> it’s apparent that during Game Mode, the game was given exclusive use of the two E cores, and threads from other processes fixed at low QoS, which would require them to be run on the E cores, were kept waiting. The game’s threads were run on a combination of E and P cores, with much of their load being concentrated on the E cores. This appears to be energy-efficient, and ideal for use on notebooks running on battery power.
So: the E cores are resevered for the use of games, but the game still makes use of some P cores.
https://eclecticlight.co/2023/10/18/how-game-mode-manages-cp...