So How Long Until My Business Just Dies? (Also, the Unity Debacle)
bottomfeeder.substack.com
bottomfeeder.substack.com
I’m curious what Unity can do that Godot “never will” be able to.
E.g. a few months ago I was testing Godot for prototyping a game and wanted to add some line renderers for quick and easy visualisation of some mechanics…Unity had these built-in and in Godot I had to write my own. Not a big deal on its own but there’s a lot of tiny things like those that are just available built-in in Unity and not in Godot which in aggregate add up to considerable time saved.
My pure guess with no insider knowledge is that within ~5 years this problem will be a lot less of an issue as Godot 4.x matures.
Unity is really a “batteries-included” kind of engine and it just takes a long time by a lot of programmers to replicate all the “nice to haves” it includes.
This has always been true, and will always be true. It's why most companies go to great lengths to avoid that situation.
The end conclusion of basically any software service!