Apple's Push to Transform the Mac into a Gaming Paradise
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And I like the screenshot of Steam. Almost none of my Steam games work, even first-party stuff like Portal or Half-life. FFS, the steam client itself has not even been updated for arm64. That right there tells you how seriously Valve takes the mac gaming market.
If Apple were serious, they would do as MS has repeatedly done and back up to Valve's (and other's) offices with a dump truck full of money and just do whatever it takes to make it work. Until they start to take proactive steps, not this "build it and they will come" mentality which has never worked in the past, I think mac gaming will remain the backwater it is. I'd love to see that change, but I don't think it will.
Unlike other platform vendors, Apple's strategy seems to be to ignore backward compatibility and instead dump a yearly maintenance burden on developers.
But it clearly lags in 3D gaming performance; the silicon just isn't there to the same degree. It might compete with low-TDP SoC graphics such as AMD's APUs, but it's not a gaming device.
(...and now I resume reading the article...)
If only the M1 Mac were as powerful as gaming devices like the Nintendo Switch or the Steam Deck. Or the iPhone, which can run games like Resident Evil Village or Death Stranding - not to mention mobile titles like Genshin Impact, or a bunch of great Apple Arcade games.
No idea what Apple is thinking. ;-)
Not to mention the M1 Air is the or near weakest A.S. Mac you can buy.
Nintendo plays like Apple builds. It's clearly a great way to make games.
And of course, "casual" games on Apple's handheld devices can be successful. Even spawning new game paradigms like Niantic's Pokémon Go -- yes, that's from arch-rival Google, but there's no denying Apple's influence in powerful handheld device design.
Unified memory architecture, resemblance to console design...
So yes, actually: there's plenty of hardware capability even in the lower-end Apple Silicon platforms, enough for great games.
Sigh. I remember it as if I were in the room at the time, I knew a couple of people who were there in 1999 when Bungie, already Mac-famous from Marathon, demoed Halo ... then Microsoft bought it. Holy dogcow...
Apple didn't have the cash then to attract game studios, and the longevity of their platform was still a legitimate concern. It's a very different playing field now.
Console design ca. 2001, right down to having its own graphics APIs that nobody else uses
It's amazing how many games are written for, or ported to, those APIs on iOS.
Microsoft saved Halo.
If the premise is that flawed, I'm skeptical of the rest of the piece.
Note that "stole" is in quotes.
Delaying Halo for the Mac deflated Jobs' claim that gaming was coming back to the Mac platform.
The incompatibility is that the author clearly doesn't understand why the Halo succeeded. Microsoft has historically bolstered game and hardware developers in a way Apple has never been willing to. Their purchase of Bungie is only one example of that.
Apple would not have provided any of the support in the partnership that Bungie needed to complete the game. Their alternate universe is flawed because without the purchase of Bungie there is no Halo.
I don't think any other route will really work, but then again, Apple sometimes surprises.
Yeah, I'm not sure about that. It's given them an excuse to ship sub-par graphics and helped make the big bust-up with Nvidia less painful.
Sony found a way to make everything without dualSense feel old and obsolete, including their entire back catalog of games from the PS1 to the PS4.