Steam Deck OLED
store.steampowered.com
store.steampowered.com
Rear cover screws now thread into metal
Adjusted rear cover screw heads to Torx™, as well as other materials and geometry tweaks on the heads to reduce stripping risk
Lowered number of screw types throughout system
Reduced step count required for common repairs
Improved bumper switch mechanism drop reliability
Moved bumper switch to joystick board for easier repair
Improved display repair/replacement to not require taking rear cover off
Steam Deck has been a modder's dream since it came out. Just having "desktop mode" be a standard option has been amazing.
The steam deck exists primarily to expand their targetable market.
It's of no benefit to them if people's devices fail - they just stop buying games (unlike Apple, where the devices are intended to slow down or stop working altogether).
Even Marques Brownlee [0] said he's going to rate gadgets' green/sustainability creds from now on, after reviewing the Fairphone.
They were consumer electronics devices, most of the expansion possibilities were via external devices connected on an expansion port of some sort, and that was about it.
Naturally this model offers better margins than selling PC components on thin razor margins, which is why even the PC world is going into that direction, leaving custom PCs for hardcore gammers and servers, where OEMs can also enjoy higher margins.
It's very easy to be user friendly when your business model is relying on piracy, they even showed an emulator in a now deleted trailer
> Moved bumper switch to joystick board for easier repair
These are such a big deal, and such a design flaw in the first deck.
The most breakable part(eg. From any drop) requires valve to do the repairs because the same board houses the most complicated parts
Oh and that sexy support of Linux. It won a loyal customer for life (or until they get acquired and get enshitified to death).
My awkward hands where DS, Switch, PS and Xbox controllers all give me cramps after around ten minutes of play time.
N64 not so. It's why I've always been a PC gamer.
I do not know if they are going this route with the Index, that thing is notoriously bad build, and it breaks for people after a very short lifespan all the time. Basically almost every serious reviewer complained how their Index broke after X months. I do not think its easy to repair at all and does Valve sell spare parts? It should life longer in the first place.
I've also spent a while in VRChat where these issues would be discussed and I've never seen anyone mention that the index in not durable.
And they provide you parts and schematics in case you need to repair/mod your device. Never thought I'd see a day when linux gaming would be as good as what I get via my steam deck these days.
Kudos to Valve for embracing such an open approach to gaming/portable devices in general.
Prior to having a Steam Deck, my overall video game time was fairly low since it took time to boot the PC and start everything up. With the SD, it's much easier to grab it and get a small session in, and I've purchased a number of games (and will even buy games on Steam at a higher price than elsewhere) because of the Deck. It's the price of convenience, but well worth it in my opinion.
Back when the whole Steam on Linux started, they saw Windows 8/10 as a real threat to their existence. (Windows S?)
It's just that the way they went about to solve this in an open way is what's nice.
They improved the graphics drivers situation, invested in Wine and other open source projects, put in a lot of effort to create a user experience they wanted on a handheld device.
Ultimately this gave them a real edge over their competitors. Was surprised to see random youtubers making videos on how to install steam OS on their more powerful Rog Ally/Gpd/Home theater PC etc ..
The moddability is a deliberate strategy by Valve, and I don’t see it as an inevitable move for every PC-centered company, Microsoft being the prime counterexample.
I hope Steam OS doesn't end up the same locked down mess that Android has become these days ...
Where are the schematics? I was trying to do a repair on an unusually common failure and couldn't find anything.
They (GabeN I believe) mentioned early on that it was "painful" to hit the Deck's price point. Unsure if this means sold at a loss or just a smaller-than-ideal profit.
they are far from saints if you zoom out (from lootboxes and fostering an official means to trade virtual items for money), but being an independent company still driven by gaming helps.
The only problem with this is if a frame is slightly late at 40 hertz, you're waiting the full 25 ms for the next one instead of 16.6ms at 60hz. Being able to run the screen at 80 hz for 40fps games cuts that stutter time on a missed frame in half to 12.5ms, and will make a huge difference!
Edit: I read some other comments that explain the situation. It sounds like there is no VRR for the internal display unfortunately.
If valve sold more units it might justify a completely custom solution but this is still way better than what people had to do to get a better screen before.
In practicality, most people can't tell the difference between 40fps and 60fps, or at least won't notice it in normal gameplay.
So you get nearly the same experience as 60fps but for much less processing power and therefore also better battery life, less fan noise/cooling, and you can crank graphics a little higher.
Most people are more likely to notice the difference between "Medium" and "High" very easily or "High" and "Very High", but won't notice the impact of 40fps vs 60fps. So that's why 40fps is generally a sweet spot between performance and experience.
I’d love to see how the market would react to a deck in a console form factor, with similar input options to the deck (pad plus touchpads) and an APU comparable to modern consoles.
The Deck controls are the best input method for games I've ever used. If they take the Deck inputs and stuff them into a handheld controller, I'd expect the end result to get popular quickly. The Deck shines where the Controller failed.
I still have my Deck and Link lying around because they were cheap (practically came free with a game) and because I liked the concept. I really hope Valve manages to get something like the Steam Machine into the mainstream, because they've got all the ingredients to become the perfect in-between for locked down consoles and messy PC gaming setups.
The switch has really proven that this hybrid handheld formfactor is the future. On the software side, Proton has been the savior that liberated PC gamers from Microsoft’s iron grip.
The space is getting really exciting now that there are a few alternative products to the Steam Deck, too (Ayaneo, ROG Ally, etc). Phone controllers are nothing new, but iPhone switching to USB C means manufacturers can now sell a single SKU for iphone/android, and we’re starting to see AAA releases on those platforms.
If I were running Xbox or PlayStation, I’d be a little stressed out.
They already tried this with Steam Machines and that didn't end well.
> with similar input options to the deck (pad plus touchpads) and an APU comparable to modern consoles.
There's the Steam Controller, but maybe they'll try something new with analog sticks.
They tried this in 2014 when Steam OS was immature and Proton didn't even exist (Steam Machines were relying on Linux Ports at time). Also, if I record well, we didn't had a Steam Machine 100% done by valve, only third-parties.
I bet that the market reaction would be very different today with first-party steam machines running Proton,
68k -> PPC -> Intel -> ARM has been seamless as a user, and the "Carbon" apps that ran on both classic Mac and on X.
It's pretty amazing to know "this app is calling all the wrong APIs, but they've been shimmed to match the right ones, and the device is fast enough that you won't notice the difference."
Wish Apple would pay Valve or Codeweavers (Crossover) to officially do this, but it's just not a segment Apple seems to care about. Sigh.
If they were to do a reboot of that product line today I think it’d go quite differently. They have the chops to manufacture the hardware themselves this time around, and the game compatibility factor has improved dramatically (partially of their own doing). I think there could be a real market for a console with an APU somewhere in the ballpark of the PS5’s, but running SteamOS and embracing upgrades and modding like the Deck has, especially if they can price it aggressively.
https://www.tsmc.com/english/dedicatedFoundry/technology/pla...
Which is how they could pull the APU shrink off without breaking the bank.
And... Is the OLED not VRR? That was my #1 wish for the original Deck (with #2 being an OLED).
According to LTT it is due to the physical connection. Basically the panel is the same as Switch OLED and thus uses whatever it uses which is MIPI and thus no VRR (need eDP for that). The hardware clearly supports it (just plug an external display with VRR support into the deck and it works)
https://youtu.be/uCVXqoVi6RE?t=179
Basically Valve doesn't do large enough volume to make proper custom display economical so they have to take whatever they can get.
Makes sense. The highest volume OLED with the right size is... the Switch's!
>Basically Valve doesn't do large enough volume to make proper custom display economical so they have to take whatever they can get.
Yeah exactly. I see a lot of online complaints (mostly outside HN) about no new APU or no custom display, but the capital costs of doing either from scratch are just hilariously high.
For what it's worth too, my experience gaming on Wayland has been great from a consistency perspective. Once you dial in settings that work, the only performance blips you can notice are related to shader compilation. 144hz feels like 144hz, which has not always been the case on Linux.
Those are all things you particularly want on the Deck.
But I don't think that's gonna happen until Zen 5, and only if we're lucky and AMD restarts the Van Gogh successors they canceled[1].
1: https://videocardz.com/newz/amd-ryzen-6000-notebook-roadmap-...
I've played more PC games now than I have in the last 10 years.
Valve launched a Linux-based gaming platform called Steam OS in the early teens. Other companies made the hardware, and games had to be compiled for Linux - this was before Wine/Proton was good enough for gaming. It was open sourced, but stopped getting updated around 2018. SteamOS 1 and SteamOS 2 have public repos.
The Steam Deck launched with SteamOS 3. Many parts of it are open sourced (including gamescope-session, which lets you skip the window manager and go straight to the Steam UI), but there's no official "SteamOS 3" repo. There's a repo of unknown propriety called "evlaV" that claims to be a mirror of the official SteamOS 3 one. It's unclear where it comes from or how true/complete it is. https://gitlab.com/evlaV
SteamOS is an "immutable" Linux, which is to say that the system files are read-only. This allows ChromeOS-style updates without worrying about how someone has customized their system. It uses an application format called "Flatpaks" which skips the whole deb/rpm packaging debacle by bundling all the dependencies in a distro-agnostic container. It's a bit like how a MacOS .app folder includes everything the app needs to run.
There are also lookalikes that implement the Steam Deck UI with open source projects, like mimicking the SD's PIN unlock.
-----
Valve's main competitors in the portable PC space are Lenovo, Asus, and a bunch of Chinesium also-rans. They all ship with Windows.
There's also a vibrant community of people who buy them for the hardware, and try to replace them with as-close-as-we-can-get-without-official-repos SteamOS 3. They include:
- Bazzite: an immutable version of Fedora that uses GitHub Actions to "layer" packages on top. Basically, you write some markup that says what packages you want, GitHub mints an image, and that gets installed on your handheld. When a new version of Fedora/Bazzite comes out, your layers get rebased on top of it. (The whole immutable Linux thing is heavily influenced by Git.). Fedora is used for compatibility, but the gaming pieces (copied over from evlaV) run in an Arch container by way of Distrobox.
- Nobara: Fedora, as personally customized by a Red Hat employee to be better for gaming. His handle is GloriousEggroll, and he's also a prolific contributor to the Proton API compat layer that allows DirectX games to run on Linux.
- Jovian-Nix: NixOS, configured to run the SteamOS/evlaV packages on top
- Holo: The SteamOS equivalent of a Hackintosh: some guy in Russia modifying SteamOS to get it to work on a non-Steam-Deck.
- ChimeraOS: a distro designed for set top gaming and handhelds, derived from Arch.
> Why isn’t the Limited Edition Steam Deck OLED available in my region? > Steam Deck Limited Edition is an experiment for our team, and we were only able to make a small quantity. That said, we hope this is a successful experiment and customers are excited – if we see there is a large demand for this kind of product, we will definitely continue to explore more colorways in the future.
Please continue Valve
As much as I love my steam deck, it kinda sucks to use after using my OLED Switch after a while. That screen is just beautiful (especially for Mario Wonder).
I have been looking for alternatives for a while now, with the Asus Rog Ally or the Legion Go but the lack of the 4 back controls being vertical have made both of those a no go for me.
Kinda wish it was beefed up a little bit (technically it looks like it is, the GPU is no longer listed as a range if you scroll down, but I am not sure why that is).
I just want official word that the drivers and everything still work on Windows. I assume it will
Given the specifications of the rest of the device, I'm extremely happy the resolution remained the same! A bump to 1080p or similar would make games on the limited CPU/GPU that much harder to run at a reasonable frame rate while keeping a sharp image. This does not strike me as weird in the slightest - it's common sense to do here.
Not to mention how much hotter the device would run - you would be spending much more time at 15w+ in many titles, which is where the Deck starts to get hot/noisy fans spinning, and of course battery life drops.
With newer games having decoupled 3D render resolution and FSR2, a bump in output resolution no longer means an increase in CPU/GPU required. While allowing older games that aren't as resource intensive to run at 1080p.
I do not need same resolution on my 7" device as on my 27" monitor :)
The Steam Deck really isn't a console in any traditional sense of the word. With there now being multiple devices like this out there, I don't think that argument works.
TBH I don't think Windows holds it back when once I am in the game (the part that matters) the experience is the same.
I thought steam deck doesn't run windows ? You install windows on your steam deck ?
It is the primary way I use my steam deck.
I've used stock steam deck since its release and love it to death; but it's super flexible for those who want to install other stuff or play with it :)
OLED version: 6 nm AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.6GHz (1.6 TFlops FP32) APU power: 4-15W
LCD (old) version: 7 nm AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 TFlops FP32) APU power: 4-15W
I don't work in hardware, but I've read some wild anecdotes about the extreme difficulty of establishing a stable supply chain if you want to keep manufacturing exactly the same product for N years. I guess this won't be any surprise to the HN crowd, but often when you buy an X, it will have some different parts to the X (identical SKU) from last year and the year before.
I wonder what the true limiting factor for this is? I'd love to upgrade, but ~$500 feels like a little too much for the usage I currently get out of my Deck.
but regardless it looks like they use a different connector so it wont be possible https://www.ifixit.com/Answers/View/823177/Can+I+just+buy+th...
This revision appears to fix my main gripes with the original model so I’d like to buy one, but if I could use it as an ultraportable Beat Saber machine it’d make the purchase more justifiable. While my Quest 2 can technically run Beat Saber natively, the Steam version is vastly more mod-friendly and PCs generally don’t choke as badly on complex custom maps as the middling smartphone hardware in the Quest 2 does.
At home most gaming (including Beat Saber) is done on a nice custom tower that outguns any reasonably priced gaming laptop, meaning that if I bought a gaming laptop it’d only get used when traveling and would collect dust the rest of the time. Unless of course I sell the desktop and go laptop-exclusive for games, but that comes with some notable tradeoffs (fan noise and longevity primarily).
The Deck’s form factor makes it attractive for at-home use scenarios that a desktop and laptop don’t fit as well, and a such has a better chance of getting consistent usage compared to a laptop.
I haven't tried it but I expect you'd have a very bad time running a quest due to the encoding step, and also probably wouldn't have fun on anything newer than a vive/cv1 because the resolution is too high.
The Steam version is not more mod friendly.
>PCs generally don’t choke as badly on complex custom maps as the middling smartphone hardware in the Quest 2 does.
The Steamdeck targets 720p 30 fps gaming. The Quest 2 useded the latest generation mobile processors when it released. Similarly the Quest 3 is using the top of the line mobile processors.
One doesn’t need to mess around with sideloading and PC mods get updates more frequently, which in my book would qualify as more mod friendly.
It sounds like the Deck can’t handle Beat Saber better than the Quest 2 though so I guess it’s moot.
As I recall, Beat Saber was okay, but more demanding games were not.
I don't think the SD would be very useful for VR.
I'm in a similar boat - I'm gonna keep my LCD 512GB Steam Deck.
>Microsoft flops on Win 11, anti-consumer features force a few casual users to try Linux Desktop again. They find Linux Desktop is robust AF, way less downtime than Windows their constant updates and their pestering. They shout the news from the roof: "The future is here"
>Steam Deck making it mainstream. More resources, more users, high quality linux rather than cheap chromebooks/raspi. (Love my raspi thou)
>Linux desktop being so solid. Fedora take my breath away. I cannot believe this is Linux. I can't believe Linux is literally better than Windows.
As far as non chromeos/steamos based linux desktops, yeah it's not gonna happen, not unless microsoft in a fit of insanity breaks backwards compat, OEMs stop pre-installing windows, and even then the users will probably migrate to Apple, not linux.
(Wrote some thoughts about it after six months of ownership here: https://burakku.com/blog/steam-deck-six-month-update/ )
The one thing that I am wondering though is if the Wi-Fi 6E alone can boost download speeds. Seemed to me like the poor download speeds were also because of the storage bottlenecking. Although the Wi-Fi is definitely the weakest part of the current Steam Deck hardware, being quite unreliable at times, so any improvements on that front are welcome.
* If you're going to buy one for the first time, the new one is the one to get.
* It's worth replacing your old one.
This is probably not worth replacing your old Steam Deck (unless you have a lot of money to throw around.) But it's really nice for people who haven't bought one until now.
Higher end models come with an NVMe SSD. No way that’s slow.
If you play games like Shredder's Revenge or Stardew Valley, the graphics will be identical. But if you play AAA games and you care about graphics, you might want something more powerful.
That said, the Steam Deck works perfectly as a remote console. I.e. docked to my TV, and then "stream" the game from the gaming rig. Nvidia Shield is also a great device for that and a big cheaper if you never plan to undock it, but being able to play less demanding games locally is a big feature that makes the Deck worth it IMHO.
A minor gripe; overall the Steam Deck blew me away with its capabilities, ease of use, and attention to detail.
I'm looking for something small because I don't have room for anything bigger. The Steam Deck is appealing because it doesn't seem very computer-y. What I want is a console that plays PC games. I've tried SteamLink between my desktop computer and AppleTV but it was a terrible experience.
Is there something better than the Steam Deck that isn't expensive (ie not more than $2000).
I can't speak to performance but I've heard game streaming works really well on the Deck.
I play a lot of "couch co-op" games with my kids while docked to a TV. Low requirements and very console-oriented. Compared to the Switch, here are some things that I bump into:
1. If you have 4 identical controllers, figuring out which is "1", "2", etc is hard. The Switch uses colors and LEDs to make this easy.
2. You need to walk over to wake it up. A controller can't wake it up if it's sleeping.
3. If you pair one of your identical controllers to something else, pairing it back is clunky since you don't know which one needs reconnecting.
But on the positive side, my young kids aren't put off by the leaky abstraction over PC gaming. They actually kind of marvel at the wide range the little device has but admit the advanced wizardry (game mods, desktop mode) can only be wielded effectively by Dad.
If you have a Steam Controller you can do this, as long as you use the USB dongle and not Bluetooth to connect. I have the official dock with the dongle plugged into that, and the Deck wakes up with the controller just fine.
I came across a google doc a while back where people were obsessively cataloging them. There are many which have come out in the last 2 years. You have your pick of options. They usually run from 400 - 1200.
https://docs.google.com/spreadsheets/d/1irg60f9qsZOkhp0cwOU7...
ETA: This list has gotten out of hand, lol
I wish they would summarize with some recommendations. Maybe a $500 recommendation, $1000 recommendation, $1500 recommendation, and the best overall.
As the other commenter said, there are other handhelds, some getting better chips. But for your use case, you could also choose a small gaming pc or a laptop.
If you would get use out of a gaming laptop separate from attaching to your TV then that's pretty attractive choice because it does everything the mini PC does without that much more space.
My issue with using the Deck as the benchmark is that it is designed for 720p. Even connected to a 4K TV, the Steam Deck by default will force the game to run at 720p, and upscale it to 4K.
If you're okay with a bit bigger, AM5 APUs are rumored to be coming out soon with BIOS updates that added support recently. I expect those to have RDNA3 like the laptop 7840HS and other chips. It'll be the first GPU update to desktop APUs since the 5600G. I'm excited and might build a new mITX to replace my own HTPC
Yeah, the Steam Deck is exactly that and I've been extremely happy with mine.
Just be aware of some caveats:
- It's not powerful enough for the most demanding games
- Some games have evil anti-cheat or is otherwise not supported by proton yet (unless you install Windows, which you totally can)
Are there any other clues about them working on the console?
It "just works," like a console. Which would be another good option.
Guys, c'mon, I know that you have to have a longer bullet point list for the premium, more expensive option, but you're making your actual advantages sound stupid by including this one.
[0] https://www.steamdeck.com/en/tech [1] https://www.steamdeck.com/en/tech/deck
I love that its Linux based, and that you can doc it and turn it into a real PC. The interface is polished and its fast. And it's Steam, so I have all my games!
The one thing - I can't play it for more than an hour without getting hand cramps. The ergonomics just aren't very good for me.
I play games all day for my job, and I know I can play an xbox controller or a ps5 controller for 8 hours straight without problems.
Lucky, because its a Steam Deck, I can plug any controller I want into it.
Trade-off is no space for the touchpads
Resolution not changing is both a pro and a con but more-so a pro I think. OLED would be really nice as would the battery life but I don't need it.... OTOH that special edition looks really cool...
I'm in the US, so that seems kinda strange.
I love this comment :-) So much to appreciate here.
As someone who sees the "not available in your country" quite often, I'm delighted with this mistake (it must be a mistake).
> Steam Deck Limited Edition is an experiment for our team, and we were only able to make a small quantity. That said, we hope this is a successful experiment and customers are excited – if we see there is a large demand for this kind of product, we will definitely continue to explore more colorways in the future.
From memory it's actually not available here, due to our government level consumer protection people not putting up with Valve's bullshit a few years ago.
(can't help, just curious)
Edit:
>Steam Deck OLED has 30-50% more battery life. We fit a bigger battery into the case, and the OLED display draws less power.
> We fit a bigger battery into the case, and the OLED display draws less power.
I wish I could install Linux on my laptop, but without HDR what's the point!
The kernel's graphics API does expose functionality to use HDR. What is not there (yet) is Xorg and Wayland compositors using that functionality as well as programs written to target those being able to use whatever HDR Xorg/Wayland functionality would expose. For gaming Wine also lacks HDR support.
Valve is bypassing the above by using their own Wayland compositor (gamescope) which is designed to run X11 applications (mainly Wine/Proton) via XWayland and -IIRC- they hacked in a way to take over XWayland's output to force HDR so that Windows games running under Proton using Windows' HDR APIs will work under gamescope.
The reason they can do that is because they can modify and ship the entire stack, but it its otherwise a very gaming-oriented gamescope-specific hack (you can't use the same functionality to get a window with HDR content under an otherwise "SDR" desktop).
FWIW if you do have an HDR monitor (and perhaps an AMD GPU, not sure if this is a requirement) you should be able to use it on your own PC to run Windows games with HDR support - you'll just be limited to running them in fullscreen mode in a separate virtual terminal (i mean those you switch with the Ctrl+Alt+F<n> keys). I haven't tried it myself though because i'm using my own gamescope fork with some modifications i made and my code is a couple of years behind (long before the HDR stuff were added). Also while i technically have an HDR monitor, it isn't basically a somewhat brighter SDR monitor, not true HDR.
Joshua Ashton (Valve Developer) gave a talk called "Rainbow Frogs: HDR + Color Management in Gamescope/SteamOS" at XDC this year where he explained how they improved colour management on Linux when other people have so far failed.
https://www.youtube.com/live/Gg4eSAP1uc4?feature=shared&t=40...
Melissa Wen (Igalia) talked more about how they're gonna try and upstream the work, but there are lots of moving upstream parts and they all move very slowly in "The rainbow treasure map: advanced color management on Linux with AMD/Steam Deck"
https://www.youtube.com/watch?v=Gg4eSAP1uc4&t=4010s
There is also a talk by Friedrich Vock called "Improving the World's Slowest Raytracer" about how they're slowly making RT viable on Linux.
https://www.youtube.com/watch?v=Gg4eSAP1uc4&t=27361s
Overall, a very interesting set of talks for anybody interested in Linux gaming.
The increased battery capacity sounds good, but I wonder how does it affect the handheld’s weight - which is perhaps just as important for comfort.
Edit: Nevermind, the link in the HN post is not the actual landing page.
It’s good to see Valve is staying committed to the platform though, it’s an excellent machine and very cool to see active changes towards increased repairability.
I wonder why?
We're a small market, but high income & high disposable income, no language barrier, similar business environment. I'd assume it was easy-as to also do business here.
Also the 256 GB model isn't the new OLED model being highlighted by this post. You can still get the now-discontinued LCD 512 GB model at a discount if you're concerned about space and don't care about OLED.
It really depends on the games you play though and size of your library.
Yes this seemed to be the consensus on post-launch tests. There was virtually no difference in game loading times between internal drive and SD card, so everyone was recommending to just get the cheap model + a large SD (matching the highest SD card speeds that the Deck supports).
256G+512G SD card and both are around 90% full.
The country in question is Switzerland, probably the richest country in Europe, where many people would have bought it on spot.
Regional restrictions are so stupid.
But regional restrictions aren't really "stupid" they are because doing business globally is hard to do.
Introducing their own competitor would require them to invest deeply in doing so, and then subsidize their moneymaker (Windows) to compete at Valve's price point. It stands to reason that Microsoft would rather pocket AYANEO and Asus's OS fees and not even bother.
> Yes, we will be working with iFixit again to provide replacement parts and repair guides for Steam Deck OLED.
Excellent news.
I found it still feels too laggy to be acceptable even at home with the console on ethernet
Like trying to play a multiplayer FPS is so much harder with the latency
Watt Hours: 40 Wh
Voltage: 7.7 V
Milliamp Hours: 5200 mAh
Though a month might be stretching it.
64 and 512GB LED models are dead
Wi-Fi 6E
10Whr more battery
it's a larger display. 7.4" vs 7"
6nm APU vs 7nm
256GB LCD now $399 (INSANE price)
30-50% more battery
screen resolution is the same
just OLED + HDR
1000 nits peak/600 typical vs 400 typical
90hz refresh rate
"high performance touch"
dual ambient light sensors
640 grams vs 669 grams
deck dock now $20 less
limited edition color way available too
GENERAL
Updated APU to 6 nm for better efficiency
Updated memory to 6400 MT/s, improving latency and power management
Increased thermal module thickness and performance
Increased active area to 7.4" (from 7.0")
UPDATED DISPLAY
Updated refresh rate to 90Hz (from 60Hz)
Updated peak brightness to 1000 nits
Updated touchscreen polling rate to 180Hz, improved latency and accuracy
Updated WiFi / Bluetooth module
Added support for WiFi 6E
Added support for Bluetooth 5.3, supporting newer codecs such as aptX HD and aptX low-latency
Added third antenna near the top of the device for better Bluetooth performance, including when docked
Added support for wake from Bluetooth controllers
AUDIO
Improved bass response for an overall flatter sound profile
Added support for using onboard microphone array simultaneously with the 3.5mm headphones connector
CONTROLS
Adjusted analog stick top material and shape for increased grip and dust build-up resistance
Adjusted analog stick post material to improve interaction feel with front cover and reduce wear
Improved reliability of analog stick touch detection
Improved responsiveness and tactility of shoulder buttons switch mechanism
Adjusted D-pad snap ratio and diagonal interactions
Redesigned trackpad for improved fidelity and edge detection
Greatly improved trackpad haptics feel and precision
POWER
Improved battery capacity from 40Wh to 50Wh
Improved battery chemistry for faster charging, from 20% to 80% in as little as 45 minutes
Changed charging LED to WRGB
Added support for waking up from initial unboxing by long-pressing power button instead of requiring AC power
Adjusted power supply cable length from 1.5m to 2.5m
Added logo to power supply
FRAME Reduced total system weight to ~640g, or ~5% less than Steam Deck
Rear cover screws now thread into metal
Adjusted rear cover screw heads to Torx™, as well as other materials and geometry tweaks on the heads to reduce stripping risk
Lowered number of screw types throughout system
Reduced step count required for common repairs
Improved bumper switch mechanism drop reliability
Moved bumper switch to joystick board for easier repair
Improved display repair/replacement to not require taking rear cover off
SOFTWARE
Greatly improved memory power management firmware
Added preliminary support for open-source BIOS and EC firmware
Improved resume time by roughly 30%
Imagine if apple releases had this
1080p is a minimum in 2023
The rest of us who want something that just works might get a steam deck.
Interesting... how come Linux just works and Windows is iffy in the handheld gaming space?
The switch is great for party, co-op, and social games, while the steam deck is a decent approximation of a desktop PC.. sans keyboard and mouse.