Apple Unveils M3, M3 Pro, and M3 Max: 3 Nanometer, Dynamic Caching GPU, More
9to5mac.com
9to5mac.com
Also seems like this would have to be something "opt in" or else what stops someone from just using GL/Vulkan/Metal to allocate and lock a giant buffer every frame anyway?
I'm optimistic, but I am really eager to see the documentation.
If all that is true, it sounds like a good improvement. And it sounds plausible that Apple was the first since it would require the whole system to work in synch without introducing latency in rendering, a good use of an SoC. I’d still like to see benchmarks and understand potential failure/bottleneck scenarios.
sound very plausible, potentially spot on.