- proper macros
- proper sumtypes with implicit conversion
- more normal lambdas (seriously, D's lambdas are wild)
- faster compiler with more caching and (maybe) eventually live reload?
- proper packages instead of include path.
And a bunch of small fry like format strings and named parameters.
And yeah, um, GC can be good but the D GC kind of isn't. We use D at work, and we run into GC issues frequently. Neat's RC is a much thinner wrapper around C memory allocation, which is just better imo, much as GC and RC are logically equivalent in some ways.
int factor = 2;
assert([2, 3].map!(a => a * factor).array == [4, 6]);
Then the `!` indicates that you're actually passing the lambda as a compiletime parameter to `map`. But the lambda can access the surrounding context! How does it pass a runtime value at compile time?So what you're passing is actually purely a function symbol. The way that it gets the stack reference to the surrounding function is that it's actually a nested function. And the way that `map` gets the stack reference to pass to the lambda is that, effectively, that instance of `map` is also a nested function of the calling function.
That's also why you cannot pass a lambda as a template parameter to a class method in D: it already has a context parameter, ie. the class reference.
In Neat, the value of the lambda is the stackframe reference, and it's just passed as a regular parameter:
int factor = 2;
assert([2, 3].map(a => a * factor).array == [4, 6]);
Which avoids this whole issue at the cost of requiring some cleverness with refcounting.It also encourages people not to think about what the structure of their templates, so you can end up with truly massive amounts of duplication.
Please elaborate on this. It's something I'm trying to get right in my own language since day one. I see in your language's manual that you have chosen to implement modules as files and packages as directories. I came up with something very similar but special cased the main module file so that the entire module could be contained in its directory.
my-module/
my-module.ln
(import (my-module)); reads my-module/my-module.ln
How do you represent modules in your implementation? How do you handle module loading? What paths do you search? Do you support Linux distribution packaging? This last feature is something I'm interested in supporting, I added system directories to my search path for this reason but I wonder if there's anything else that I need to do.So Neat's actual hierarchy is "file [> folder]* > package", where `package` itself is optional in the import declaration: you can write `import package(gtk).gtk`, but you don't have to. This is occasionally useful during bootstrap builds when you want to clarify which version of the compiler an import is coming from: the current running compiler is always `package(compiler)`.
This is all because I've been writing it with something like a package manager in mind from essentially day one.
edit: I'm not looking at distribution packaging right now, because I'm not looking at non-source libs at all. That's something that can come later if it's needed at all.
It would be indeed quite neat (pun intended) to see D adopt them as well, specially sumtypes, Rust went ahead and made enums better, it's quite an expected feature for a language at this point
So much good has come of it...
Are the changes to the language going to make it much better? Break existing code? How long until they finish that, is it nearing completion or just beginning now?? So many questions as someone new to D.
The problem the OP was talking about is that in D, you cannot implicitly use an `int`, say, where `SumType!(int, string)` is expected.
You need something like this:
alias StrOrInt = SumType!(int, string)
void takeStrOrInt(StrOrInt s)
{
writeln(s);
}
StrOrInt value;
value = 10; // ok
value = "foo"; // ok
takeStrOrInt(value); // ok
//takeStrOrInt(10); // not ok
//takeStrOrInt("foo"); // not ok
takeStrOrInt(StrOrInt(10)); // ok
takeStrOrInt(StrOrInt("foo")); // ok
Even though this is not perfect, it works quite well (I believe it's zero cost to do `StrOrInt(10)` for example, but I'm a D newbie).
It's a bit crazy for me to see people creating new languages instead of help improving existing ones because of minor stuff like this. The effort to create a language and a stdlib and a package manager etc. is ridiculously high compared to improving existing languages. publish(TrackingEvent(UpdateTrackerEvent(trackerId, position)));
that just adds visual noise. And the fact that you cannot return out of sumtype apply expressions just makes so many neat idioms impossible. Something like Object obj = nullableObj.case(null: return false);
is just fundamentally impossible in D.So it's not one thing, it's a lot of things coming together. :) Mostly I just realized one day that D was never going to be the perfect language for me, because it wasn't even interested in being that language.
> The effort to create a language and a stdlib and a package manager etc. is ridiculously high compared to improving existing languages.
Have you seen the DMD source code? Genuinely, writing my own compiler was easier than improving DMD.