Why iOS Apps Look Better Than Android Apps
wired.com
wired.com
Speaking as a game developer, if you can't make your software fit in more than one resolution then you're headed for trouble anyway.
However, when making simpler applications that lean heavily on the built in widgets writing Android apps is a big PITA in my opinion. I write apps for both Android and iPhone (Because I love money) and it's way way harder to make something look nice on Android than it is on the iPhone.
It's not impossible in Android land. It's just too much work to make it profitable on small utility-ish applications. The ability to do absolute positioning on iOS makes it "easy" to make things look nice. However, in android land when I get custom graphics and designs from my designer it's REALLY a big PITA to make it all look nice and line up.
I personally wish Google had restricted what OEMs could do a bit more.
http://www.folklore.org/StoryView.py?story=Round_Rects_Are_E...
Similarly, in the first example, while I like the transparency effect (probably not for a map), I hate the current trend to have everything 'shine' when it shouldn't. Much as I'm not particularly keen on Win 8, I do like their idea of being 'authentically digital'. In the first example, I'd much prefer to use the UI on the right - even the text looks clearer (it's just not "whoah, cool, printed in glass!")
It is funny to hear that rounded rects are still an issue in 2012. http://www.folklore.org/StoryView.py?story=Round_Rects_Are_E...
Also, these are phones -- performance is still important.
Also, can't do infinity blade in HTML 5.
Also, the UI and experience are better in apps.