US developers can offer non-app store purchasing, Apple still collect commission
macrumors.com
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US Supreme Court declines to hear appeals in Apple-Epic Games legal battle - https://news.ycombinator.com/item?id=39014642 - Jan 2024 (162 comments)
https://twitter.com/timsweeneyepic/status/174740814726057173...
> Apple is already pretty clear in its developer agreement [0] that the 30% commission is for "its services as Your agent and/or commissionaire" (Schedule 2 3.4), not for its services as a payment processor. They are contractually allowed to take the 30% fee out of payments collected, but merely using a different payment processor doesn't remove the obligation to pay them for their other "services as Your agent and/or commissionaire".
0: https://developer.apple.com/support/terms/apple-developer-pr...
In addition, from the original ruling:
> Yvonne-Gonzalez was skeptical of the 30% fee during the trial, and in the ruling she was suspicious about Apple's justification of the commission, writing that "the 30% is not tied to anything in particular and can be changed," but did not order Apple to do so.
They did back when they were part of the developer program. If they can make their case that it is bad faith compliance as part of their original case before the Court goes “c’ya, we’re done here”, they might have something, but Apple revoked Epic’s membership for violating their terms in the developer program worldwide and at the conclusion of this lawsuit, Apple has not been ordered to reinstate it. So Epic can’t really argue that they have or will have suffered a harm under these new terms since they’re still in a position where Apple isn’t doing business with them and their lawsuit under which they did have standing is basically at its conclusion.
How are they even going to attempt to enforce compliance. Is every store required to integrate with their payments API?
If they’re taking payments from the platform and it does turn out to be a scam, now their hands are dirty as well.
It's the weakest objection you can have, and typically would only be sufficient to get relief in very, very specific circumstances where the unfairness could be proven (as intended). But this case involves broad policies for millions of developers, and it's perfectly compliant with permitting other payment processors.
So: there's almost no chance it would be "shot down" on those grounds.
If we’re talking about the details of the implementation, maybe.
If it’s about the commission that still needs to be paid, then no. That’s directly mentioned in the original ruling by the district court, a commission is due regardless.
The main thing that feels icky to me is the hurdles to getting approved to link to alternative payment methods, but even if those are walked back that doesn't solve the main issue, which is that alternative payment providers were never a sensible solution to Apple's tax.
Apple has always argued that the commission is for the App Store, not for payment processing, and it is only collected through their payment processor as a matter of convenience. The policy announced here is essentially the same that they announced two years ago in the Netherlands in response to a similar ruling [0]. I'm surprised that anyone here is surprised that they're doing the same thing in the US.
The court didn't rule against the Apple Tax, just on the monopoly for payment provider. I understand that many people misunderstand this point, but that does not change it.
For every value created a customer receives there is value captured by a company paid by this customer. Let's say a company creates a service valued as 1X by the customer and the customer pays 1X for that. This balance guarantees accessibility and interest among many customers.
Apple tax demands for a customer to pay 1.43X for the same value of 1X (0.43 = 30% of 1.43). It means that the balance is ruined and customers do not get enough value for what they pay. In value, they still get 1X despite paying for 1.43X.
There is a price elasticity curve that measures how many clients a company loses after each step of the price increase. In other words, a company gets significantly fewer customers due to the increased price at the same time, it’s unable to benefit from an additional 0.43X customers paid. A drop in the revenue is significant. At the same time, the company needs to increase its marketing budget effectively decreasing its margin even more. That makes business unsustainable.
Imagine what a decrease in purchases a product gets if its price is increased by 43%. This ruins all economic assumptions of a business.
Not to mention that if it has any network effect, significantly fewer users result in a degraded experience for all users.
I'm considering using PWA for the next mobile app and not investing in native iOS development. Even 50% fewer users due to PWA installation is better than being a lifetime slave to Apple which extorts 43% of what a company gets after Apple TAX from a user.
> it ruins value-chain and makes it uneconomical
This is empirically not true. If the value-chain is so 'ruined' and 'uneconomical'. Why are there so many iOS devs? Lots of people are participating in the system and lots of people are getting rich.
Examples of truly uneconomical ecosystems are Windows Phone and Blackberry - which is why all the devs left and those platforms are dead.
The problem with modelling this as a tax is that... it's not a tax in a pure sense. Apple has partly built the product that you're selling. You're building on their hardware with their libraries and their APIs and their servers and their quality control. They want compensation for that.
Now you can argue what level of compensation is fair, and as you point out, its a free market and you even have an option to use a different technology to build you product. The alternative is that Apple doesn't collect this cut of the profits and you have to actually engage in what that means.
Why would they build APIs for you? Why would they distribute your app at all. What happens for example if we pass a law tomorrow saying "Sorry Apple, you can only collect enough for credit card fees".
Well one option is Apple just closes the store, hires a couple hundred high quality developers and builds out their own library of Apps, take 100% of the revenue. No tax in that situation! But I'm not sure it's a better outcome for developers.
That's exactly why the apps succeeding financially on the play store and app store are casino-like games.
I found this discussion of the Apple v. Epic ruling to be informative:
> as discussed in the findings of facts, IAP is the method by which Apple collects its licensing fee from developers for the use of Apple’s intellectual property. Even in the absence of IAP, Apple could still charge a commission on developers. It would simply be more difficult for Apple to collect that commission.
Indeed, while the Court finds no basis for the specific rate chosen by Apple (i.e., the 30% rate) based on the record, the Court still concludes that Apple is entitled to some compensation for use of its intellectual property.
https://stratechery.com/2021/the-apple-v-epic-decision/
The judge hinted here and there that Epic should have sued over the size of Apple's cut, not it's right to take a cut.
Epic charges 5% for Unreal Engine.
Apple offers developers significantly more than just a games engine.
Just something to think about if you want to argue that a 30% commission is too much for facilitating a high trust purchasing environment with customers who are ready to spend money.
Oh yeah, and you’ll never guess what Amazon’s policy is about steering customers off of Amazon.
iPhone users don't carry a second Android phone, and their purchasing decision has committed them to only buying on the App Store for at least a few years at a time. And the crazy part is they are paying the Apple Tax even for services like Spotify that they might primarily consume on other devices. You can't make a store that ships to Apple users - only Apple can.
Now that they're trying to capitalize on it they're becoming worse as a store and I can't remember last time I used them (in NL).
If you buy an iphone there is no one to compete, Apple does not have to play the low margins game because there is no other game in town. Amazon does not take 9% if you sell somewhere else and does not care if you sell cheaper elsewhere, Apple does.
e.g. Spotify, Twitch, Patreon etc. Most of the funds go to the creator. Completely breaks the model when Apple forces a 30% cut of gross.
That being said, i'd also argue Apple's app store is a complete monopoly on iPhones. Iphones and app stores are such an essential part of life, they deserve to be neutral a la internet neutrality. Not sure how we all become pro internet neutrality but somehow suffer Apple's 30% tax.
Apple will lower their cut to 15% if you earn less than $1 million USD/year across your app businesses, or if you sell subscriptions and your subscribers persist for longer than 1 year (so 2nd - Nth year of subscriptions are split at 85/15)
Not defending the size of their commission, but in practice it does vary from the 30% that is commonly quoted
I've been burned by too many places to just start arbitrarily buying from someone I've never purchased from before directly. I've had companies just not respond, accuse me of stealing, tell me missing packages aren't their problem, charge enormous restocking fees, and in more than one case call me an idiot that doesn't know what I'm talking about. None of that with Amazon.
Maybe after establishing a relationship of being a reputable brand I could be swayed over, but even then there's no benefit to me unless the price is cheaper.
But genuinely, your comments enrich this sort of thing. I love your input.
The fact that they have a browser and allow “3p browsers” is only because the web was already established and customers wouldn’t have bought in without it.
iPhones and iPads are not general purpose computing devices. Not by tech, but by policy.
Hopefully they all figure something out eventually to allow Kindle purchases from the app.
I kind of figured this already when there's no way to filter apps by "doesn't have in-app purchases".
Although I think this sounds extremely petty-bullshit of them, in part because that flat 3% is basically calculated to make this cost more for developers who do this overall, the court in the Netherland did go along with it. So we'll have to see how it'll work out under US courts now.
(I feel that them charging some sort of fee for the App Store isn't entirely unreasonable, though this seems too high -- we can debate the actual amount that'd be acceptable. It's the lack of an alternative via sideloading that makes this egregious.)
No Apple's argument is that this is a fee for everything e.g. SDKs.
As well as being a highly lucrative distribution channel.
Do you get upset at business class in airlines? Or cinema food being so expensive? Isn’t this the point of capitalism?
Firefox hooks into the Android type display settings. I would like to see chrome support this. It really adds to the app feel.
When you make a PWA you have to remake native components. Material Design 3 Web Components is not done yet. Apple has nothing for you so just set your border radius to 17px or whatever they use. Backdrop filter blurs.
You don't get the advertising from the app and play store. You don't get discoverability. However, discoverability is a marketing function. If your acquisition costs are under 30% of your product fees then there is no reason why you can't drive users to your mobile optimized website.
Dark/light mode switching does not work
Wake Lock API does not work
These features work in browser.
You can side-load on Android, and the Play Store's commissions are on par with Apple's.
The mistake here is believing that either Store is competing for developers. They are not. The stores compete for users, and they charge developers a fee for access to those users. Most users prefer the safety and convience of Play, or Steam, or Apple's iOS store.
So long as user's are primarily using Apple's store, either through defaults, habits or choice, Apple won't have to change much.
Google allows third-party stores and side-loading, but they're still able to charge a 30% cut on the Play Store.
I personally make use of third-party stores and side-loading on Android, but I don't personally know anyone else who does.
For that reason, people seem strangely committed to defending them through their rent-seeking period.
Apple cannot be both a good company and a monopoly.
As their users, we should not accept the false framing and false choice their management presents of either monopolistic control of the mobile ecosystem or endless spam and a Wild West free-for-all.
I do not understand why people's hearts are still drawn to Apple as the company of Steve Jobs, when it is clearly something very, very different today.
What? Tim Cook has done a great job of keeping up the Apple philosophy. What significantly has changed?
The way I see it, you get 2 major pieces of value out of these. First, they serve as a B2C marketing channel. Second, they provide access to certain native hardware features & OS integration.
The first point is difficult to contend with, but HN and Twitter seem to serve as a fine counterpoint.
For native hardware access, I'd recommend just trying it in your browser right now. You'd likely be surprised what works in 2024 on iOS/Safari clients. We've been shipping just a webapp to our customers for the last 3-4 years now. We do 2D barcode scanning, signature capture, etc. without any difficulty these days. You DO NOT need a native app to access camera, location, etc. you may find some friction with the web, but you just have to work through it and have patience.
Watching founders obsess over App Store presence and its requisite taxation is a bit of a red flag for me regarding the effectiveness of their business model. The open web exists - why haven't you even tried it yet? Seems to me it's easier to complain about how unfair things are on twitter than it is to iterate into a viable business.
I can inspect the dom, scripts run on my device, the network. Set adblockers and script filters.
None of those freedoms are available on smartphone apps. As a dev you pay the trillion dollar mega corps, as a consumer you also pay to them.
The app paradigm could have been as open as the web, but we voted with our dollars for a walled garden with 30% tax.
Naturally, there can be endless debates about whether this is acceptable or not. However, the reality is that there is a striking disparity between the iOS's model and that of Android, PC, or even Mac.
It's literally the same problem that led to antitrust in 1890.
I hope Apple will be forced to allow third party app stores and sideloading apps.
For the External Link Account Entitlement that "reader” apps can use to link to purchase flows off-app, Apple forbids offering IAP in the same app. Why? Because they think this will discourage adoption.
For the new StoreKit External Purchase Link Entitlement that other apps can use for the same exact thing, Apple requires an IAP alternative. Why? Because they think this, too, will discourage adoption.
It really seems to me the best way around this is:
- Don't sell on the Apple store at all with no alternative (likely same for Google if your particular gripe is the 30%). Stick with web.
- Push more PWAs to your customers. Sounds like Apple is finally opening up a bit on that front? Maybe the EU antitrust will open the doors wider.
- Sell ONLY on Apple (and again Google), then 15-30% is your norm, and you won't feel the "loss" of not having a middleman.
The argument about 30% being standard and OK to me only makes sense without the $99/yr license in place, and if only comparing to other locked down platforms. E.g. with Steam, there's plenty of ways to distribute via Steam and still have them take a lower cut, or you have other stores you can sell on. It's only the consoles that have the same kind of locked-down environment, but even then those are explicitly niche devices whereas phones are general-purpose.
[0] https://twitter.com/TimSweeneyEpic/status/174728054136210228...
Developer puts out ads on Facebook (or some other way of getting traffic). Traffic flows to the developer's checkout page, where they buy access to in app content on an external website. Then they are linked to the app store where they can download the app and access the content.
Apple is paid no commission on this transaction. They only require commissions paid when the customer is sent to the website FROM the app store and checks out within 7 days.
If this is in fact true, then payment / support service recommendations would be great to hear right now!!
What I would like to see instead is more competition in the OS market and the hardware to be like PCs: you buy whatever device you like and install whatever software you want from wherever you want.
> In accordance with the entitlement agreement, the link may inform users about where and how to purchase those in-app purchase items, and the fact that such items may be available for a comparatively lower price
The fact that you must apply for permission to tell your users that you even have off-app purchase items is bullshit.
Apple’s welcome to make the rules of their own platform (within reason), but it’s garbage that developers aren’t even able to say the rules exist. If Apple believes they’re so right and just, why must they leave users uninformed?
What’s the good faith argument for any of this? I want to see Craig Federighi on stage at WWDC announcing and this revolutionary new "link" API, demoing how great the scary warning screens are.
> No redirecting, intermediate links, or URL tracking parameters are allowed.
It’s 100% clear to me that the link they let you use will be a redirected intermediate link through Apple’s servers, probably with tracking params (and at the very least with OS-level tracking).
With Apple, I feel like people are under some kind of spell. I cannot relate to their behavior. It's ironic that they've become exactly what they were claiming to be working against in their 1984 advert. It's has become some kind of big brother mind control operation.
I would love for Progressive Web Apps to be normalized, and PWAs can do a lot, and you can also get a button for a PWA on your home screen, but the process to do so is odd/cumbersome, requires explanation for inexperienced users, which is not something that most companies that want a well-positioned mobile app are willing to tolerate.
And while PWAs on iOS can access some sensors, the API support is limited[0] and in some cases not supported at all. Not being able to capture links to properly direct users into installed PWAs, not being able to provide install prompts, background sync, etc. are considered serious limitations to people who are used to those luxuries available to actual iOS apps.
The app is a reddit-like site where you subscribe for an amount you choose (say $10/mo), the site takes a $1 cut, and the remaining $9 gets distributed between everything you upvote that month (creators get sent this money into their stripe connect account).
How much does Apple take as part of this? Do they take 27% of the $1/mo server fee, or 27% of the $10/mo total (thus taking away from money users would be sending from each other)?
It's a weird situation because it ends up being a subscription-based digital wallet, and I'm unsure how these are treated or what the right approach is when submitting the app.
It doesn’t matter how you distribute the money on your end. While you can definitely reflect the exact amounts involved to your customers, it might be wise to convert incoming money to something else, perhaps simply “credits.”
Does Apple have the manpower to chase every developer for that fee? Do they really expect to collect it or is it more of a threat?
Any HN people with first hand knowledge of a business paying that fee?
There's no firsthand knowledge because this is the first time Apple's actually had to chase companies for the fee. In fact, their whole argument against Epic was that banning steering made it easier on both parties to attribute revenue.
In other words, a developer can have a Facebook ad or similar go directly to the checkout page and buy the app there, bypassing the app store commission for traffic the developer is bringing to the app store themselves. Feel free to correct me if I'm wrong on this.
This being the case, any recommendations for carts / processing services / etc that would be ideally positioned for this kind of use are MASSIVELY welcome!!!
For small players a 3% savings isn't worth the administrative overhead of paying apple separately.
Apple is begging for another lawsuit over this.
Apple doesn’t see their cut as “payment processing and hosting”. They see it as the cost of selling for their platform.
I don’t see anything that prohibits this: https://developer.apple.com/support/storekit-external-entitl...
Apple cannot (or, per antitrust law, should not) tell a developer how to design and sell their merchandise in their web based storefronts.
If something like that had been in incubation and available for lawyers to draw on for their arguments I wonder if it would have impacted the case (especially when judge says things like "failed to prove the existence of substantially less restrictive alternatives").
In this light, I see what Apple is doing to Epic as totally legit: It's like any other government taxing a business within it's borders. Apple needs to take a cut to make sure that the infrastructure for all these services it provides to us citizens is funded. I'd be happy with a 95% income tax on The 1%: why wouldn't I be happy with a 20-something% tax on Epic? Epic going to the Supreme Court is similar to them asking to not have to pay taxes in my 'Nation of Apple' and I'm not sure that I want that.
Of course, this is from a certain frame of thought, and may not actually be how I genuinely feel about this. More of a thought experiment.
How is this current practice of Amazon consistent with the (new?) rules in which all sales taking place even outside the store will attract commision from Apple ?
It is because Kindle does not offer ANY sales at all through its own Apple app ? Some other reason ?
https://twitter.com/dhh/status/1747406430054097099
It's beyond a joke. Between that and the payment processing fees, you're no better off. In fact, you get all of the same costs but none of the benefits of Apple's app store native payment infrastructure.
They're indeed making quite a joke out of antitrust at this point.
Having locked in the richest consumers of the world, they get to say what goes and what doesn't, worldly courts and laws be damned.
It's both hilarious and gruesome at the same time, because we're supposed to be equal under consumer laws or whatever, but there you go!
I’m not sure why the audit requirement is getting called out. That seems pretty standard for this type of revenue sharing agreement to me.
> Apple’s commission will be 27% on proceeds you earn from sales (“transactions“) to the user for digital goods or services on your website after a link out (i.e., they tap “Continue” on the system disclosure sheet), provided that the sale was initiated within seven days and the digital goods or services can be used in an app.
As any F2P gamer knows, “whales” don’t just spend up front - they make microtransactions on a regular basis for months or years as new rewards become available. This is incredibly meaningful for game publishers who depend on long-term customer engagement.
If Apple gets commission, the sale took place on Apple's cyberturf, all of which can be identified as being their app store.
The user's Apple device where they made this purchase is effectively a branch location of the that store.
"All they do is steal 30% from society" - objectively it's for providing a service, an infrastructure, a very solid user market, a very solid developer experience (you have to build for a limited number of iOS versions, you don't have to test on a gazillion devices with different flavors of Android), a slightly higher income userbase, and a few others.
Seeing the whole thing simply as "theft" boggles my mind, especially coming from people working in or around this industry.
The more correct metaphor is: Walmart sells you a coloring book. In the back of that coloring book there's a mail-in coupon: send it in, $5 for a second coloring book. Walmart now not only expects to make a cut on that initial coloring book sale; they expect to make a cut on that mail-in sale.
One might say: Wait a second, if I'm going to buy that second coloring book, its probably because the first one was so good. If I'm going to buy a book from Kindle, its probably because that book was surfaced to me in the Kindle app. Walmart and Apple didn't exactly have a large hand in making that second sale happen; my product clearly had a much larger hand in it. Apple would, of course, disagree; because they have a god complex.
You the consumer can go to a different store any time on a whim. You can shop anywhere online with a click.
Not the App Store, which controls what and how over half of Americans can access, and the barrier to switching OS-es is fucking huge. How is this remotely the same
But how will they actually know how much money developers are making via external web purchasing? Audits?
In my opinion working with both Apple and Google's billing libraries is pretty painful. Many developers use third parties to make it easier like Qonversion or RevenueCat. These all have to go through Apple and Google respectively
If you can just have a web page to do it, that seems easier actually. You can just save if the user is paid or not directly in your backend after they make a purchase
> Developers are required to provide a periodic accounting of qualifying out-of-app purchases, and Apple has a right to audit developers' accounting to ensure compliance with their commission obligations and to charge interest and offset payments.Depending on the payment method used, they might just make a profit on this (e.g. some cards charge more than 3% of interchange alone, and there's other fees on top).
I don't get it. Absolutely greedy and (seemingly?) short-sighted.
From a legal perspective and the size of Apple I understand why this happened and for the most part I fully agree with the legal arguments.
I went with Android for a well over a decade and it was fun. So many things I could do with it and so many ways to fiddle with it even rooting it. My nerd in me like that.
I had an iPhone for a while and the lack of customizations and fiddling was quite annoying, switched back, then a few years ago I went and got an iPhone for reals (I mean fully knowing what I was giving up).
I was tired of all the Android problems. I didn't enjoy fiddling anymore I had no longer an interest in rooting it. and I was pissed off about 6000 different Android implementations and how older phones lost Android updates quickly leaving plausible security vulnerabilities.
(I suppose Google phones get all the updates for a long time). and usually, one vendor would make their own "enhancements" to the OS anyways.
I became the enemy and embraced the walled garden, the shitty game of move your new app icon around and around to try to fit it where you want it, more expensive hardware/cables etc. In my opinion there is less shit in the app store as well.
As long as the sideloading and whatever else does not impact my phone as long as I dont do it myself I am fine with it. It it leads to more vulnerabilities and other problems for everyone I dont like it.
It is not the 100% great mobile phone. (hello my classic BB), and at times inconvenient but I prefer a nice walled garden and limits on what I can do.
I also prefer all my family and friends to be on the iPhone, if and only if I know I will be providing endless technical support
"uh you need to fix my cellphone!" > ok.,. what phone do you have? Well its a model XXX from YYY company about 4 years old. > Do you know what version of Android its running? ¹ Sure its the VVV version customized for YYY but it has not been updated for over year. > Buy an iPhone.
another day
"uh you need to fix my cellphone!" > ok.,. what phone do you have? " uh it is an iPhone 10" > great. > what is the problem?
¹ In real life there is no way the people I provide with unwilling endless technical support would have even a small inkling of what OS it is running. but it fit the made-up dialog.
Because charging people to charge them again to make Apple useful seems abusive.
So let them burn through their goodwill and suck the gambling whales dry, why do I need to get my blood pressure up over their greed...
How would that not be a net positive for the mobile device ecosystem?
This and the other rules amount to effective evasion of the ruling. If the link isn’t allowed under almost all circumstances, it’s hard to see how Apple is complying in good faith.
I often wonder had Apple lowered their In-App purchase to 10% would we still have the same problem.
>The difference between self employed and employed is that123:
> Self-employed workers work for themselves as sole proprietors or independent contractors, while employees work for an organization under a contract of service.
> Self-employed workers have more control over their work, but also more risks and responsibilities, while employees have more stability and benefits, but also more restrictions and obligations.
> Self-employed workers pay their own taxes and expenses, while employees have their taxes withheld and their benefits provided by their employer.
Apple also withholds VAT for the "employee".
Don't get me wrong, legally they are not employees. The interesting thing is how much it is like employment. You work for a single company, you have to do as told, they can fire you at any moment. When that happens you wont be able to sell to your customers because they are not your customers.
Because Apple had always said their platform was closed and were up front about it.
Google, on the other hand, called their platform open and then engaged in anti-competitive behavior to get the benefits of a closed ecosystem.
You might not like Apple’s approach, but at least they’re up front and honest about it.
https://news.bloomberglaw.com/antitrust/alphabet-loses-googl...
Apple is demonstrably more closed (which IMO makes them worse) than Google on this axis. What they've both said about their platforms is irrelevant to me.
There's nothing "honest" about deceiving your customers and hiding a 30% fee with NDAs.
> Apps that use the StoreKit External Purchase Link must continue to offer in-app purchases as an option.
This is worthless. I cannot believe a court allowed Apple to get away with such a useless remedy.
If you don't think it's worth it, no one is forcing you to use it or developer your software for them. :)
This is directly part of the underlying court decisions.
While the courts haven’t explicitly stated a percentage, and the initial judge questioned the percentage, it was made clear by both the district court as well as the appeals court that Apple can still charge a commission even when payment takes place outside of Apple’s IAP system.
The courts consider it payment for Apple’s IP that’s directly tied to the sales, not IAP:
“In essence, Apple uses the DPLA to license its IP to developers in exchange for a $99 fee and an ongoing 30% commission on developers' iOS revenue.”
The district court even went as far as to outright state Apple’s entitlement to a commission, despite hemming and hawing about the exact rate (and ultimately not making a decision on it):
“Even in the absence of IAP, Apple could still charge a commission on developers. It would simply be more difficult for Apple to collect that commission”
“Indeed, while the Court finds no basis for the specific rate chosen by Apple (i.e., the 30% rate) based on the record, the Court still concludes that Apple is entitled to some compensation for use of its intellectual property.”
“Apple is entitled to license its intellectual property for a fee, and to further guard against the uncompensated use of its intellectual property. The requirement of usage of IAP accomplishes this goal in the easiest and most direct manner, whereas Epic Games' only proposed alternative would severely undermine it. Indeed, to the extent Epic Games suggests that Apple receive nothing from in-app purchases made on its platform, such a remedy is inconsistent with prevailing intellectual property law.”
“Suffice it to say, IAP is not merely a payment processing system, as Epic Games suggests, but a comprehensive system to collect commission and manage in-app payments.”
The appellate court echoed these sentiments, if not outright making stronger statements about this, while at the same time complaining between the lines that the district court wanted its cake and eat it too by insisting that the anti-steering provisions are not kosher while simultaneously stating that it would be too cumbersome for Apple to retroactively audit sales to collect their commission.
Either way, the long and short of it is that Apple collecting a commission from developers using third party payment processors has the blessing of the courts.
Even when the district court in particular isn’t entirely happy with the rate of the commission while simultaneously not willing to make an official determination on the rate because Epic never fought the rate, rather the existence of the commission itself.
Now that SCOTUS has declined to look at it, this situation, including the blessing to collect a commission even when using third party payment processors, is the law of the land.
So they're basically saying that their SDKs (+ distribution) are worth 27% of sales.
I wonder if one could make the argument in court that if you don't use their SDK, eg you use react native or flutter, you shouldn't pay 27%. Yes, i know those frameworks still use apple's SDKs, but they commoditise them such that you might make the argument these SDKs aren't worth any more than any other sdk such as android.
(I'm skipping distribution in my argument too, for simplicity's sake)
https://developer.apple.com/support/storekit-external-entitl...
I'm guessing Apple were required to provide developers with Alternative Payment options and not 'a link to a webpage that informs users'...
Interesting terminology.
If I have a web based saas currently where I charge customers $300 a month.. if I were to make an iOS app for them to use, would apple want a % of that?
The main rules were:
1) A user making a payment that has any effect on app functionality (this is very broad) from inside your app must go through Apple IAP (paying 30% commission). There were some exceptions, but mainly think buying physical goods - Apple isn't forcing the use of IAP for EBay or Amazon retail.
2) You may not link to, or even mention other payment methods.
Really it comes down to: if there is any difference in what the app will do for a user before and after they pay money then that money paying must go through Apple and then Apple will give it to you (minus 30%). So what a lot of apps did is just open to a login screen. No sign up button, no link to your homepage, heck, no links anywhere. The downside is that users have to know about your app from at least one more channel than searching on the App Store, but that's not a very high bar. Probably less common if you're B2B, but for B2C a lot of them would pay their subscription through Apple if possible, the experience is great: one central place in system settings showing all your subscriptions with easy cancellation buttons and enforced standard refund/proration semantics.
>make a few people who already have everything even richer.
I do wonder what percentage of Apple stock is owned by pension funds and the like, i.e. The Regular Person, once you unwind the levels of indirection (mutual funds, index funds, ETFs, etc). It is surely a double digit percentage, but high, low? No idea.
True.
> All they do is steal 30% from society that could be used for more productive purposes than make a few people who already have everything even richer.
I'm old enough to have developed software before the App Store existed, and remember that everyone was very excited both buy it finally being introduced to iOS, and by the relatively low fees of only 30%.
You're free to argue that 30% is too high, or even that the 15% for small developers is too high, that this is rent-seeking by Apple and only made sense when they were also a small company… but I think this is also true for the businesses trying to convince everyone that it matters, and I think they would like to charge the same sticker price while collecting the difference for themselves.
> All they do is steal 30% from society that could be used for more productive purposes than make a few people who already have everything even richer.
Kind of an odd take. They take a cut because they provide a service. They are not stealing. I guess lump me in with the defending apple crowd if you want to but to think they would or should charge nothing for their service feels... silly.
None of what you said matters. It does not matter how much money a company makes or if you personally think they're charging too much for a service. They're allowed to. The open question is if they're in a position where there's no reasonable alternative for developers and/or consumers which you can make a strong case for. That line of argument would not be affected at all by how much money Apple makes, their cut or if they're spending their money in a socially productive way.
The fact that this is the second highest upvoted comment is a rather sad datapoint on issues related to internet based conversation where opinions consistently trump fact or reason.
If the EU DMA does eventually force them to open the platform to competing stores it’s going to be very hard to defend the different policies in different markets, especially as I assume Epic will push aggressively to have Fortnite and the Epic Games store on iOS in those markets as early as possible to force the conversation.
However...
> All they do is steal 30% from society that could be used for more productive purposes than make a few people who already have everything even richer.
If you're gonna argue that, you have to inspect the edges of this position. Are you willing to let go of your own shares? Or the interest on your pension (or equivalent), which comes via the roughly the same route you're arguing against. If you own your own company, do you share most/all profits with your staff (rather than pay a wage), or your shareholders? This is all wrapped up together.
IMO, To make such a claim, you need really to argue against the system these "rich people" operate in as much, if not more than, the individual cases.
It is no surprise that people will come to the defense of this giant when you stop to consider this. Apple doesn't have to care about them, it already has.
I am of the opinion that there should be some sort of disclosure of financial interest.
I beg to differ. As a blind user relying on accessibility, Apple was actually the first company that decided that accessibility should be an inherent part of the OS, not just an expensive add-on. Since the iPhone, blind users can just buy the product and turn speech output on, without having to install expensive extra software as was the case with Windows, for instance.
So keep your generic accusations for yourself, they are far from correct.
It's incredible to me that people arguing against apple here don't realise that they're arguing to allow another billion dollar company to do what they want, and that their own opinion is the only one that could possibly be valid
If you want an open ecosystem with alternative app stores, head on over to Android. The value of iOS to me is the app store and related ecosystem.
The line of thinking you're expressing here is what leads to questioning free speech and privacy absolutism.
Steal? What you want the App store to be free and become the Android Play Store which is utter garbage and hostile against small and mid developers?
(I agree that the 30% is probably bad for society though)
Of course they care about you. They hope you are healthy and in a good shape so you can work more to earn more money and give them their share.
I think it’s also kinda weird to label Apple as a monopoly unless you mean a monopoly on revenues. They seem to actively swerve away from getting over 50% share of anything.
They should build it and you should just get it for free.
Is 30% reasonable? Should there be some taper once your app is in maintenance mode? No, and yes.
I don’t see any reason from either side of this argument frankly. They’ve built a wonderful think that provides immense value, and we all benefit.
They should be more flexible in their pricing model, and you should understand that actual people spent hundreds of thousands of hours of their lives to deliver it to you, and charging for that isn’t stealing.
We should put out an open letter to Apple that we will collectively ignore that product until it contains more favourable terms.
"a few people" being everyone with a retirement plan, 401k or any equivalent around the world, i.e. the vast majority of people in developed countries
if anything, taking from smaller companies to give to megacorps is a net benefit for "the common man", since the former will generally belong to founders/VCs/private equity in which they have no stake, and the latter are owned by everyone with exposure to the MSCI World :)
I don’t like what apple is doing here, and am not inclined to defend it.
However, I am inclined to complain about this type of rhetoric. If invalid criticism are being made, it is appropriate to correct those criticisms, even if the criticisms being made are criticisms of some vile person or organization.
Apple stock is the most widely held stock by American 401k's and forms the basis of retirement investments for middle class Americans more than any other stock
This is how all businesses work. If there was no way to make profit then businesses would not exist. Apple spent billions of dollars creating an app platform with a clear monetization model that did not get in the way of them accumulating a lot of valuable apps and users. Developers are not forced to make apps for the platform nor are users forced to use the app platform. Other app platforms can impose lower fees and developers are free to release exclusively on those platforms if they wish. Apple hopes that the developers willing to tolerate the 15/30% fee for what the developer gets in return will be good enough to make their app platform competitive to users compared to others.
It's not just defending a trillion dollar company, it is defending the right to set your own prices.
In capitalism 101, Apple created a market and a shop, so they can set the rules. If they demanded too much, developers would move away, their venture would collapse, iPhones would become less popular, etc.
I think you’ll find that selling ice cream at Disney theme parks similarly is expensive for ice cream vendors. They’ll either demand a cut on revenues or charge a lot for the right to sell stuff, and be picky about who can sell what at their venues.
Large retail companies such as Walmart won’t technically take a cut if you want them to sell your product, but they’ll negotiate lower prices from you, require you to take back any unsold inventory, etc.
In summary: ‘we’ currently allow all kinds of huge companies to play by different rules than small companies and individuals.
For me, the main issue is whether iOS needs special handling because of its success, and if so, what special handling.
The first, for me, is “yes”; smartphones are different enough from theme parks, Xbox and Walmart to handle them differently. The second I’m less sure about.
For example, yes, I’d like to have the option to side-load stuff, but also think Apple should have control over what their iPhone product stands for.
They currently ban apps selling drugs, for example. Requiring them to support third party stores that may have such apps might harm the image of their iPhone product. Because of that, I think we should allow them (but not necessarily be happy with) to put up a firm warning whenever you try to install a third party app store, even though that would put them on unequal footing with Apple’s store.
Maybe, the best solution would be to make Apple’s App Store a non-profit with a monopoly on selling iOS apps, with Apple keeping the right to specify what can and cannot be sold there (keeping that a true non-profit would be hard, though. Some non-profits manage to hoard lots of money over time, their CEO’s ‘deserve’ large salaries, etc)
It amazes me that people would rather force apple to open up through dubious court cases than simply buy a different device.
I'd like to quote a passage from Reamde by Neal Stephenson: "So what are you going to do?" Yuxia asked. "Maybe tag along. Like escorting a drunk president home after a long night in the bar." "Didn't you say you had to make a phone call?" "I have been trained by the United States government," Seamus said, "to do more than one thing at a time."
Every single platform out there is a dumpster fire of fraudulent and abusive software and products aggressively pushed by deception with every trick or vulnerability they can find exploited.
The App Store works just fine for me as a user as is. I don’t care at all what software you want to install on my phone or what access you feel entitled to.
And this is the point that should be made more often IMO — App Stores (and Apple bing one of the first ones) have democratized software development by making the barrier of entry extremely low. Anyone with some talent or idea can go and write an app, without any additional financial risk. App Store is based around sharing your success. The relatively few successful devs carry the costs to keep that barrier of entry low to everyone. And I really don't want that to change.
On a serious notes, what are the alternatives? What exactly is your argument? That Apple should be charging nothing? Ok, then they also shouldn't be providing any services. You want to do distribution or payment processing? Take care of it yourself. Epic would love this of course, Joe the indie developer instead is dead in the water. Or are you arguing that Apple is charging too much? Well, there are solutions to that as well. They could charge for services individually for example, but that again hurts the small developer, because trying out things starts costing them money.
Frankly, my idea would be to split the App Store into a separate commercial entity and make it nonprofit. I am sympathetic to the argument that the Store itself is not a product but is used to support and create value for Apple's ecosystem. I do think that the devs should pay for running the store, and I like the current success-based model and it's low barrier of entry for new devs, so basing the fees on actual operating costs seems like a good compromise. Of course, similar considerations should apply to other stores as well.
I don’t need them to be my friend or to care about me but as a share holder I want them to succeed. So far their R&D has proven valuable to me as both a consumer and share holder.
I don’t care if a few people who already have everything get richer. Since I believe the company is doing great things and I think it still has a bright future ahead I get to share in that upside too. And so can you if you want to.
For the privilege of paying 2.9% more, my users get to see a scary privacy message and when I bill the customer a year later for a subscription, there's a 20-30% chance that their credit card will have expired.
If this isn't a monopoly abusing its dominate market position, then what is?
Apple argued from the very beginning that the 30% was its fee for running the App Store, marketing the apps, and storing and delivering the app bundles. The in-app payment system was a convenient way for Apple to collect its commission and a way for Apple to create a unified payment experience for its customers, but it was never the Achilles heel for Apple's business model.
The best case scenario here is that Apple is forced to walk back some of the more onerous requirements they've imposed for whether and how links may be shown. Them putting a price on the payment processor portion of the fee and discounting developers for that portion was inevitable and isn't even malicious compliance, the judge explicitly called this out as a likely outcome in the original ruling:
> First, and most significant, as discussed in the findings of facts, IAP is the method by which Apple collects its licensing fee from developers for the use of Apple’s intellectual property. Even in the absence of IAP, Apple could still charge a commission on developers. It would simply be more difficult for Apple to collect that commission.
> In such a hypothetical world, developers could potentially avoid the commission while benefitting from Apple's innovation and intellectual property free of charge. The Court presumes that in such circumstances that Apple may rely on imposing and utilizing a contractual right to audit developers annual accounting to ensure compliance with its commissions, among other methods. Of course, any alternatives to IAP (including the foregoing) would seemingly impose both increased monetary and time costs to both Apple and the developers.
this is what happens when the company controls their platform. In the technical sense, it's not monopoly, but surely if you squint a bit, it looks like it.
This is why i am only ever going to produce web based apps. I will not buy into a platform - even android has the same issue, albeit less severe (only because google does not completely control the android ecosystem).
And grocery stores are not even considered a monopoly!
Edit: which is not say that there should be an "is" vs. "ought" conflation. Just that it's unlikely that this situation is going to be changed through courts. Other routes: legislation and regulation to establish a new social norm, or as Jacquesm has been advocating here, collective bargaining. But as an App Store consumer, and a developer of other sorts of tools, I don't really care at all about the developer-Apple split and am not the least bit excited by whatever might happen should that switch to, say, 99% going to the developer. Even if developers dropped prices 30%, I would have a hard time caring!
Add to that that the link can only be displayed on a single page (not a modal or popup) and cannot be part of a purchase flow (where else would it go?). Certainly a huge slap in the face to all developers and the court's intent.
They also say that using parameters in the URL is a privacy concern, when the real reason is they don't want you to use some kind of one-time-link to log the user in. They want the user to have to log in again, making it as painful (and least likely to convert) as possible.
I know plenty of people who sell something for $20, and spend $30 on Google Ads to get that user to their site.
And FWIW, I'm an Apple fan and find Tim S a completely unsympathetic character. But seeing the hilariously absurd lengths that people will go to justify Apple's outrageous greed grows old.
Heh, there are still folks who actually grasp nuance… I have an iPhone, despise Apple in general, but consider their business disputes on a case-by-case basis. So for example, Apple is right to ignore Facebook’s plea to be allowed to track users, and simultaneously wrong in its App Store monopolistic money-grabbing.
That part of this outcome was inevitable, and I don't think any court will rule against it. It was even anticipated in the original ruling:
> First, and most significant, as discussed in the findings of facts, IAP is the method by which Apple collects its licensing fee from developers for the use of Apple’s intellectual property. Even in the absence of IAP, Apple could still charge a commission on developers. It would simply be more difficult for Apple to collect that commission.
Define greed. Seriously, I'm asking for an objective definition, not just ipse dixit.
They're charging what the market will bear for a _vastly_ better product (iOS vs. Android).
EDIT: Wow, getting downvoted for saying Apple is losing me as a customer with this move is surprising. I don't understand how people on Hacker News of all places want conformity of thought. I switched from using Microsoft products to Apple when Vista came out. Microsoft lost my trust by that point and Macs were a viable alternative. Despite having a Macbook, iPhone, and an Apple Watch it seems like Apple is starting to lose me with this move.
You’re also not the customer in this situation — you’re talking not as a developer but as an end-user without any mention of a subscription service that you pay more for because you’re on iOS, or mention of an app you want to side load.
And, you might switch back to iOS after experiencing Android. Your comment says basically nothing, except that you got rattled by reading the news. It doesn’t have to do with “conformity of thought”.
Also, editing to complain about downvoting is just asking to get more downvotes.
They are taking 27%, between that and processing fees you might as well use In App Purchases.
"Apple’s commission will be 27% on proceeds you earn from sales (“transactions“) to the user for digital goods or services on your website after a link out (i.e., they tap “Continue” on the system disclosure sheet), provided that the sale was initiated within seven days and the digital goods or services can be used in an app. This includes (a) any applicable taxes and (b) any adjustments for refunds, reversals and chargebacks. For auto-renewing subscriptions, (i) a sale initiated, including with a free trial or offer, within seven days after a link out is a transaction; and (ii) each subsequent auto-renewal after the subscription is initiated is also a transaction.] If you’re a participant in the Small Business Program, or if the transaction is an auto-renewal in the second year or later of an auto-renewing subscription, the commission will be 12%. These commission rates apply to all amounts paid by each user net of transaction taxes charged by you. You will be responsible for the collection and remittance of any applicable taxes for sales processed by a third-party payment provider. If you adopt this entitlement, you will be required to provide transaction reports within 15 calendar days following the end of each calendar month. Even if there were no transactions, you’re required to provide a report stating that is the case. If the cadence changes, we will update this page. To learn about the details that will need to be included in the report, view example reports. In the future, if Apple develops an API to facilitate reporting, you will be required to adopt such API within 30 days with an update of your app and follow the timing and requirements provided."
The “better security” argument just doesn’t make sense in this context.
If you want to compare it to desktop computers, great! Compare it to the macOS App Store which… takes a 30% commission.
Whether or not you personally agree that 30% is a reasonable fee, you can't simply deny that operating the app store costs money and resources. Further, it isn't unreasonable for them to try to recoup those costs or even to make some profit off of providing the service.
On desktop you have similar stores like Steam. The store takes a 30% cut from all sales on the platform and they require apps on the platform to use their payment processing so that they can take that cut.
The difference between Windows and iOS here is that third party stores can be installed without being limited to PWAs or requiring hacky workarounds like AltStore.
Why does Apple have the sole app store on the device? Well it's because it ensures they have a closed platform that they fully control. They made this app platform so it's up to them to decide how open it should be from a range of first party only to fully open to any app from the internet. It's up to Apple to decide what kind of openness will allow them to provide the most value to users. Apple designs their app platform from the hardware all the way up to the operating system and libraries for developers to use. Apple has created a great app platform that brings value to a lot of users.
Are the input devices the same? The screens sizes? The situations you use them? The means of network connectivity? The social conventions around them?
There are tremendous differences between phones and desktop computers. Really the only way that they’re not different is that they’re both Von Neumann machines. But that describes so many things around us these days that it’s a distinction without a difference. By the same virtue a modern television is no different.
One platforms norms developed before the internet and one developed after.
They might just get away with something as crass in a vacuum, but given that the DMA will go into effect very soon, there will be a point of reference in a similar economy, and I don't think it'll be pretty for Apple.
US regulators (federal or state; I could see something equivalent to GDPR and CCPA) will be taking a very close look.
Off the top of my head...
- Bandwidth
- Running the App Store for users
- Marketing the App Store
- App review
- Security efforts to keep malware off the store
- Making App Store optimisation tools for developers
There's a lot of moving parts to this. You could argue that none of this is necessary if you sideload, but distribution is worth a lot in general to businesses, and I think it's clear that the App Store is a good distribution channel in many ways – easy to use for sellers (vs via traditional publishers, or physical retail), and easy to use for buyers.
This is a huge win for the developers, despite that pesky warning. They can still ask users to circumvent apple pay/in-app purchases and get away by not giving a revenue cut to Apple.
The Play Store offers a 4% discount on the commission for alternate payment processing only in India or South Korea [1]. In comparison, Apple is doing a 3% discount, but only in the US. Perhaps this will expand further to compete for discounts between the two stores?
[1] https://support.google.com/googleplay/android-developer/answ...
If you need certain amount of money per user for the product to be profitable, raise the price to account for Apple's cut. But please do not force me to install app stores from companies which have their lifeblood in data brokering my life. At least I have an understanding with Apple that if they go haywire with that stuff (like it was close with the whole CSAM scanning debacle which damaged my trust in Apple and I started considering alternatives) they will lose my hardware purchases as well.
First they invented the smart phone and App Store. That gives them a right to rent seeking by most people’s standards for a particular period of time. It’s why we have patents. Perhaps you think 16 years is a long time but then Mickey Mouse’s patent expired recently.
Second they managed to stave off competition and still maintain a large market share. Smartphones had a large number of companies get into this business, including all of big tech at one point (remember fire phone?) and yet Apple has not barely managed to survive, instead it dominated. That has to count for something. The real problem is this society instinctively sides for the little guy and against the big guy. Sometimes that makes sense, but just like you wouldn’t try to change the rules to reduce the amount Roger Federer earns, there’s no sense in trying to hobble a winning dominant company like Apple. Even as a developer (who’s never worked for Apple), I think developers should just deal with it even if it sucks because I prefer a society where winners get to win. If your product is good enough, you can make users work to pay you and still be a market leader (think Netflix or Kindle store, both of which I buy from my browser).