So do they have dedicated raytracing units sitting in the pipeline that is not used when the game does not utilize raytracing ???.
It's possible that the latest gen of RT cores are a slightly larger portion of a TPC (but we don't know), but on the other hand, TPCs are a smaller portion of a die now as TPC arrays do not include L2, and L2 got many times bigger. So chances are, RT over die area is still somewhere on the order of 5%.
And in Nvidia designs as far as I understand RT cores sit idle in non-RT workloads, yes.
If anything, Tensor cores are almost twice as large as RT cores, and tensor cores sit idle whenever you don't use DLSS (or professional ML compute).
See https://www.reddit.com/r/hardware/comments/baajes/rtx_adds_1...