This led to mass negative reviews and refunds and calls of it being a scam, which the company denied.
This led to mass negative reviews and refunds and calls of it being a scam, which the company denied.
Surely there's more to the accusation, but I don't see how "paying someone else to design part of your video game and then selling a game with those parts in it" would be in any way shocking.
On the other hand, it's also expected that the developer of a new video game bring some amount of new material to the table. A video game is meant to be a creative work with a distinctive flavor of its own, not simply a collection of assets -- and, from the sound of it, the latter is essentially what The Day Before is.
nah, unless it's a main push they'll buy from a B2B bakery down the street.
even restaurants where most stuff is bought from Sysco can be pretty dang amazing, because the magic is the cooking and blending of elements.
The Day Before is just hype and BS. the gaming industry is now bigger than movies and there is just as much graft and hustle as anywhere.
No. But -- to continue with the metaphor -- we don't expect them to be reheating TV dinners in the kitchen and calling them gourmet meals either.
If you’re using the asset store for some things, that’s fine, that’s the point.
If 100% of your game is asset store assets that’s a problem.
So, it really comes down to how much you lean on the asset store, and how much you do internally.
Edit: stolen assets bother me, legally obtained ones don’t.
I haven’t seen a lot of games called “asset flips” that are described as “fun engaging gameplay”.
The concern is that they are doing an "asset flip", pulling together assets into a playable game and selling that off with no huge real work involved - especially given that their marketing and trailers had promised a 'game changing' experience. It's more about the mismatch of the advertising and positioning with that, and all of the aspects combined (different genre to announcement trailers, missing key features they'd talked about, large amounts of assets from the marketplace, buggy gameplay, etc).
That said, their use of marketplace assets seems... significant: https://www.reddit.com/r/TheDayBefore/comments/18ee3t9/i_pre...