What is this supposed to mean? Movies are 24fps. Here is a short list of the movies that are not 24fps.
https://en.wikipedia.org/wiki/List_of_films_with_high_frame_...
at most is a single well trained DIT
Is DIT supposed to mean 'Document Image Transformer' here? This is photography, not upscaling.
Shooting on a camera locked at 24fps is not equal to shooting 24fps. Spend the next 20 years doing it and come back to me.
https://en.m.wikipedia.org/wiki/List_of_films_shot_on_digita...
I still don't. You said something that wasn't true in any way, so I'm still not sure what the point is. Your list doesn't seem to make any sense or have any connection to what you're saying either.
Im talking about physical limitations of film, vs digital, vs human perception and the trade offs of budget, crew, and equipment.
If you say so, but what your comment actually said was that no one has shot 24fps in 20 years, which is nonsense.
Then you said something about 18k not being impressive because someone could shoot at 8k and scale it up, but even that wasn't very clear.
No one shoots true 24. Anymore. Nor does any modern studio want to.
That doesnt mean content isnt finalized at 24...
18k is impressive, thats a-lot of heat. 12 people running a standard high res RAID, is not impressive and puffed up for press.
This is not true, where are you getting this information? Converting a high frame rate to a lower frame rate is not like resampling a high res image to a lower res image. You have to interpolate or throw out frames, both of which are terrible compared to just shooting in the frame rate you want.
Things move and obscure each other, you will get artifacts.
Again, there is also motion blur and missing information. A frame exposure might be for half the time of the frame (which is common). Two frames would then be have their exposures broken up over time. Imagine four units of time. One frame fills up two next to each other and the next two are blank. Two frames would fill up one, the next would be blank, the next would be filled, the next would be blank.
Anyone telling you that you can "just" interpolate frames has never done it before.
Care to explain?
I know quite a bit about camera technology and don't have the slightest idea of what you mean with this sentence.
Use the tool for the situation. I actually respect the tech behind the sphere and 18k cameras, because it's purpose built and I imagine looks lovely in its native speed and fov.
But Daren... this piece is gross man.
And everyone here is left baffled because it seems to be some personal notion of yours, as opposed to what it is universally and clearly understood to mean.
I literally have no idea what you mean when you talk about things being "sampled down" or "sharp, jittery shit".
The only thing sampled down in most modern TV/film production is a usually a 4K source down into 1080p or less for distribution. But I can't possibly imagine you're objecting to that. And frame rates aren't "sampled down".
Meanwhile, by "jittery" I can only guess you mean shutter speed, not frame rate? Normal shutter angle is 180°, and that has been standard for many, many decades, identical between film and digital, and which has never been jittery. Sometimes action scenes use a smaller angle (faster speed), which you're free to call jittery, but that's not the norm. Generally just for action scenes, or for occasional other artistic effect.
If you want to have any kind of productive conversation on HN, I suggest you start explaining what you actually mean rather than throwing around terms with idiosyncratic personal definitions you simply invent, that have nothing to do with how the terms are generally understood.
That said, you can go the other way. Basically, you interlace certain frames. Wikipedia has a great article on this.
And that brings up an interesting point - after such a process, is it possible to produce clear visuals on each frame? The image [0] on the Wikipedia article illustrates my question.
[0] https://en.m.wikipedia.org/wiki/Three-two_pull_down#/media/F...
you can assume everyone here is a bit technical, but not experts on film.