Gamers at risk of irreversible hearing loss and tinnitus, study suggests
bbc.com
bbc.com
Because of the assumptions based around what constitutes "cheating", players are not only strongly disincentivized from compressing and equalizing the game's audio: they are often outright banned for doing so. If you play PUBG competitively, then you are either damaging your hearing, or you are "cheating".
This is one of many reasons that anti-cheat systems do more harm than good. Once upon a time, anti-cheat simply meant choosing which players you are willing to play with. That system had no trouble accommodating accessibility. Today, that's practically impossible, because servers are hosted and moderated exclusively by the game studios themselves.
uh what?
or maybe game devs could realize that this is an issue and provide some better configurability for such stuff?
Their biggest motivator is planned obselescence. By monopolizing the server software, they can eliminate (or shrink) the player base from an older game during the release of its sequel.
For example, Battlefield 4 has a thriving online community (with player-hosted servers), but its sequel Battlefield 1 definitely struggled to keep servers full during the release of Battlefield 5.
PUBG is the only game where gunfights seem overly loud in contrast to everything else.
Playing other Battle Royale games the volume difference isn't anywhere near as big.
I didn't even get mine from loud noises, I was only 11 at the time, I'm just here to encourage everyone to not take silence for granted.
That is categorically NOT true.
I'm not a rocker. I've have earplugs on my keychain. I have over the ear hearing protection for the shop. I have no detectable hearing loss relative to my age.
I still have tinnitus. Nobody knows where or why I got it. And there is no treatment.
Apparently, compression on the audio nerves can also cause it. There is a doctor in Massachusetts doing research on this right now.
On one hand, it is not that bad, one is not disabled by having it.
On the other hand, it is always there, there’s nothing you can do to make that easier, not even for a moment.
It’s not about ability, but what it does to you mentally.
Only current options are: masking, which can make it worse if noise is played too loud to mask the tinnitus for too long.
Cognitive behavioral therapy, which is about adjusting your feelings toward tinnitus.
Hearing aids, which can have masking sounds built in, seem to help by amplifying other sounds going into the ears.
Some people develop hyperacusis also from masking with sounds too loud when masking sounds should be as low as possible to provide relief then be reduced further. Hyperacusis makes it difficult to live with everyday sounds.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2740131/#bib-00...
For a long time, I have suspected that people of my generation and younger (i.e. people under 40), are going to have a lot of hearing problems. As a musician, I have always been a bit paranoid about my hearing, so I use ear plugs when exposed to loud noises.
But the amount of people I know that are already having hearing issues is shocking. Looking back, I can only assume it is because they always had headphones on, and the were always far too loud. It was worse once we started driving. People would blast music as loud as the speakers would allow.
> Gaming was associated with poorer self-reported hearing. Use of hearing protection is uncommon (<5%) among gamers.
The study quoted by the featured study is very reasonable in finding this given its context, but I think it's a little ridiculous the featured study suggested that gamers might use hearing protection as opposed to turning the sound down.
In any case, this is interesting to see. I never turn my volume up past about 20% because it becomes physically painful at that point, but I thought maybe some people might have insensitive hardware that needs higher power to create reasonable audio? Are folks just leaving their volume on the default 50% or 100% or whatever it is?
A few reasons I can think of:
* Less sensitive headphones (as you mentioned). A lot of fancier headphones have much higher impedance and need more power to drive.
* People playing competitive games want to be able to hear quiet and farther away sounds like footsteps approaching. Then sounds like gunshots are dangerously loud.
* Earbuds that seal poorly (think the original AirPods as opposed to the Pro version) make you turn up the volume in order to hear any bass (or shove them deeper into your ear canal if you want to listen at a more reasonable volume, which is also uncomfortable).
> Headphones are frequently used, and individuals may increase the volume to higher levels than their preferred listening levels to overcome the background noise that is common in these settings. While gaming centres and PC rooms exist worldwide, the vast majority are in China and other Asian countries. Third, electronic sports, termed esports, involve competitive, organised gaming and are rapidly growing in popularity. Some esports players are professional gamers, and therefore may practice for many hours a day, often using headphones, and compete regularly in online or in-person competitions or tournaments.
If you turn the volume up too loud, you'll get hearing loss long term. But not because you're a "gamer".
I love when the title omits the point in leiu of clickbait.
Loud sounds cause hearing problems? I’m shocked!
The bigger issue I think is bluetooth headphones have made it easier to be exposing your ears to noise at all times. And I tend to see way more of the under ~25 generation wearing AirPods at seemingly all times now.
It was considered rude/inappropriate to wear headphones while working less than 10 years ago. But now I often see retail workers, delivery drivers, etc. wearing AirPods while working. I would think exposing your ears to noise all day long, even at low volumes can't be healthy. Just like when exercising, you need to give your muscles a break.
Imagine our ancestors camping there for months or years, 24/7, without windows to close.
Would they all have suffered from tinnitus and hearing loss?
You’d think our ears would have evolved to be more resilient than that.
It has nothing to do with gaming and everything to do with volume levels...
I game all the time and I have my volume levels really low. Like way lower than I listen to music at for example.
Is taht not equivalent to gaming 8 hours a day?
I'm sure there's companies out there selling high-tech solutions, but you already come equipped with a pair of incredibly sensitive instruments attached to your head. A comfortable listening volume is a comfortable speaking volume, so pop an earbud out and talk to yourself! If you feel you'd need to raise your voice to be heard over your game/music, it's too loud for extended listening.
[Edit] Per liminalsunset I should be referring to this as Dynamic Range Compression or DRC
[1]https://support.apple.com/en-ca/HT211218
[2] https://support.apple.com/en-ca/guide/ipad/ipade8c21895/ipad...
The better place to implement this (in my opinion) is in the games themselves. I've seen a few games (wish I remembered which) recently that offered a few choices in their audio settings so that you can request reduced range for more consistency in noisy listening conditions or full dynamics for people with nicer setups.
As far as software goes, that's where it gets tricky.
BREAKING NEWS ALERT: REMOTE WORKERS AT RISK OF IRREVERSIBLE HEARING LOSS AND TINNITUS