Romero had basically no involvement in Deus Ex.
Daikatana was a commercial and critical failure. Quake 2 and Quake III were commercial and critical successes.
Daikatana was a commercial and critical failure. Quake 2 and Quake III were commercial and critical successes.
Daikatana had some interesting design ideas but had problems with technology, esp. with AI programming. It was too ambitious for a new team which lacked someone like Carmack to do the heavy technical lifting
Quake 2 and 3 were reviewed less favourably than earlier titles, and they also sold less copies. They were good but not great - basically boring but very pretty to look at.
From Wikipedia:
>After Spector and his team were laid off from Looking Glass, John Romero of Ion Storm offered him the chance to make his "dream game" without any restrictions.