"ECS meant that iteration was quick because adding new or modifying existing systems or game objects was easy, and performance gains were clear when saving and loading the Case Board."
and there's an accompanying screenshot with perhaps 20 objects on a case board.
I scanned through the rest of the article with one question in mind: what the hell? ECS is not a solution to putting 20 photos on a case board. You're pushing 100Ks or Ms of objects and need performance and are willing to suffer for performance = ECS. Not this.
So, despite world class developer, I did not find the article credible. The main cause of the lack of credibility is the author of the article did not anticipate the reader glancing at the case board and the ECS claim and saying: bullshit. Alternatively, they did anticipate the claim, and were told to ship the article anyways.