I thought about for long how SFX in f.e. airsims are done nowadays: different engine characteristics are just one thing. Are there still samples / recordings involved?
Same with racing or train sims.
Same with racing or train sims.
https://www.youtube.com/watch?v=RKT-sKtR970
I don't know if any of the state of the art flight/driving simulators are doing this kind of engine noise synthesis already, but they should be.