MagicaVoxel – A free voxel art editor and interactive path tracing renderer
ephtracy.github.io
ephtracy.github.io
Shameless plug: The format (and the tool) has been used with great success in Veloren, an Open Source Voxel MMORPG written in rust (https://www.veloren.net/). The artist team has made great assets for the game and landscapes for the release parties.
Your should check out the project, it is really cool.
(Disclaimer: I'm part of the mod team.)
My items were still there (nice!) but I was not dealing anywhere near as much damage as I expected. Maybe there was power creep? And more concerning, all NPCs attacked me on sight, shouting "murderer", and I have no idea why. I tried asking in chat, which was surprisingly international, but got no answers. The manual doesn't explain any aspect of the game world either.
I guess that's the danger of MMORPGs in constant development. It's hard to integrate existing characters and guides with new behavior.
Also, I'm thoroughly impressed with the new UI and reflection rendering. It's coming along really nicely.
3D modeling for any skill level – MagicaVoxel - https://news.ycombinator.com/item?id=34687026 - Feb 2023 (1 comment)
MagicaVoxel: A free voxel art editor and path tracing renderer - https://news.ycombinator.com/item?id=18721555 - Dec 2018 (64 comments)
MagicaVoxel – a free lightweight voxel art editor - https://news.ycombinator.com/item?id=18036946 - Sept 2018 (1 comment)
MagicaVoxel - https://news.ycombinator.com/item?id=14932554 - Aug 2017 (3 comments)
MagicaVoxel – a free 8-bit voxel editor - https://news.ycombinator.com/item?id=10953918 - Jan 2016 (43 comments)
Reminds me of the fun and ease of using Sketchup back in the day.
(Disclaimer: I'm part of the mod team.)
So fun in fact that I joined his patreon to get access to earlier releases!
Note that he's been working on MagicaCSG [1] distant field editor and path tracing renderer in the recent years and although it's PC only, it's very interesting.
Follow him on t/x as he's quite active there [2].
MagicaVoxel is great - arguably the standard - but Apple Silicon support was lacking last I checked, and there’s no iOS / iPadOS version. Noodling with the Pencil on a 10” iPad screen on the couch can’t be beat, imo. Much more accessible for the kids as well.
Good lighting looks good. The difference between ray/path tracing and traditional rendering is huge.
If you place a 3D voxel model into a 3D world, and just back the camera away from it … at some point, its voxels will be approximately a pixel when rasterized?
The answers are yes and maybe. There are people who are working in that direction. See this, for example:
Performance would not benefit obviously, if suddenly you don't have to calculate 10000 cubes anymore, but 10000 × 1000.
This is just fully freeware. It's not OSS and not even "source available".
And, this is why I say the license is lenient: most freeware creative tools will also try to lay their hands on what you make using them. (e.g., edu versions of modelling/CAD software will also impose restrictions on the files you make using them, meanwhile this doesn't even require attribution let alone restrictions on commercial use of the output)