Great work on the web emulator!
So--and forgive my ignorance here--is there actually a spec up for things like hardware interrupts, IDTs, trap vectors, whatever?
This all seems of limited utility until we know how the machine is actually structured.
So--and forgive my ignorance here--is there actually a spec up for things like hardware interrupts, IDTs, trap vectors, whatever?
This all seems of limited utility until we know how the machine is actually structured.
The rest of our information comes from Notch's tweets. Interrupts are unlikely. IO is memory mapped. There's been some guessing about display and keyboard but nothing set in stone.
Here's Notch's code, originally linked to on twitter, that has been used to justify the way the 16 word buffer works in 0x10co.de