Wasn't an image with a click <map> easier? I wasn't old enough to write very complicated html pages so my experience is lacking here.
Wasn't an image with a click <map> easier? I wasn't old enough to write very complicated html pages so my experience is lacking here.
left-top corner: no stretch
left: stretch vertically
top: stretch horizontally
...
and so on.I still remember learning to make the layout of a whole page as a table layout in school, with images in table cells for drawing nice borders around sections of the website. And we did that with GIMP!
it's solving a different problem
it's referring to using a 9-cell table to make an element where the corner sizes stay static, while the middle column and middle row stretch horizontally and vertically respectively to match the size of the central cell (which e.g. has variable length text)
then with background image tiling in the left/right and top/bottom middle cells you can get an effect like a drop-shadowed panel that sizes responsively
you'd probably set the flexible cells to width=100% and then have a 1-pixel gif in the edge cells to enforce the desired min-width
I was sad the article didn't mention anything about the 216-colour "web safe" palette, but perhaps the author wasn't old enough to remember having to support users with < 24-bit colour displays... or when 1024x768 took over from 640x480 as the min screen size, allowing use of fixed-width layouts >600 pixels (the max possible: 640, minus browser default page margin, minus scroll bar)...
I kind of wish that attention to detail for payload size was more common today.
Macromedia had this crazy system where you could slice your art up in Fireworks, and then ask it to generate the HTML and Javascript, then you could fine-tune it in Dreamweaver.
It was a mess.