Alternatively, God made human babies superior in design from birth by giving them increased adaptability. The extra flexibility might require the specific movements to be trained, puts them behind on any specific goal at the start, and over time makes them exceed the innate capabilities of other species over time. By exceed, they might have a higher variety of behaviors or do them better (esp with tech).
In A.I., we see this with hard-coded, assembly FSM’s vs interpreters running high-level code. The former works with high-efficiency out of the box but can’t change behavior or improve much. The latter does nothing until it’s taught the extra knowledge (interpreted codes) which also might have new behaviors (functions). Many game developers switched from hard-coded assembly to interpreted code for AI agents for that reason.
So, it’s not under-developed: it’s a better-developed component with different tradeoffs.