Game dev here, totally agree.
File-locking across branches excited me, support for visual diffing of uassets would be insane. The platform screenshots as a git/github alternative didn't excite much interest as Plastic and Perforce are major players.
File-locking across branches excited me, support for visual diffing of uassets would be insane. The platform screenshots as a git/github alternative didn't excite much interest as Plastic and Perforce are major players.