https://devblogs.microsoft.com/directx/opening-hlsl-planning...
https://devblogs.microsoft.com/directx/announcing-hlsl-2021/
At Vulkanised 2023 discussion round Khronos admited that they aren't going to improve GLSL any further, and ironicly rely on Microsoft's HLSL work as the main shader language to go alongside Vulkan.
Maybe there is something else discussed at Vulkanises 2024, but I doubt it.
There was some SYCL work to target Vulkan, but seems to have been a paper attempt and fizzled out.