Well, technically yes.
Both use the same technique: Smoothed Particle Hydrodynamics.
But the PS3 was able to fill the whole screen with these particles. Hundreds of them. The game Fluidity seems to have approx. 20.
Both use the same technique: Smoothed Particle Hydrodynamics.
But the PS3 was able to fill the whole screen with these particles. Hundreds of them. The game Fluidity seems to have approx. 20.
It had more than 20, but... not by much.