Vision Pro is already changing everything we know about Apple
macworld.com
macworld.com
It might not be an entirely fair comparison, but it's a broadly similar platform. If you think the Apple Vision Pro is a good idea that is too expensive, for instance, the MQ3 is less expensive. Practically there is a lot in common in different "XR" platforms in that they all support WebXR, people develop apps in Unity, etc.
Frankly speaking, I expect both the Quest and Vision product lines to be failures in the long run. VR is this "it thing" that we've always wanted ever since we saw the fighter pilots using them, but we can't justify using them (or paying for them) in the way fighter pilots do. The average person doesn't want a spatial computer any more than they want an iPad so they own a tablet computer; they want a bigger phone experience, and I think that's what the Quest has nailed.
1. They’re really high friction to turn on so I don’t usually bother
2. The displays are too low rez so I don’t want to read text/do work or watch non-3D movies in them (though 3D ones are spectacular, but too hard to set up and no streaming service support means even more friction “acquiring” them), and
3. There aren’t enough AAA blockbuster narrative games (Half Life Alyx made my entire Rift purchase worth it, but nothing single handedly justified the Quest 2). The UI is also really annoying to navigate without controllers. Idk why they didn’t instantly adopt the Apple look-and-pinch model (even without eye tracking a crosshair with snapping would probably be fine).
When you board a plane in March and if everyone in first class has one, then you’ll know you’re the dodo.