They are original monochrome 1978 Space Invaders, and this is Fortnite with 10,000 players online at once, in full immersive VR?
They are original monochrome 1978 Space Invaders, and this is Fortnite with 10,000 players online at once, in full immersive VR?
OK, look, yesterday, I spent an hour carefully writing a simple explanation for some zeeb on Fesse Bouc on why you couldn't expand a ZX Spectrum with more RAM.
He replied with a one-line dismissal saying it was boring.
I blocked the nasty little troll.
Do you really want me to try to explain this, or is this another idle snarky comment?
Trying to summarize what's important about this tech is going to take a substantial chunk of my day. It's all in the article anyway. Have you RTFA and read the Wikipedia page on the original Croquet? Have you, in other words, done the absolutely minimal effort?
But when everyone uses pseudonyms, it is not obvious.
"Arathorn" is Aragorn's father in the Lord of the Rings and it doesn't tell me that anyone is a programmer of anything at all. How was I to know?
Yes, and thanks for doing so at https://news.ycombinator.com/item?id=38803004. I was hoping for a comparison with Third Room particularly, given TR was directly inspired by the original Croquet (albeit using WASM for shared computation rather than SmallTalk semantics). But it looks as you may have dismissed TR out of hand; I tried to explain its novelties at https://news.ycombinator.com/item?id=38773575.
> Have you RTFA and read the Wikipedia page on the original Croquet?
Yes, yes, and I used the original Croquet extensively in the mid-2000's.
> Have you, in other words, done the absolutely minimal effort?
Yes, I think so. I was more wondering how you felt modern-Croquet compared with other Croquet-inspired decentralised collaboration/comptuation environments like Third Room; I think I have the answer loud and clear now.
I apologise.
I was very impressed by the tech demo of Open Croquet that I received, but there is only so much space in a Reg article and I didn't feel that I was technically qualified to go deep into how the tech works.
I can respect good tech or a good demo even though I have no use for it myself. I don't do online gaming at all and have not done so since its very early days. It is outside my ballpark: I personally am not interested in using 3D, or gaming, or VR, or programming any of these things.
Which is also why I do not follow other entrants in this field. So I am sorry but I'd never heard of TR, or of Mozilla's offering.
I'm interested in development for a complete web based experience using WebGL 2.0.
Never heard of Third Room before and I can't find anything much about it, so I can't help you there.
That’s the reason Brian Upton (Rainbow 6 etc) joined Croquet originally, and used it for his “wide wide world” experiments.
Anyways, you can also do things naively. Some RTS games just handed down the entire state to every client and let them figure it out. You can see how people would take advantage of that to strip away fog of war during online matches.