Games used to be entirely this way, and some still are, but any manner of live-service game can’t realistically work in that model for an indefinite period of time like movies and music can. This is also true to a lesser extent for patches and DLC, although they shouldn’t be necessary (but day one patches are a thing, I imagine the games companies aren’t unhappy about this, as there’s an incentive to release a broken game with a day-one patch as a future copy protection measure).