I urge anyone to try it.
I urge anyone to try it.
Any players well versed in the two games care to expound on any key differences in terms of strategy/balance between the two?
In Go, the goal is to build a territory, destroying is not necessary (smany games finish with very few catpures).
I also like Chess, but I find this "building" philosophy fascinating.
Even if you played chess with a multi-pronged attack, you're still ultimately gunning for the king. Your objective is absolute, and each side knows this. Your objectives within the course of a Go game is more fluid and ambiguous.
inflicting/preventing weaknesses, seeking/avoiding favorable exchanges, occupying/closing important lines.
Then all such long-term considerations suddenly become irrelevant when the game descends into a tactical melee.
At any rate, I don't see how the objective of chess (checkmating the opposing king) is any more absolute or less ambiguous than the objective of go (surrounding more space than your opponent).
All fluid objectives during a game of chess between strong players are still subordinate to the ultimate objective: capture the king. There's only one king on each side, so there is not much give. There are 361 empty space to choose from in Go.
There's only one king, but both sides have 15 additional pieces. One extra pawn is often enough to win, and in the majority of games between competent players one side resigns long before an actual checkmate is on the horizon.
If you want to exchange off the pieces and make a draw, you can. If you're only interested in playing surprising/paradoxical/beautiful moves, so be it.
In go, regardless of the handicap, or whether you want to win by more or lose by less, the objective is still to surround more space than your opponent.
- Go makes me confront my fear of heuristics. My unconscious ability to pattern match the right moves is always ahead of my ability to understand why they are right, although I try to catch it up by thinking really hard. It's a unique experience.
- Both the rules and strategy of Go feel more elegant in the mathematical sense of being a composition of simple ideas, which I like. Chess feels more like a set of arbitrary pieces of knowledge.
- The handicap system in Go is an objectively awesome way to have players of different strengths play competitively. In chess, you can almost never play with someone 400 rating points your inferior and have it be a satisfyingly competitive game -- giving piece or pawn odds changes the game completely. In Go, if you give someone four stones, it feels like you're still playing Go.
- When watching strong players, I like the fact that there aren't draws in Go. It makes the game dramatic until the end.
- I like chess problems better than Go problems, and I personally find a level of beauty and variety in amazing chess brilliancies which surpasses what I perceive in great Go moves. I don't know of a Go equivalent to http://timkr.home.xs4all.nl/chess/chess.html.
- At least at an amateur level, it's harder to make a critical, near-irrecoverable mistake in Go -- there's not as much of a snowball effect making an advantage into a bigger advantage. That makes it feel less stressful for me when playing long games.
You must not have seen me play :-p
There is a great series on youtube on fantastic moves from professional games with commentary in English: http://www.youtube.com/watch?v=CJ9Oexs59CE&feature=relmf...
They are really beautiful in part because they become tesuji through a confluence of factors that reverberate across the entire board. It can be hard to see for amateurs (including me) but once you give them the right context and insight, they become startlingly brilliant.
Also, it's interesting you find it hard to make a critical mistake in Go - this feels very common to me. For example, a decision like deciding to defend a group instead of sacrificing it (which comes up all the time) often snowballs really quickly.
I do that too, but you have a lot of room to back out before your one mistake becomes a losing mistake. If I neglect a group inappropriately, and then make it heavy, and then try desperately to defend it, and eventually fail to survive with no compensation, that's a lot of mistakes; and I usually could have chosen to stop and cut my losses for quite a while before it came fatal.
In chess, you can have long sequences in the midgame and endgame when the game is on a fine tactical balance, and one not-obviously-awful, ill-considered move can either put you in an immediately resignable state or make you spend the rest of the game fighting on the brink of defeat, trying to draw. And that's not really a style of play you can opt out of if your opponent chooses it.
That is exactly the reason that I think go (1) may be solved before chess is solved.
For go, there are some results that give hope that an all encompassing theory exists. For chess, the best we have are results of exhaustive searches of relatively simple situations and a bunch of heuristics. It is true that, together, those have led to spectacular results, but I do not think they will lead to a proof about who wins chess.
(1) to be exact: Mathematical go, as defined in http://www.amazon.com/Mathematical-Go-Chilling-Gets-Point/dp.... ko rules can have variations, and there are variations in how to count points at the end of a game. Both may affect only a tiny fraction of games, but a alpha-beta search may need only one path that is a win under ruleset A and a loss under ruleset B to change the outcome of a game.
I think you mean, at an amateur level, it's hard to see the critical, irrecoverable mistakes that you and your opponent make ;)
Chess is a very tactical game. There are many long term strategic concepts, but victory frequently goes to the alert tactical opportunist (and chess engines are the ultimate alert opportunists).
Also, to win a chess game, you ultimately have to attack and destroy some part of your opponent's position. In go you just need one more point of space than your opponent -- there's no requirement to resort to violence at all.
One thing I definitely prefer about go is the openings. In chess they've been so heavily analyzed that games between professionals frequently go 20+ moves before an original move is played. In go there seems to be an almost limitless number of reasonable approaches to the opening. I guess there just aren't as many good moves available in the chess openings.
I'm not sure why your friend would have disdain for go. I think they're both fascinating games of strategy, certainly more engrossing than any RTS I've ever played.