I don’t like the verbiage Apple used either but this doesn’t layout what the actual “unworkable” issues are
I don’t like the verbiage Apple used either but this doesn’t layout what the actual “unworkable” issues are
If an issue arises, how can they even troubleshoot it adequately if they cannot reproduce the problem reliably?
We will have to see. This is a natural experiment.
Would be ironic if the EU strengthens native apps’ hand. More entrepreneurially: there might be a niche for a testing suite that emulates across these phone-OS-browser sets, perhaps on real devices.
I guess the user can't stop them from using the GPS to get your real location and send it home, so maybe there really isn't a solution with such a tightly controlled platform.
This approval is not optional, not free, and dependent on developer acceptance of a runtime fee. If your app gets installed on >1 million devices, it's 0.5euro per install (heh ... euro, I bet someone in apple management thought that was clever, funny and very insulting to the EU. I get it ... heh. Funny. I hope they'll be made to regret that)
By the way, NO, not just a runtime fee. Also a 10% tax on all payments made through any third party payment service, you don't get to use Apple APIs, ... lots of other limitations.
So they removed the app store requirement, but aren't allowing sideloading (anymore than before), and kept both Apple as gatekeepers AND the fees everyone's complaining about.
So now the question is: does the EU have the balls to restrict apple imports or impose the fines they threatened?
It’s highly unlikely the iOS engine will be too different from the Android one for example. There may be some differences but I doubt it’ll be in the rendering, at least in practice
+ the article is a bit of celebration of a milestone, it took us 3 years and collectively thousands of hours of work to force Apple to do this.