note that TPP inputs resemble random inputs but aren't! The game is made easier because people could and did collaborate through the chat, and simultaneously made harder because griefers could and did attempt to sabotage the game
the only thing that made progress possible imo was that there is no game over screen, and at death you dont lose anything too important; however there was a clear "winning" ending screen (pokemon is a game where you can win but you can not lose), so the collaborative effort to win the game was at an advantage
random inputs put a bound on the expected time it takes to beat the game, but the time is astronomical. the game was beaten much much sooner than this theoretical bound, which means that collaboration eventually won out. this only happened imo due to social effects: if griefers were more determined and more numerous, perhaps the first iteration would be still ongoing
after the first, it kind of became much easier, because people already knew it was possible in principle
A few people including myself knew. Eventually entropy would settle and once the initial hype was over, it was only a matter of time before the chat would finish the game. Saying that "nobody knew" seems like historical revisionism.
Technically untrue, you can use Meowth's Pay Day to generate cash.
https://bulbapedia.bulbagarden.net/wiki/Pay_Day_(move)#Gener...
Anarchy and Democracy
TwitchPlaysPokemon now has two modes, anarchy and democracy.
Anarchy mode is the "old" mode, where everyone's inputs are applied immediately.
Democracy mode is vote-based and has a more sophisticated input system.
In order to switch from one mode to the other, the mode that isn't active needs 75% of votes as indicated by the dotted line, the current percentage of votes is indicated by the black line.
I wonder if this kind of thing could be implemented into a Reinforcement Learning model.. Like Playing pokem via Playing Twitch plays pokemon with Reinforcement Learning.I'm thinking of how a house fly can or .. sheep .. can suddenly just go nuts and bounce about to get unstuck from somewhere.
People do this too!
As I recall, there are several ways you can lock yourself out of being able to complete the game (releasing unique pokemons, primarily), so there was a good deal of trepidation & danger when it came to some critical moments and when the trolls got the upper hand.
You can't get softlocked by releasing an HM move Pokemon.
But I think the commenter above meant that Pokémon was a game which was possible to complete in a twitch plays style because it doesn't result in game over like an FPS or platform we would for example.
The lore created around TPP was insanely good and captivating, like ascribing god-like status to certain Pokémons and finding funny interpretations of in-game events and random Pokémon names
Bird Jesus, ATV, Lord Helix :D