But the games were often developed by completely different teams, sometimes the gameplay was extremely different between platforms.
https://en.wikipedia.org/wiki/Banjo-Kazooie
> The franchise debuted on the Nintendo 64 and subsequent entries in the series also appeared on Game Boy Advance and Xbox 360.
This is but one example.
What is being said was true of previous generations, but not that one. N64 even had starcraft ported to it.
N64 had very few ports and vice versa with the PS1. PS1 had a catalog of over 1000 games but N64 had somewhere around 300, with Nintendo franchises probably forming about 20-25% of the total catalog.
This was also partly because games engineered and designed for the N64's strengths were not suitable for PS1 and vice versa. Porting Resident Evil 2 to the N64 took heroic efforts by Capcom to compress the game into a size suitable for cartridge, for example, and even then they had to create a custom cartridge design for it. StarCraft 64 was clearly quite different gameplay-wise from its PC counterpart as a result of a lack of mouse and keyboard, which are especially important for RTS. It also required a 4MB (RAM) expansion pack to be installed onto the N64 in order to play the full game. Other differences included a lack of voice acting in campaigns as a result of cartridge size limitations.
Ports existed in the SNES and Genesis era (NBA Jam, Mortal Kombat, Street Fighter, Earthworm Jim, etc come to mind). I would argue they were far more common then as the two consoles were not far off in specs and 2D game engines were already mature by then.
No it didn't, please stop saying untrue things.
You can say it and I'll defend your right to say whatever nonsense you want. But it doesn't refute jack.
But if you're really fussed about it, pick one of the other myriad examples. Tony Hawk, SC64, etc.