Now, I would like to get back to hobbyist development, just for giggles, but I've wound up with so many obligations, it's hard to find time.
Hence you get situations like the focus of this discussion; the people who actually do the work and draw in the visitors getting treated terribly by out of touch execs, and many sites cratering as a result of similar poor decision making.
But they're the 0.1% of the 0.1%.
All this comes together to create an environment where everyone is working furiously for the payout, but most will lose, and you have few friends on a sinking ship.
Contrast to a more stable market with clear lynchpins that is slow to change. That kind of environment is less equitable and meritocratic, but managers at a tiny company with 0.01% market share will struggle to whip their employees into repeated 80 hour weeks.
"Creative" industries always will suffer from this, it's just a matter of how bad someone let's things go. Because of the flip side corporate environments give us Call of Duty 44, that in reality they offshore most of the work to "3rd World" countries where little to no oversight happens.