Clever! With bit of more complexity in generation, you can shave off good number of bytes by using shorter id's, I think?
3 characters per id in base36 should do, in reality even less on average, starting from #0. >100KB reduction?
3 characters per id in base36 should do, in reality even less on average, starting from #0. >100KB reduction?
74 + 74*74 = 5550 which is just above the 5478 game states that have to be represented.