I ended up going with Noisli; it may not have all the features, but it's at least simple and straightforward and had a modest one time fee to unlock all functionality.
I ended up going with Noisli; it may not have all the features, but it's at least simple and straightforward and had a modest one time fee to unlock all functionality.
Settings -> accessibility -> audio / visual -> background sounds
You can even add them to the quick control panel or whatever it's called.
It also being on my homepage vs buried in a settings menu was worth a few dollars to me.
https://apps.apple.com/us/app/noizio-calm-meditate-sleep/id9...
I understand the bitterness on the part of users, especially with so many subscriptions (including this one, IMO) being quite egregiously priced. But at the same time, the app market on both platforms is extremely competitive and it's difficult to get an app to a level of popularity where advertising or lower charges can fund the effort involved to keep maintaining it.
I don't really have an answer here, unfortunately. I think the availability of free apps for phones for decades based on the hand-wavy ad-tech "we'll monetize user data later" has created the impression among phone users that just because software runs on their phone and not their PC, that it has basically no worth. It's not as if the code is easier to write for a smaller screen.
They basically point developers at subscriptions to replace this model.
Obviously these devs have done the math and it works better for them to charge 1000 users $10/month each than to find 20000 users who will pay $6/year.
Part of me just reacted against the slimy, mattress-store level marketing copy trying to shame me into spending $10 a month because "can you really put a price on a good night's sleep?"
So you has my theoretical customer who've bought an app for a fixed one-time purchase would presumably have something to say to me in the form of an email if Apple drops a new iOS update, and the app no longer works, right? Because you paid your money and you want to use this software. And I totally agree! I want to update it and keep it working for you. But the one-time purchase model is not conducive to this relationship, because it's effectively infinite time investment for me, and a one-time payment for you. And the amount of money I can make to justify that time investment has a natural ceiling: people only need to buy my app once to use it on all their devices, and no matter how good it is, there's a natural ceiling in terms of sales I can achieve, because only so many people are going to want it.
Again, I don't really have a solution to this. The economics of app development are tricky.
It is for me, and when it comes to what I'm going to spend my money on, that's all that matters.
> you don't "own" any of the apps you've bought
I'm sure that you know what I mean here. I "own" it meaning that I am in possession of an installable that isn't dependent on an outside service, and that can't be modified or removed without my permission.
> due to Apple making changes to their OS, that app you've bought will require updates
I don't use Apple devices, and if Apple platforms are that unstable, then that's a good reason not to!
> I want to update it and keep it working for you
So you charge for the update. You don't charge an ongoing monthly fee.
This stuff isn't actually that complicated. The industry worked it out pretty well a long time ago -- it's just that all of that knowledge has been disregarded in favor of a subscription model that allows a deeper soaking of customers.