it blows my mind that cfd is a thing we can do in real time on a pc
But real time simulations often use massive simplifications. They aim to look real, not to match exact solutions of the Navier-Stokes equations.
Both use the same technique: Smoothed Particle Hydrodynamics.
But the PS3 was able to fill the whole screen with these particles. Hundreds of them. The game Fluidity seems to have approx. 20.
It had more than 20, but... not by much.
btw, almost unrelatedly, you have no idea how much i appreciate your exegesis of the voxelspace algorithm