Wait, is that actually true? The 4090 is superior in raster to the 7900XTX I thought? Happy to be corrected!
Wait, is that actually true? The 4090 is superior in raster to the 7900XTX I thought? Happy to be corrected!
ultimately dlss/frame gen is a hack that no one on a high end card would ever use.
ray tracing nvidia is king but they got the jump. that will normalize over the next generation or two.
The irony of those technologies is that they shine best on high end cards.
If you're on a low end card and say pushing the limit of a game and are upscaling 720p to 1080p, then dlss can't do miracles, there will be tons of defects due how little information about the scene the upscaler has. But if you're on a high end system trying to upscale 1440p to 4k then even not only is the upscaler less likely to make a mistake, it's also much less noticeable.
Same with framegen, on a low end system that's getting sub 60fps, the framegen not only adds noticeable input lag, but often makes noticeable defective frames in between, if your system was already pushing above 60 then not only is the input lag much more bearable, the possible defective frames stay on screen for so little that you'd have to be paying attention to it to notice them most of the time.
They're still useful for low end systems, they can prolong their lifespan quite a bit for current gen games, but as this tech becomes the norm, developers rely on them to hit performance targets and your card will be outdated just as fast as older cards used to.
You may not be running DLSS with a super high scaling factor but I almost guarantee DLSS or DLAA is going to be on for most games nowadays if you want to keep framerates stable on ultra.
You say this as if momentum isn't one of the most powerful forces in the universe. Many a better technology has gone extinct because a competitor simply had more momentum. It's difficult to catch up and it's difficult to stop.
Nvidia also is aware of this and not making mistakes that many others do by sitting back and relaxing. They are doing everything they can to not let AMD even begin to compete, but they are also very aware that hardware is far from the full package. 75% max, but probably less.
For me DLSS looks worse than native. It looks all blurry. Even DLAA looks blurrier than native to me.
Alan Wake 2 will use FSR or DLSS for AA even at native resolutions, with no other AA option. I expect more games will do this in the future.
This is completely false.
Why?
Because Nvidia's DX12/Vulkan-style path in the driver is absolute trash, while their DX11/OGL4-era path is very well tuned. Nvidia's "advantage" is entirely software, the emperor wears no clothes.
With games that Nvidia's money couldn't cripple games, the 7900XTX, the card that both costs less and uses less watts, beats the 4090 in 1080p, 1440p, and 4k targets.
Have you seen fully realtime path-traced Cyberpunk?
You know very little about emulation.
Gamers buy 4090 only because DLSS is significantly better than FSR.