An interesting application of A* in a game context was a programmer who was faced with making the Computer opponents of a game in the early 2000s and what he came up with was an abstraction of the options the AI had in the game and used A* to find the closest distance in the graph. I thought it was pretty cool because it wasn't using A* in the traditional way of pathfinding the world but instead pathfinding in a representation of choices the computer could make where the shortest path represented a possible best strategy.