hows the experience of writing webgpu code? Last I checked some tutorials out, you still had to write the code inside a string without syntax highlighting. Has this changed?
If you're talking about the shading language WGSL, yes if you inline it in your code you won't have syntax highlighting (unless your editor happens to support that usage). Depending on your code infrastructure you can have it in separate files though with syntax highlighting. It's just a string you pass to an API, after all.
It's not really anything to do with WebGPU in particular.
Treesitter based highlighting can handle nested languages in some cases, maybe that’s available for your editor?