My current reference class with AI today is 3D games in the 90s.
Doom has just turned 30; when it was introduced, it blew people's minds with the quality, and fuelled a moral panic about it being a "murder simulator". Every year or so after that, a new game would come out, be hailed by the press as "photorealistic", and then forgotten as the next in the cycle replaced it… but even then, they're called "Doom clones", and the original doesn't disappear.
I even remember one of the magazines bemoaning that Riven was pre-rendered rather than real-time "given Quake proves the PowerPC chip can handle polygon-based gaming" (or something close to that quote).
I think we're in a similar phase with AI: ChatGPT-3.5 blew people's minds with the quality, and fuelled a moral panic about it being a fully automated plagiarism/cheating engine, we keep getting news stories about new models or ways to get much more out of any model, which are then forgotten as the next hot thing repeats the cycle… but even then, they're called "ChatGPT clones", and the original doesn't disappear.
It's only an analogy; I don't know how long we have to wait before AI becomes an almost unnoticeable enhancement of everything in the kind of way CGI did.