Talk about overstating the case. Any problems that the youth will have in the future, will not be because they cannot re-play a live service game they are playing today.
Talk about overstating the case. Any problems that the youth will have in the future, will not be because they cannot re-play a live service game they are playing today.
I don't think they are overstating games as the single biggest factor, just part of a possible trend, which could be undesirable when considered in its totality.
More of a question if we are heading towards a future where "you'll own nothing and be happy", and the downsides of that on psychological wellbeing.
"you'll own nothing and be happy" is a completely different topic but slightly related.
The original post was not just about video games, but ownership, nostalgia, and emotional development in general. I say this is obvious because they clearly discuss other media and property. They call out books and music as other parts of the trend.