Didn't godot start as an in-house engine in a gamedev company?
Didn't godot start as an in-house engine in a gamedev company?
On the other side Godot does not have this bandwidth so at the moment you have to bring your own engine team for your own needs. And because of that many "unsexy" features are not as good as they could be.
That said, I see a lot of movement and the Fund raised significantly in the last months. And the fact that stuff is open source helped me so much compared to Unity where you might have documentation but the feature just doesn't work and you can't figure out why..
Personally I have no interest in GDScript, but I recently ported a rather large C# code-base from Unity to Godot and I never had to touch GDScript. So it can happily be ignored. In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.