Whatever studio comes up with the solution to "you should really use those consumables/spend that gold" without the solution inducing anxiety will be a complete hero in my books.
So that's what I'd suggest for consumables. Give a limited number so the player can't hoard and aren't too powerful, but make getting more of them easy and frequent.
However, one nice thing with Doom is its commitment to the "fps chess" system. Chainsaw ammo might be scarce but the decision to use it is intuitive and requires no second thoughts. With BG3 every opportunity to use a limited item tries to awaken my latent save scummer and it feels like you can never make a good decision without first knowing how the story will play out.
I think WoW's move also kinda works. It's a question of economics and you should mostly always be using them.