Steven Spielberg Predicts 'Implosion' of Film Industry (2013)
hollywoodreporter.com
hollywoodreporter.com
> Lucas and Spielberg also spoke of vast differences between filmmaking and video games because the latter hasn’t been able to tell stories and make consumers care about the characters
This definitely wasn’t true at the time and it isn’t true now. Just goes to show how hard it is to predict the future.
Is there an obvious “everyone should play ___” recommendation, that has story and characters with depth and believable motives?
Edit: I realize that was kind of a lazy question so thanks to everyone for the answers!
For example, there is a high degree of ludonarrative dissonance, and quite regularly an emotional or otherwise important event will take place, to absolutely zero fanfare or reaction from the party. You just get dropped back into the game.
I know it is a matter of scope and available resources, but it reminds me a lot of how one might compare the narratives of GTA: San Andreas vs GTAV. Many prefer the overall plot, scope and worldbuilding of GTA: San Andreas vs GTAV. But due to time crunch and constrained resources, parts of the game had to be cut and it really shows.
More typically of games of its time, San Andreas can very abruptly take you in and out of the narrative experience, to the point that some emotional cues are lost. Red Dead Redemption 2 on the other hand excellently bridges this gap, possibly in the most organic fashion to date from any video game.
I hope Larian can look toward recent games such as Red Dead Redemption 2 and Cyberpunk for guidance on how to handle a narrative-heavy experience more organically and holistically.
I tend to think that the LCD game is no different than the equivalent movie.
It is a masterpiece. I've played many games but RDR2 is on another level. It's like taking control of a character in a book and take him until the last page.
What games do you think excel at story/character?
The average perspective of literary studies presents characters in media as often not made to simulate humans but be symbols for ideas, conflict, groups, emotions.
https://thepointmag.com/criticism/real-characters-literary-c...
Portal is a puzzle game with a bit of a silly story to move the puzzles along. I didn't care about the protagonist, in the same way that I don't care about the art work in a chess game. It's lovely but I'm not emotionally invested in it in the same way I'm not emotionally invested in Fast and Furious.
Bioshock 1/2/Infinite was similar. The world had been lovingly crafted, the antagonists and enemies had backstories but the main character was not anyone I cared about. Having a backstory is completely different to having a relatable protagonist that I want to see succeed.
For every Logan there are 6(?) X-Men films that are just explosions.
but yeah as far as compelling characters through games alone, Pentiment was incredible around the same time
The problem is that a lot of Western men still choose to remain teenagers even past their mid-30s, and this is of course truer when it comes to the demographic of this forum.
And how does this male-centric framework reconcile with female gamers?
According to the below link, the video game industry dwarfs Hollywood and the music industry. Do you acknowledge that video games are more culturally significant than say, the Beatles, for the current generation?
https://gamerhub.co.uk/gaming-industry-dominates-as-the-high...
According to a report by SuperData Research, the global gaming market was valued at $159.3 billion in 2020. This includes revenue from console games, PC games, mobile games, and esports. To put that in perspective, the music industry was valued at $19.1 billion in 2020, while the movie industry was valued at $41.7 billion. That means the gaming industry is making more than three times as much money as the music industry and almost four times as much as the movie industry.
https://www.statista.com/statistics/783433/japan-participati....
The gaming experience is aimed at teenagers for obvious reasons. I know adults looking for a more mature tone and they're not finding it.
All the best games have no story, Factorio, Slay the Spire, Vampire Survivors, Quake, Pacman.
I'm not sure about this one. More than twenty years later, I still fondly recall characters like Imoen, Minsc, or Aribeth.
Look at the crappy AI apps that can generate 'movies' available now, look at what unreal engine 5 can do, look at what ChatGPT can do...in 5 - 10 years, we will be able to give a prompt and have photorealistic movies/tv episodes generated, which will satisfy the vast majority of people.
Can we generate photorealistic CGI? Yes. Is that likely to become more common and able to be generated on an average to high end home PC instead of needing a farm of GPUs? I believe so.
Can AI currently write scenes and dialogue that, while janky, isn't always bad? Yes. Is that likely to substantially improve over the next decade? Also yes.
What do you get if you combine them, hmm?
> I know "the AI will keep getting better". I guess we'll see about that.
You say I have strong and unwarranted convictions, but I would say instead this seems like unwarranted and unreasonable skepticism.
It switched from summer blockbusters to carbon copy series on streaming platforms.
2. The vast majority of films are not multi-hundred-million-USD behemoths. Let's remember that.
But of course it is also unlike most other art forms. To execute a movie you need a small army of specialist each providing their own talents. And of course one also needs wagonloads of money for wages, equipment, and other costs.
I believe that is where all the weird fighting over control comes from. Have you ever heard of producers bullying poets over control of their poems? I haven't. Probably because the involved budgets are much smaller.
In this regard I don't know what other art forms are similar to it? Cathedral building maybe?
These artists, Da Vinci, Michelangelo, etc. all had small armies of folks working for them. Apprentices, workers, etc. Much of the magic of making art at the time was in sourcing, mixing and making the pigments, and other raw materials. So much work went into making a painting before the artists brush touched the substrate. It's not like today when you walk down to an art supply store and buy paint. You had to sail to the ends of the earth, make pigments, etc.
Music is similar. Go to the opera or symphony or live music of any kind. There is dozens, sometimes hundreds of people who have been practicing and working their whole lives at their piece of the puzzle. More than even the musicians, there are thr riggers, lighting and effects professionals, etc. It takes a small army of professionals to deliver a modern stage show.
Even a lone violin player playing a stratavarious. So much has gone into the creation, preservation and understanding of the instrument, how to play it, the composer of the piece, and finally the musician.
Art isn't simple, or easy.
There are also lots of famous examples of one person (or close) films. They are not necessarily more complex or involved than any other art form, although often are, it's not necessarily the case.
If you have a strong script then you're most of the way there.
District 9 had a budget of $30 million, Chappie had a budget of $49 million. That is a big chunk if money. These are serious ventures.
Compared that if Blomkamp‘s choosen art form were poetry. He could have made his art for a few hundreds of dollar.
Don’t get me wrong! I love those movies. I love that they made them. But they are fundamentally a business. Somebody had to ask “are we going to make this money back?” Because you don’t get that kind of pile of money without answering that question with a very confident yes.
> Check out Corridor Crew in youtube to see what's possible now out of your garage.
Absolutely. I love them too. If you haven’t heard of him yet I also recommend Ian Hubert’s Dynamo Dream movies too. It is incredible what is possible nowadays “on the cheap”.