> Publishers think that it isn't worth the money/time to build games like this.
And arguably it isn't. There's little doubt there's money in it, but not enough money to make it worth a large publisher's time.
And arguably it isn't. There's little doubt there's money in it, but not enough money to make it worth a large publisher's time.
That may be a success in their eyes - they got to make a new game, and the backers got a copy - but breaking even isn't "showing publishers what's what."