Maybe for a small sub-set of games, but for the vast majority you're running them on Win32 and DX compatibility layers that each have overhead. Sometimes a lot.
Maybe for a small sub-set of games, but for the vast majority you're running them on Win32 and DX compatibility layers that each have overhead. Sometimes a lot.
Add "treating its users with respect" to the mix and Linux seems to be the better choice. It sure is good enough for me.
First of all, I play games daily on my M1 Mac and have gamed on linux and older Intel Macs since around 2007. I'm very familiar with the compatibility layers that go into running Windows games on non-Windows systems. Wine, ESync, MSync, WineD3D, MoltenVK, DXVK, VKD3D, GPTK, Rosetta 2, winetricks, CrossOver, CXPatcher, Whisky, PlayCover, Parallels Desktop; these are all things I have used to let me play ~8/10 of the games I want to play. That is, ~20% of the games I want to play simply don't work at all outside of Windows mostly due to either anti-cheat, or using DX APIs that aren't implemented in the compatibility layers. Most of them perform noticeably worse than Windows, and that's after googling for an hour and applying the random performance hacks/tweaks.
Windows games are designed and built, from the hardware APIs to the shaders, to run on Windows. It is only with a very curious definition of "far superior" that getting a tiny percentage of games to run a few FPS better is a true statement.
Playing Windows games on linux is not "far superior" than running them on Windows.
From Steam you browse to a game then click install, and it just works.
The guy you were replying to meant it was far superior in terms of experience, not being forced to view shitty ads and deal with other Windows 11 obnoxious garbage.
https://store.steampowered.com/app/221180/Eufloria_HD/
Running the Windows build via Proton works fine. That being said, this particular game has a Linux build anyway, so it's kind of a moot point (for now). ;)
It really doesn't matter. You're talking theoretical benchmarks, when in reality the only thing that matters to someone playing is 60fps@4k. For a compatible game, any Linux machine is equally capable of acheiving that through Proton with a sufficient GPU. Particularly for Nvidia, where the linux drivers are equally as good or better than Windows at this point.
Proton/Linux can exceed Windows 11 performance, and is otherwise very close. The difference on my system is negligible.
https://www.computerbase.de/2023-12/welche-linux-distributio...
https://www.notebookcheck.net/Windows-11-scores-dead-last-in...
"Not even close" is inaccurate.
I play all my games on my PC, they work flawlessly save for 2 exceptions. Diablo 4 Beta took some tinkering, but I got it going after 20mins. Fortnite won't run because their anticheat isn't compatible, because Epic don't want it to be.
I'm curious if you've actually, you know, tried linux with proton/wine at all in the last three years. Things have really changed since the Deck. You might wanna try updating your opinion to reflect reality; performance is less an issue than one-off compat issues by far in most circumstances in my experience, IE I'm more likely to have to make config changes to deal with a crash than I am to have a huge disparity in FPS/load times/stuttering/frame dropping between linux and windows.