So how you get here sort of makes sense in that context: if reproduction is more successful if you delay it to collect resources, then it also follows that discarding any biomass you don't need once you've got enough to ensure the reproduction happens quickly and successfully afterwards would lead to this sort of strategy in extremis.
A "prototype" caterpillar doesn't need to be able to fly - it just needs to do something which makes it more mobile and slightly more successful (and well, getting away from where you're born and spreading out is a good way to ensure the gene line isn't killed off entirely by one lucky predator).
There would've been some sort of weight/reproductive efficiency trade off going on (and it would've been heavily environment dependent).
I bet there's some species-level, distributed, scratch-pad-style R&D going on.
Maybe sexual selection is rigged to favor novelty, and incremental progress is cached somehow.
all we can see today is the successful outcome of trillions of dice rolls we can't even perceive
> The mortality rate of caterpillars is staggering. Some experts believe it hovers around 99% for many species. They are nature’s hotdogs and seemingly everyone wants a bite. Birds and other insects are especially voracious predators. https://www.dispatch.com/story/lifestyle/2020/10/04/curve-li...
facing those kinds of odds, you have to get creative...
See the work of Michael Levin and co, and what Wolfram has discovered about how common computation is in natural systems, and it becomes pretty obvious that there's no intrinsic "that's too clever" limit to what evolution can do.
https://en.wikipedia.org/wiki/Michael_Levin_(biologist)
https://en.wikipedia.org/wiki/A_New_Kind_of_Science#Principl...
Wolfram's something of an megalomaniac, but he's not wrong about the "principle of computational equivalence":
> Based on his experimental results, Wolfram developed the principle of computational equivalence (PCE): the principle states that systems found in the natural world can perform computations up to a maximal ("universal") level of computational power.
This is not a sufficient explanation of the evolution of highly complex structures or processes. There are myriad examples of structures which are only useful in their entirety, and in part are deleterious or highly damaging to the fitness of an organism. If no explanation for how these complex structures can be achieved in 1 single generation, then evolution by itself fails as an explanatory tool.
Name any one, and I can link you to the well argued and numerous rebuttals (pro-tip: the eye is literally the worst possible example).
And really, I think you have just sort of illustrated my point which is : when you bring up irreducible complexity - Because that argument has been used so much by the creationists - People get vitriolic in their defense of natural selection. Natural selection is OBVIOUSLY correct on its face. It is not possible to refute. But as far as I can tell, it is still an open question as to whether or not random mutation is the ONLY means by which the genome of a species can change over time. In my view, it seems highly unlikely that random mutation is the only factor, and irreducible complexity is an argument in favor of some other process by which genomes change e.g. response to environmental factors, gene hybridization, etc. it is not an argument in favor of "intelligent design" which is the default assumption and why the argument is not taken seriously in any case.
In other words, there is nothing preventing an embryo from optimising one of its growth stages into a individual capable of feeding by itself before completing its transformation into its final shape.
So to evolve a larval stage they had to evolve a whole separate new organism from the ancestral one, so to speak.