Gimp isn't more complex than Photoshop. We don't need it to reinvent drawing applications.
Gimp isn't more complex than Photoshop. We don't need it to reinvent drawing applications.
The best from-the-ground-up interface for a graphics program imo is that of CorelDraw, which survives as the interface to Inkscape. Rather than a craptasm of random, physical-analogue tools, you have a small number of highly functional tools giving you a wide range of options at any one point.
And yes, I'm "confusing" vector-graphics editors and bit-map editors. But imo they should be the same, the form of the image should be secondary. High film editors produce a script of editing operations to be done on the raw film. Bit-maps should also produce a sequence of operation that can be edited afterwards.
https://www.pugi.cafe/uploads/db4664/original/2X/3/3f7a5d40e...
I mean, linux today is full of macos GUI ripoffs and people love it - because Apple did some great UI design. I was using windows 11 recently and so many common things are complex to the typical user - e.g. making an application run at startup, anyway I'm in boomer mode so I'd better stop writing
They used to have a Windows build that was like this called "Gimpshop":
except new users.
you're part of a self-selecting population.
Personally I think UI experimentation is awesome, because we might end up with an interface usable on modern hardware.