This horse has been beaten to a fine pulp, cloud gaming just isn't going to happen.
This horse has been beaten to a fine pulp, cloud gaming just isn't going to happen.
The games are fairly simplistic, I dunno if it's limitation, initial scope, but Netflix version of "cloud gaming" so far is not trying to replace console/PC/handheld gaming at all.
Really it's just some minigames that don't require install for the most part.
Stadia would have worked out if it wasn't Google with their tradition to kill products, and thinking developers would trust such a company to rewrite their Windows/DirectX games into GNU/Linux / Vulkan.
One of the last actions to try to rescue Stadia was to finally accept game development starts on Windows.
Playing many video games requires very low latency, which will be impossible to guarantee everywhere.
"1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond"
https://www.gamedeveloper.com/programming/1500-archers-on-a-...
For cloud games by definition you can't do that, as soon as you try to do client side prediction might as well you run the whole game client side.
Does this matter? Depends on the game and the player
Several of the most prominent tech companies in the world have already tried this business idea, and fallen on their faces.
It was possible to implement once streaming video was possible. I did not mean the video was the only component.