iOS gaming brings in such a large revenue share that it's hard for a business that cares about the bottom line to ignore.
> Mobile games generated $89.6 billion revenue in 2021 across both platforms... iOS was responsible for $52.3 billion of that revenue
https://www.businessofapps.com/data/mobile-games-revenue/
Now that targeting the Mac and targeting iOS devices is largely the same thing, it's much more likely to make financial sense to target Macs than ever before.
> Resident Evil Village on iOS Is Legit. I Forgot I Wasn't Playing on a Console
https://www.cnet.com/tech/gaming/resident-evil-village-on-io...
And the Tomb Raider 2 release date announcement from 2 years before that: https://forums.macrumors.com/threads/shadow-of-the-tomb-raid...
Every time, Apple pays a big studio to port their AAA title and change things forever. Every time, nothing changes.
Targeting that market gives you a Mac version for very little additional cost.
> For mobile games, sure. For desktop titles, nothing has really changed.
So I will ask again: what is the renewed incentive to port to Mac?
The economics have totally changed. Targeting iOS with it's massive revenue share gets you almost all the code you need to target a Mac. All you need to do is add support for a keyboard/mouse UI.
It's the exact same strategy Microsoft used with XBox.
If you're already targeting Windows, targeting XBox required less additional effort (add a gamepad UI to your Windows game) than targeting something like the PlayStation would.
So you port an existing AAA console title to iOS for the huge user base, and get MacOS for relatively little engineering cost.
Whether it will play out different is for consumers and developers to decide.
And the thing is, it could work. Because that’s pretty much the main relative advantage consoles have over gaming PCs - extremely narrow range of hardware, which allows consoles squeeze out better performance than a gaming PC with comparable hardware specs (of course the PC will likely be cheaper, but that’s beside the point) on most games, because those games were extremely heavily optimized for that hardware.
MacOS, under that logic, would come through somewhere in-between those two extremes - less disparity than between two random PCs, but more disparity than between two models in a single given console generation.
Even funnier, I just realized that macOS major update support for any given mac is 6 years (and 10 for security updates iirc, but don’t quote me on that), which is about as many years as a single console generation lasts.
Apple is sitting on a gaming console that could be a hit, and is doing literally nothing with it: Apple TV.