Anybody have quick take on why this fork was needed? Since Xash3D was also for Half Life, why did they need to fork to Xash3D-FWGS.
Not complaining, just sometimes I think open source looses ground by having too many forks, which dilutes man-power on these efforts.
."Xash3D FWGS is a heavily modified fork of an original Xash3D Engine by Unkle Mike."