal* <------ (hint. This is the central point and is completely uncontroversial)
> Again, Microsoft was not a “monopoly” in the 90s
It had over 70% of the relevant market.
According to court precedent ,that is absolutely within the definition of having monopoly power.
And Microsoft has no where close to that amount of monopoly power for anti trust laws to apply.
> You don’t have to be a monopoly to be anti-competitive.
You quite literally do have to have a large enough percentage of the market for something to be anti competitive.
If you do not have a large percentage of the market, then whole swaths of things are not illegal, that would be illegal if a large market share firm did the same action.
Is it literally a factor that determines if anti trust law applies.
This isn't controversial.
Feel free to look up all the information on the FTC website, if you actually care.
https://www.ftc.gov/advice-guidance/competition-guidance/gui...
The whole monopoly argument doesn't work, we'll just end up with duopolies, or perhaps triopolies. See iOS vs Android.
What we need is an adjustment of the rules, where e.g. the top 10 companies instead of the top 1 company are treated as a monopoly from an antitrust point of view.
This will give consumers more to choose from.
I don't think we're anywhere near close to that in the videogame industry.
Linda Khan's article here is, IMO, one of the best overviews of why: https://www.yalelawjournal.org/note/amazons-antitrust-parado...
What's frustrating is that this requires legislative change, which, given the current political climate, seems like a sisyphean task.
But in this case, it will meaningfully reduce competition. For some reason UK's CMA only considered cloud gaming, which is a weird fixation. Maybe because it's an emerging market?
If all Activison Blizzard games become Xbox exclusive will reduce competition and screw consumers, yet that was dropped as a concern for who knows what reason.
It doesn't matter how much revenue Battle.net makes for them. The multitude of developers and publishers that are successful on Steam show that AB is irrelevant to the market. If AB owned a significant number of the top 50, it'd be a different story, but they don't.
If there are 3 roughly comparable companies that control 90% of the market, the competition is already low; if two of them merged, very little competition would remain. A duopoly is not as bad as a monopoly, but is still pretty far from an "efficient market".
But still less competitive than it was. So why allow a company like Microsoft to make the field less competitive when it could afford to compete instead of buying its competitors? I think a company even half as large or profitable as Microsoft should have to present a pretty damn compelling case before being allowed to make any acquisition at all let alone that of one of their competitors.
Your desire to block acquisitions in general is a dangerous one. Doing so, basically kills venture capital markets, and then we get far fewer startups, less innovative disruption and more entrenched market leaders.
Mergers are different because they create fewer giants in the place where more smaller companies used to be. In extreme cases, it may have seriously bad consequences for broader public, and this is a reason to prevent a merger, or even split a monopoly. But this should be a rather extraordinary event.
(Belgium, with all due respect, is not very large.)
2 of the biggest games ever belongs to them (Witcher and Cyberpunk)
And arguably having two IPs, both which are not original IPs, is not that huge.
Is this distinction important here?
>And arguably having two IPs, both which are not original IPs, is not that huge.
They know how to create huuuge hype and good products and that's what matters.
Other than the fact that AAA companies can cut costs from this I'm not so sure about what people are negative on this one. So if you don't want to buy a PC or get an Xbox, but you really like CoD, you might be out of luck eventually. I would think that what we're really concerned about is whether indie studios can get off the ground and create new experiences.
Thus, even pure indy gamers are being harmed here. Worse it’s yet another sign that US regulators have no intentions of limiting monopolistic behavior.
https://www.axios.com/2022/03/03/embattled-activision-facing...
Caesar, Crash Bandicoot, Diablo, DJ Hero, Empire Earth, Gabriel Knight, Geometry Wars, Guitar Hero, Gun, Hearthstone, Heroes of the Storm, Hexen, Interstate ’76, King’s Quest, Laura Bow Mysteries, The Lost Vikings, Overwatch, Phantasmagoria, Pitfall, Police Quest, Prototype, Quest for Glory, Singularity, Skylanders, Solider of Fortune, Space Quest, Spyro the Dragon, StarCraft, Tenchu, TimeShift, Tony Hawk’s Pro Skater, True Crime, Zork, and probably a few others I missed.
if the FTC wins Microsoft would have to spin Activision out
> However, last month the watchdog said a revised deal that included selling cloud gaming rights outside Europe to Activision Blizzard’s French rival Ubisoft had addressed its concerns, indicating the tie-up would be approved.
Was this as a result of CMA's pressure, or would it have happened anyway?
(If it wouldn't have happened anyway, it doesn't feel like a climb down to me?)
Really, try GOG. You can download and install skyrim, and play it offline with no DRM or cloud/online/advertising/tracking nonsense.
MS has some obvious synergies with ATVI.
Making $60 desktop games is just a horrible business to be in, the development costs are too high, and the return is too low. Why would you make a AAA title when you can make Candy Crush? It only makes sense to divert resources where the ROI picture is prettier.
I know that everyone is in for the money, but there's an undeniable difference in how they view the result of their work.
sometimes in western companies it feels like everyone is just sprinting towards a buyout / merger to cash out.
It's not the 80s anymore, so it's really weird to be treating games as an embarrassing hobby for boys, rather than part of the multibillion dollar entertainment industry.
More discussion over here: https://news.ycombinator.com/item?id=37867334
Wtf is going on with the institutions that are meant to prevent this?
It’s the death of ownership. Everything you consume is now a subscription.
Gamepass will be the new norm.
He's getting rewarded for building a toxic, fratboy workspace, sexually and psycologically harassing women.
I wonder if Microsoft can be held accountable for allowing a sex predator like him to continue working.
This guy should have walked away with nothing instead.
It would have been nice if Microsoft gave him incentive to ride off into the sunset immediately as much as he doesn't deserve it.
What hurts way more at scale is the increasing monopolistic power of Microsoft Games. That should be the primary focus of everyone's attention.
This weakens Sony, Nintendo, Steam, Epic. The consumer. Everyone but Microsoft.
Microsoft can give away "experiences" under-cost and sink a lot of human attention into it. That translates to opportunity cost will be spent in the machine rather than distributed economies of innovation.
When they acquired Bethesda, a similar concern was brought up. Fast-forward to today, new Bethesda games aren't releasing on Sony consoles. It started with Starfield. TES6 won't release on PS either.
Also, you can just look at all the non exclusive games Microsoft has.
Microsoft has never been #1 in gaming. It's always been playing catch-up.
There's nothing even remotely close to "monopolistic". That doesn't make any sense at all. You literally can't be a monopoly if you're not #1.
This is Microsoft simply trying to complete better against Sony. Which is a good thing. It benefits the consumer as stronger, more equal competition leads to lower prices for consumers.
Letting Sony remain in the lead forever is what would be bad for consumers in the long term.
If Microsoft want to strengthen competition, they would stop burning their first party studios to the ground.
Playstation has tons of exclusive titles. By one estimate, 4x as many as Xbox [1].
How is that a fair playing field?
I'm personally totally in favor of ending exclusivity entirely for all consoles. (What gamer wouldn't be?) But as long as Sony is playing that game, Microsoft is simply trying to level the playing field here, to make Xbox more competitive against PS.
That's what more competition is.
[1] https://www.tomsguide.com/face-off/ps5-vs-xbox-series-x-excl...
Microsoft endorsed enshittification and got complacent. Sony didn’t.
Microsoft lost their previously winning position through incompetence in a single console generation, and that doesn’t all of a sudden make buying up and making several studios exclusive “fair competition”.
“Fair competition” is not using your other business lines to subsidize harming consumers because you made several years of terrible decisions.
What’s more, Microsoft’s throwing money around to just buy a position in the gaming market is showing through clear review manipulation (Starfalls wall of 10s for what’s clearly a 5-6/10).
For any other company this purchase is viewed as anti-competitive. Microsoft’s arguments were fucking toddler level. How consumer protections managed to bungle this so badly to prevent the sale is likely to go down in law education for “what not to do”. All the lawyers involved in the consumer protection side should be disbarred on the basis of complete incompetence.
I can name a few that are definitely relevant: Uncharted, Horizon, God of War, The Last of Us, titles that are also being released for PC. They are no longer exclusives.
The consoles today don’t have identical catalogs. That’s where your argument falls apart. One company made a decade of bad decisions which caused them to fall behind.
In a fair market where Microsoft didn’t have trillions in resources to just steal the market, Phil Spencer would be fired and Xbox gaming would be looking for better direction.
Also, Microsoft was granted moving forward on the basis that their claim “the games would be more accessible to everyone” was true. Yet you are here arguing that this will not be the case. Which is it? We all know what Microsoft plans are.
Personally, I am now hoping for Sony and Nintendo to pick up major publishers and make the content exclusive just so I can see the Xbox fanboys lose their shit over how its anti-competitive when they lose games, but not anti-competitive when they rob experiences from others.
It's not "stealing" anything. It's acquiring a company and paying a fair price for it.
Playstation has way more exclusives than Xbox. This is just getting closer to leveling the playing field. There's nothing wrong with that. The more equal in size major market participants are, the better off it tends to be for consumers.
And please don't call anyone "fanboys". That kind of name-calling isn't appropriate for HN discourse.
> Xbox is preparing to join other major games publishers in raising the prices of its major new first-party titles from $60 to $70. https://www.ign.com/articles/microsoft-raising-prices-new-fi...
GamePass is $10.99/mo.
If that's not lowering prices, then I don't know what is.
The Xbox Series S has cheaper hardware, that's why it's cheaper. You might as well say video games are getting less expensive because the 3DS isn't $500.
While GamePass is great value, it's just temporary to keep everybody on Microsoft store. You can't mod games, you can't open your game files even, and your progress in live service games will not be transferred to other platforms even if you're on PC still.
It's hard not to acknowledge the fact that Microsoft is getting perfectly positioned to clamp everyone down into their ecosystem harder than ever, and there's nothing we could do about it. They have Github, they have a close partnership with ChatGPT, they have a crazy amount of game studios and IPs.
I don't think the attitude of "let's let them get as big as possible and hope they don't abuse that power" is healthy.
No we're not, we're talking about the total cost of console gaming, because that's what actually matters when you're discussing the effect on consumers.
> It's hard not to acknowledge the fact that Microsoft is getting perfectly positioned to clamp everyone down into their ecosystem harder than ever
No, it's hard to imagine where you're getting that from at all, if you're talking about their gaming arm. Microsoft isn't positioned to clamp down on anything in gaming. They're simply trying to compete against their more successful competitor Sony.
> I don't think the attitude of "let's let them get as big as possible and hope they don't abuse that power" is healthy.
I don't think the attitude of "let Sony's gaming business be as big as it already is, but don't allow Microsoft's gaming business to try to expand to match Sony's" is healthy. That's literally anti-competitive.
- Microsoft dwarfs Sony as a company, so I don't know why you're painting them as an underdog with their back against the wall.
- The amount of gaming IP Microsoft owns also dwarfs Sony. The concern is not that one or the other will make things exclusive but that the options of who game developers can work for will get smaller, which makes unionization harder, which makes our games shittier.
> No we're not, we're talking about the total cost of console gaming, because that's what actually matters when you're discussing the effect on consumers.
The poster you responded to was talking about gaming prices. That's great if you can save a hundred dollars buying a cheaper console though.
> No, it's hard to imagine where you're getting that from at all.
From all the things I said, and in addition, Microsoft pretty much having it's hand in every pot in the world (Even WHO).
> They're simply trying to compete against their more successful competitor Sony.
> I don't think the attitude of "let Sony's gaming business be as big as it already is
...How big do you think Sony is? You vastly overestimate how worried Microsoft is about Sony. Activision is as big a publisher as Sony and Microsoft just bought them.
Of course it's a console war thing, it's always been a console war thing. That's literally the definition of the market we're talking about here.
What the rest of Microsoft's business does, or the rest of Sony's business does, outside of gaming, has nothing to do with anything here. Buying Activision isn't helping Microsoft with Office 365, nor is Office going to bring people to Call of Duty. The same as having "The Last of Us" as a PS exclusive isn't helping Sony sell cameras or TV's.
Edit: I mean, if you think Microsoft ought to be forced to spin off its Xbox division as a totally separate company, as part of breaking up the tech giants into 50 different companies, then that's a totally different conversation, and Activision is neither here nor there.
But as long as we're accepting that Microsoft is allowed to compete in gaming in the first place, then purchasing Activision is simply what it needs to be allowed to do in order to compete fairly against Sony.
I'm not calling your position embarrassing, I'm calling the position you think I have embarrassing. What's uncalled for is reducing what I'm saying to this
> I don't think the attitude of "let Sony's gaming business be as big as it already is, but don't allow Microsoft's gaming business to try to expand to match Sony's" is healthy. That's literally anti-competitive.
And then getting pissy when I point out that you tried to make it sound like I'm some shill for Sony. I'm literally in other parts of this thread also criticizing Sony. The reality is you're saying untrue, uneducated things about the state of the gaming market. Again Microsoft is already much bigger than Sony's gaming market. Christ, Activison is almost as big as Sony's gaming market.
> What the rest of Microsoft's business does, or the rest of Sony's business does, outside of gaming, has nothing to do with anything here.
Again, Microsoft > Microsoft Gaming > Sony Gaming.
And why would we pretend other parts of Microsofts business don't exist just because Sony isn't also doing it?
Who has their operating system on billions of computers, where they can sell games?
Who has the best capacity to use AI in their businesses? AI is the next step for effective anticheat, which is otherwise a losing battle.
Who is the only feasible steward of the language that lots of games are developed on?
Who owns LinkedIn, where game developers look for jobs?
Who owns the highest selling game ever and has already filled it with microtransactions, essentially printing money?
I don't see how we can ignore any of those things. I look at all of this and it's alarming how fucked we are if Microsoft decides to make all our lives worse, and that's just in gaming. The worst Sony could do has already been done cause Sony are shitheels in their own way.
This is where you're wrong.
Microsoft gaming is around $15B in revenue per year. They sold 8.6 million Xboxes in 2022.
Sony gaming is around $30B in revenue per year. They sold 19 million Playstations in 2022.
Sony gaming is literally twice as big. Which is why it's fine for Microsoft to compete. (And see my edit in my previous comment.)
And please stop calling names or implying them. I'm not getting "pissy" and I've certainly never suggested you're a "shill". I'm done replying, because I have no interest in participating in a conversation with language like that.
You put words in my mouth and then got bothered when I pointed it out. If you want to argue with yourself be my guest
Nintendo refuses to do anything that makes them NOT a hardware company, and so they will continue to languish on last-generation hardware.
Steam is doing just fine. Microsoft sells games on Steam because it made business sense for them to do so.
Epic has good first party titles but they give away two games a week and it has never moved the needle for me because (a) Steam games are the same price, and (b) I've already got most of my games on Steam, so why would I move?
Nintendo does not consider Microsoft and Sony to be competitors. What they absolutely do not want to do is operate like the other guys, who have quite varied interests because the companies are not 100% focused on gaming.
It's hard to argue with Nintendo's staying power. Of course, their methodology is not always consumer friendly.
Microsoft could fix this problem, but they decided to enact vengeance against Sony for Call of Duty.
Keeping employees around for the sake of keeping them around is just bad business. A 1% layoff isn't a cost cutting exercise, it's just organisational reshuffling. Employee churn is a fact of life, no need to get too hung up over it. The optics might be not great, but that doesn't really matter.
That’s really just the beginning of it, Kotick is quite a prolific pos himself: https://nypost.com/2021/11/16/activision-ceo-threatened-to-h.... And he’s alleged to have covered up sexual assault at the company, which given the Epstein connections… tracks.
[1] https://www.goodreads.com/quotes/10314430-i-ve-known-jeff-ep...
Might want to check your sources
As a shareholder since 1999 my cost basis for my shares in ATVI is about $1.11 - Exiting at 95.00.
Pretty good return TBH.
Does Activision not have HR policies? If I sexually harassed my co-workers, you could bet I wouldn't get a golden parachute.
The only big national industries that are dominated by monopolies I would say are telecommunications, utilities, silicon, pharmaceuticals, rail, and even most of these have a few more companies than two. Granted, 3 telecoms is not much of an improvement over 2, but nevertheless your claim is broadly speaking false.
Are there private equity firms trying to consolidate? Sure, but in any of the above they haven't really met with much success.
where is hellbender. hover 95. ski free?
Like I just don't understand what people expected. It's Fallout/Skyrim in space. It has a ton of the exact same mechanics, the exact same weak points, the exact same strong points. I'm sure I'll enjoy it, I'm just not chomping at the bit to have it right now and so will pick up the Game of the Year edition with all DLCs included for like $20 in a year or two.
If you like Bethesda games, you'll probably like Starfield. If you don't, you won't. I personally enjoy them, they're excellent "brain off" entertainment for me and at the same time I understand why some people don't like that, and that's also completely fine but I just don't get why people are flipping their lids in either direction. By all accounts (bearing in mind I haven't played it) it is exactly, 100% to the letter what I expected it to be.
Specifically, the other franchises let you literally just wander around through a hand-crafted world stumbling into who knows what. There are very few games that can deliver that because the hand-crafted thing is sooo labor intensive and expensive.
But Starfield failed to deliver on that. There are countless quests and destinations and rich dialog trees, but if I just push forward on my control stick, I will immediately leave "hand-crafted" behind in favor of "procedurally generated" and then I will hit a wall in at most 30-40 minutes. That's so tremendously different than what I was able to do in the other games that I just didn't have a reason to play anymore.
Bethesda wasn't obliged to deliver on the bits I personally loved about the other games, but I (and some others) were legitimately bummed when they didn't.
So...you haven't even played it and you're incredulously wondering why people don't like it? I don't have a big stake in what others think about the game but that seems worth reconsidering.
I think if you like Fallout 4 you MAY like Starfield. I guess just speaking as someone that ignored all the marketing for this game and came in with an open mind, I wasn't expecting anything. I love a lot of Bethesda games, though I wasn't crazy on Fallout 4 since it stripped some RPG stuff. It was serviceable still. I didn't really care when people said "oh you can't land on planets" and things like that. It seemed like a lot of the complaints people about Starfield were unimportant to me.
So imagine how disappointed I was when it had a bunch of additional things I didn't like on top of that.
- Terrible NPCs. Not likable or hatable, just bland. All the companions talk the exact same.
- Boring missions and story (yes even the "cyberpunk" city was bad).
- Easily the worst skill tree I have ever seen in a Bethesda RPG. I have never been less excited to level up. It's just minor stat boosts or shit that should've been basekit for the player. Fallout 4 had a great skill tree that made me feel different on each playthrough.
- While we're talking RPGs, this is not an RPG. There's basically no decisions to be made in any of the missions and no sense of having a character.
- Pretty boring setting. I know it's Nasa punk, but I vastly prefer the Fallout setting.
- Maybe one of the laziest ways procedural generation has ever been used in modern gaming. I hope it's the nail in the coffin for this kind of development.
- To cap it off, the discourse around the game has been annoying because it's either people calling the game woke or people saying only idiots that like No Man's Sky are disappointed by this game. It's a lot of polarized hateful nonsense.