This is nothing more than conditioning. "Quality" TV shows "film" at 24 fps despite the fact that they were going to be viewed at 30/60. They did this because even though 3:2 pulldown incontestably is a dirty, ugly hack that reduced quality, people were conditioned to think that if something went through that hack, it's quality. If it didn't, it can't be quality.
So when people talk about the "soap opera" effect, what they usually mean is concise and clear.
The best example of this was The Hobbit when presented at the original, director's intention 48FPS. People were so conditioned to movies being a blurring mess at 24FPS that a frequent complaint about the Hobbit was that it had the purported "soap opera effect".
This is most easily apparent in animation, which frequently makes use of variable frame rates to achieve different effects and feelings, often even within elements of the same scene. A character might be animated at 12 fps while the background is at 8 fps. Bumping those all up to 60 would be an entirely different shot with very different vibes.
It's about the slowest frame rate that's not very distracting.
Needless to say, film is no longer the major expense it used to be. In the early days the film itself was a fairly big part of the production cost (and don't forget distribution - cost to replicate the film - and operating cost for the projectors - handling film rolls twice as big, etc.).
And standards are sticky, so the industry stayed on 24fps for decades.
Except, it is very distracting. Around 60 it starts to become bearable for me and allow camera pans to be interpreted as fluid motion.
Action scenes are just brutal at 24FPS. Running, pans, and so on. Either it's a blurry mess at a 180 degree shutter, or it turns into a rapid slide show (like early in Saving Private Ryan).
24hz on an OLED with very quick pixels is a very different experience than 24hz on a CRT or 24hz on a film projector.
A movie properly authored at 120Hz (not interpolated with potential artifacts) would be objectively better than a 24Hz one in every possible way.
Firstly: No one on the mass market actually knows what 3:2 pulldown is, so it's hard for people to see it as an indicator of 'quality' -- most of HN, a technical audience, probably doesn't know what it is either: For reference, it's when a 24 frame per second film is converted to 29.97 frames by by interlacing 4 frames together to create 5 frames. That and a tiny bit of a slowdown gets you to 29.97, which is the NTSC frame rate.
Secondly: Why do people in traditionally PAL regions also hate the soap opera effect? Again, for reference, PAL regions ran at 25 frames per second and so got away with a 4% speedup and a 2:2 pulldown that has no real frame-blurring effect.
Thirdly: Generally, I prefer higher frame rate content: I have a 144Hz monitor, and prefer content as close to that as I can, but I still hate watching The Hobbit -- a lot of this has to do with motion blur: 48 frame per second content is not fast enough to get away with appearing seamless, and not slow enough that the per-frame motion blur you get with 24 frame per second 180 degree shutter hides the stuttering.
People don't have to know what it technically is to know it when they see it, and the simple incantation of "soap opera effect" demonstrates that.
Again, almost all dramas shoot at 24 fps. There is zero technical reason for this (there once was a cost saving / processing reason for it, and then people retconned justifications, which you can see earlier in this very thread). They do this because, again, people are conditioned to correlate that with quality. It's going to take years to break us from that.
>I have a 144Hz monitor, and prefer content as close to that as I can
This is not meaningful. Preferring games at a higher framerate has zero correlation with how you prefer movies. And however odd you think the take is, you like 24 FPS because you've been trained to like it, Pavlov's bell style.
Are you sure it’s really just conditioning? Impressionist paintings are obviously a lower fidelity reproduction of reality than photorealistic paintings, yet people tend to like Impressionism more, and I don’t think that’s necessarily just cultural conditioning. Sometimes less is more.
The reason no one has changed process isn't because there's tonnes of better options that everyone is just studiously ignoring because of pavlovian conditioning. It's absolutely nothing to do with people liking the look of interlaced 3:2 pulldowns. It's because the current options for HFR content just plain don't look very good. Some of this is unrelated to the technical specification of the recording & due to things like action content in HFR looking cheesy -- there's going to need to be a wild change in how content is choreographed & shot before we're anywhere near it being as well understood as current practises.
There are exceptions: 4K 120FPS HDR content for things like documentary content looks pretty good on a high refresh rate monitor (note: no one said games), but we haven't reached an era where that's even nearly commoditised and the in-the-middle stuff you'd want to do for cinema or TV just can't cut it.
Humorously this submission, and so many just like it, are about people who are outraged that their parents / friends / etc actually like motion smoothing. So...I guess? I remember a similarly boorish, ultimately-failed "no one should ever take vertical video!" movement from a few years ago, again pushed by people really, really certain of the supremacy of their own preference.
>and every cinematographer, animator, producer, and director
Now this attempt to appeal to authority is particularly silly. Peter Jackson -- you might have heard of him -- tried to do a movie at 48 FPS for a wide variety of quality reasons, to be lambasted by people just like you. People who are sure that the completely arbitrary, save-our-rolls-of-film 24 FPS is actually some magical, perfect number. It is insane. Everyone else is simply handcuffed to that completely obsolete choice from years ago, and will be for years more.
I'm not going to convince you, and have zero interest in trying. And I am certain you're not going to convince me. But your argument at its roots is "that's the way it's done, therefore that's the perfect way and the way it will forever be done". It's utter nonsense.
Instead of trying to jump to 48fps or 60fps, maybe they should just adopt 30fps as the new standard for a while. The 24fps fans won't have too much to complain about, because it's not that much faster (and it's the same as the old NTSC standard), and the HFR fans will at least have something a little better. Then, in a decade, they could jump to 36fps, then 42, then 48, etc.
As a bonus, the file sizes for movie files won't be that much bigger at only 30fps, instead of 60+.
But that's more about what you're shooting and where you're watching it.
I typically don't like portrait video because I watch most video on a 16:9 (or wider) screen. 9:16 video leaves a lot of wasted space. I get why people shoot vertical - because they're only using cell phone screens to view and the content is "portrait-oriented" like a person talking to the camera.
But the other side of this is when you see someone shooting portrait orientation and they have to pan around, back and forth, constantly moving just so they can capture the whole scene. It doesn't make sense if the subject(s) are arrayed horizontally. Add to this the simple fact that you can just spin a phone sideways and even mobile viewers can see the whole thing without all the panning.
If anything, the easy switch from portrait to landscape should offer mobile-shooters more flexibility to match orientation to content rather than likely viewing device.
The reason I didn't like the Hobbit was because they went overboard on CGI. They had to make Orlando Bloom (Legolas) appear younger than he was in the Lord of the Rings which was released a decade before.
Tolkien's elves are literally immortal and the time between The Hobbit and The Lord of the Rings is less than a hundred years. Legolas' father is several thousand years old. There is no reason to expect Legolas to look younger in The Hobbit; you'd want him to look exactly the same.
Production-wise, it was the silly looking CG characters. Even worse was the way they stretched one simpler story into three movies (while the LOTR trilogy just managed a good job of adapting three long books into three long movies without too much oversimplification.)
It looked like absolute soap opera crap. And the worst thing was that I could _easily_ tell when the actors were carrying light prop weapons compared to the real thing.
At 24 fps your eye can't tell, but at 60fps you see the tiny wobble that the foam(?) prop weapons have and it's really jarring. Same with other practical effects, they're easier to hide in the ye olde 24 fps version.
Watching movies in 60fps is the same as when porn moved to 4k. You see every little flaw in great detail that used to be hidden by worse technology. Everyone needs to step up their game in areas where it wasn't needed before.
For example, some people can see a high frame rate and thus can't watch color wheel based DLP because they see rainbowing in the screen. I can't watch my old plasma in 48hz mode because it flickers. My spouse can't see the flicker at all.
Some of the problem for me may be related to the fact that I worked as a camera operator and video editor during the years from transitioning from the old NTSC standard to HD, and I paid hyperattention to detail as HD came online.
For some reason, the interpolation just screams "this is fake" to me.
Great description. It's the same for me.
One of the rules of cinema and shooting at low frame rate is to use "180 degree shutter" (a term that comes from the spinning shutters used in old film cameras), or in other words a shutter that is open for half as long as the frame rate. i.e.: If you're filming at 24 frames per second, use a 1/48th second shutter speed.
The reason for this is that 24 FPS @ 1/48" exposure film adds enough motion blur to each exposure that any movement that occurs over a small number of frames is naturally smeared by a consequence of the exposure time, but anything that is relatively steady across frames tends to look crisp. If you shoot at 24 FPS @ 1/1000", you end up with something that looks like a fast flipbook of static pictures. 24 FPS just isn't fast enough, and people can see that each individual frame doesn't contain movement.
Anecdotally, 120FPS @ 1/1000" on a 120Hz display doesn't exhibit this same problem, at least to me or people I've shown it to, although some people will notice it "feels fast".
48 FPS @ 1/96" seems to be the worst of both worlds: Too fast a shutter for motion blur to compensate nicely, too slow a frame rate to to make it look seamless, so it ends up in the uncanny valley where people know there's something missing, but not what.
The frame interpolation feature that people seem to hate is almost directly designed to fall into this horrible territory.
Motion blur doesn't work on modern TVs (i.e. OLED). They will display a static, blurry frame for 1/24 of a second, then snap to the next one practically instantly with a clearly visible jump. What I get in the end is a juddering mess that is also blurry, so I can literally see nothing.
Naive interpolation of inter-frame content is awful, is what a lot of TVs do to implement their smoothing feature, and is why everyone complains about it.
The reason a lot of people hated The Hobbit may be partly because of this problem: It was shot at a 270 degree shutter to try to get a bit more motion blur back into each frame, which to a lot of people felt strange.
Maybe, or maybe we just haven't adapted to 48fps yet. Something I heard a lot about The Hobbit was that the outdoor scenes looked great whereas the indoor seens looked like film sets - which, well, they were film sets, and making a set that looks "natural" will require new techniques. Everyone hates early stereo mixes (e.g. The Beatles), not because stereo sound inherently sounds bad but because production takes time to adapt to new technology.
But no one's brain is saying "wow the lack of motion blur really affects the realism here".
I walk into a house and see a TV show playing on a TV with interpolation turned on and it just looks weird because of how TV looked growing up. I mean that's just the simple reality of it. I understand when film nerds come along and explain motion blur etc but that's all very "system 2" thinking. I'm talking about pure system 1 subconscious processing.
What's even weirder is how some folks can never seem to grasp why their explanations of how motion blur is bad can't convince others to suddenly like interpolation.
With time, higher quality sets should balance this back out.
To my eye, interpolation does the exact same thing. It's like they used too many lights and it makes the layers of depth in the shot "separate" from each other and look flat. It makes the whole shot look completely fake to my eye.
Maybe the group who doesn’t want it too life like is inoculated, or the other way around.